Transferring a fleet to another civ breaks the fleet
they cannot order or view it
but they can transfer ships in and out
Bug with service industry calculations
As far as I am aware it's supposed to only depend on total pop size and the 2nd value is correct.
There is no way to delete an entire fleet even if you're in sm mode.
This is problematic if you have 600 ships to delete.
Creating a jump point seems to add it to the DB ( you can link other JPs to it and it shows up in the order menu) but if does not show up on the map or system overview
Structural Shell is an allowed armor type for magazines and it's better than every other alternative.
Designs do not lock if you spawn them in using the order of battle creator.
If you add orbital hab modules to an existing design the ships with it flying around increase in mass but do not get the capacity.
If you spawn ruins the defenders flag and the wrecks flag are ignored
It looks like the game does not respect fixed system names
Empires do not spawn with infrastructure even if they are created on a world with a non zero colony cost for them.