Author Topic: Build time for ships?  (Read 2728 times)

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Offline MasonMac (OP)

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Build time for ships?
« on: October 06, 2018, 12:35:03 PM »
I'm rather confused on why a 2000 ton ship can sometimes take longer than a 50,000 ton ship based on build time. Logically, shouldn't it be less time?
 

Offline Father Tim

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Re: Build time for ships?
« Reply #1 on: October 06, 2018, 05:33:53 PM »
To keep build times from scaling ridiculously out of control, larger slipways build faster than smaller ones.  The justification is that with more ship to work on, more can be done simultaneously.

The civilian vs military ship divide is also a factor,  a 2,000 ton destroyer is far more complex and equipped with far more systems than a 50,000 ton bulk carrier.  For this reason civilian yards build at ten times the rate of military yards.

Prefab parts are also a huge variable to final construction time.  A 50,000 ton carrier that is basically 40% prefab engines bolted to 10% prefab weapons and power plants bolted to a big pile of hangar bay boxes needs far less 'slipway time' than an ammunition collier that is 80% honeycomb armour so it doesn't blow up at the first micrometeorite.