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C# Mechanics / Re: An analysis of 2.2+ Missile Warfare
« Last post by Zap0 on Yesterday at 04:04:42 PM »
I have done a bit more digging and can confirm that under single-missile allocation, shooting a lot of low Ph attacks is strictly worse than using an equivalent average hits of high Ph attacks. Basically, more shots means higher variance, and because you have no way of capturing the upside of the variance, you just lose on the downside. However, this is only true if there aren't decoys. If there are, it's possible to get at least some of the upside, and the disadvantages of more shots drops dramatically.

so the takeaway is to always use 100 gauss?
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C# Mechanics / Re: Ground Units Replacement
« Last post by ty55101 on Yesterday at 03:29:23 PM »
Replacement units only move during construction phases which might be part of the confusion.
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C# Mechanics / Re: Ground Units Replacement
« Last post by Kelewan on Yesterday at 03:24:56 PM »
Have you created a Unit Serie for your STO Unit? Replacement only works for Units that are part of a Unit serie
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C# Mechanics / Re: Ground Units Replacement
« Last post by Kaiser on Yesterday at 03:17:25 PM »
As I understand it, you need to build some extra STO elements - say, a formation that's just 5xSTOs, then mark that formation as replacements. The formation that's understrength should draw from that unit back up to full. (Note: this is theoretical - I haven't actually done this myself.)

Or you can just transfer the extra units manually. By checking off the "show elements" box, you can drag and drop from one formation to another. If you also check the "Amount" checkbox, it'll pop up a textbox asking how many of the element you just dragged you want to transfer over.

From what I understood from Steve here https://aurora2.pentarch.org/index.php?topic=11593.msg140370#msg140370 the replacement can be automatic "when the replacement are available" but what does it mean when they are available?

Also, I created an extra unit and marked as use for replacement but it does not work.

Somehow at some point in the game, some elements were added to my unit automatically or because I marked another units as use for replacement, but I do not know how or why.

Maybe I need an HQ or a supply unit? Something related to the structure or the unit serie?
 
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C# Mechanics / Re: Ground Units Replacement
« Last post by AlStar on Yesterday at 02:29:55 PM »
As I understand it, you need to build some extra STO elements - say, a formation that's just 5xSTOs, then mark that formation as replacements. The formation that's understrength should draw from that unit back up to full. (Note: this is theoretical - I haven't actually done this myself.)

Or you can just transfer the extra units manually. By checking off the "show elements" box, you can drag and drop from one formation to another. If you also check the "Amount" checkbox, it'll pop up a textbox asking how many of the element you just dragged you want to transfer over.
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C# Mechanics / Ground Units Replacement
« Last post by Kaiser on Yesterday at 01:47:24 PM »
The ground units aspect is great but give me always a huge headache, so, I want understand how the replacement works:

1) I have a STO battery as formation template consisting of 10STO elements and 1 unit of it already built.
2) Now let's say I want make this battery bigger, not 10 but 15, so I copy+upgrade the formation template and add 5 elements.
3) In the OOB section the unit has the last formation template, the one with 15 elements, but it won't get the 5 missing, why?
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by tastythighs on Yesterday at 09:56:51 AM »
I love miscellaneous components, but currently I find the minimum size far too large
5 tons is a lot when you're trying to minmax your designs against swarm 2 tech tiers ahead of you, and more than that it means fighters can't use misc components, which I'd very much like for them to be able to do.
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General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by AlStar on Yesterday at 07:32:04 AM »
In the 73rd year of the Steel Federation's ascendancy, there are grave questions about Terra's place in the Empire. While the undisputed birthplace of Humanity, the Sol system lies in an unenviable position in galactic space: of the three links to the galaxy at large, only one has any planets of note - Bernard's Star; once hailed as a new Terra, is even more isolated, with only links to Sol and the useless void of Luhman 16.

Ship captains complain of the ten to fifteen billion kilometers needed to drag minerals from the rich outer systems back to Sol. They point to the dual worlds of Kruger Prime and Kruger Secondus, which still team with buried minerals, as well as being a mere two billion kilometers away from the vast asteroid mines of 70 Eridani. While the old guard elites on Earth, Luna, and Mars argue against this impropriety; even now, a massive fleet of tugs and cargo vessels ready themselves for the greatest transfer of production facilities ever witnessed.
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General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by vorpal+5 on Yesterday at 07:22:13 AM »
Do aliens tend to glass or invade smaller outposts / listening stations?
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by vorpal+5 on Yesterday at 12:40:00 AM »
So how can that be. My Production event persists being in pink & yellow on the tactical screen, whereas it is set since one week (real life, 12+ sessions so not in memory) to be pink & black.

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