I was thinking about Mesons and how they've been reduced in power, and I decided to run some numbers to investigate whether they're as limited now as they seem.
I'm not sure there's really any use for them. Unfortunately, I don't have my own copy of Matlab, just spreadsheets, so I haven't done any serious number crunching. But here's a table I prepared of the chance of a meson armor penetration by armor depth:
The yellow-shaded area would take tens of shots to achieve a single point of internal damage. The orange-shaded area, hundreds or thousands.
Some observations:
Mesons are now the most hyper-specialized weapon in the game. They are only useful against an enemy that has incredibly high shield technology but doesn't back it up with
any armor.
The problem with mesons is that they are a specialist weapon that requires intense specialization to get to a degree of usefulness: at 0.07 retardation they might be
okay, except that once you get into the million-RP tech range, you have to assume that NPRs will be technically advanced as well - and if they scale the armor value of their ships along with that tech (for example, 30 armor thickness at the third-to-last tech level is equivalent to 5 thickness duranium armor by weight), mesons will never be good, and those points are wasted.
Because the probability of penetration decreases exponentially with each armor layer, and the penetration chance per layer starts so small, mesons are basically completely ineffective as weapons until the tens-of-thousands of RP point range, but remain of minimal use against highly armored targets. A 16,000 RP meson would need to fire about 10 times to score a single penetrating hit against a cruiser with 10 layers of armour; against a battleship with 20, almost 100.
One thing I'm noticing from my calculations is that the number of shots required to penetrate the armor initially isn't that different between mesons and lasers - for example, a 25cm laser has about a 12% chance of failing to penetrate roughly cruiser-size (depth 10 width 30 armor) in 10 shots; the difference is, the armor the laser hits is
gone while the meson slowly sandblasts off one point at a time, which means the laser's actual damage potential exceeds the meson to a fantastic degree.
Mesons used to be my favorite beam weapon, but I'm switching to microwaves, as those have the anti-shield attribute of mesons, but can actually effect armored targets, and synergize with other weapons.