Author Topic: v2.3.1 Bugs Thread  (Read 8163 times)

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Offline Steve Walmsley (OP)

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v2.3.1 Bugs Thread
« on: December 02, 2023, 01:01:13 PM »
Please post potential bugs in this thread for v2.3.1

First, please check the Known Issues post before posting so see if the problem has already been identified or is working as intended.
http://aurora2.pentarch.org/index.php?topic=10637.0

'Me too' posts for unresolved bugs are fine as it shows they are affecting more than one person. Any extra information you can provide in 'me too' posts is very welcome.

Please do not post bugs from previous versions unless you confirm they are still present in v2.3.1

When you post, please post as much information as possible, including:
The function number
The complete error text
The window affected
What you were doing at the time
Conventional or TN start
Random or Real Stars
Is your decimal separator a comma?
Is the bug is easy to reproduce, intermittent or a one-off?
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well
« Last Edit: December 18, 2023, 11:11:34 AM by Steve Walmsley »
 
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Offline Ulzgoroth

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Re: v2.3.1 Bugs Thread
« Reply #1 on: December 02, 2023, 02:50:43 PM »
Seems unimportant, but weird. In events I got a strange completion report:

Location N/A, "Research into Martohartono-Pamungkas Commercial Magneto-plasma Drive  EP320.0 completed"

Non-location aside, that drive is a prototype using future tech. I not only haven't completed researching it, I haven't started and can't until my current project to develop Magneto-plasma Drive finishes.
 

Online nuclearslurpee

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Re: v2.3.1 Bugs Thread
« Reply #2 on: December 02, 2023, 02:54:23 PM »
Seems unimportant, but weird. In events I got a strange completion report:

Location N/A, "Research into Martohartono-Pamungkas Commercial Magneto-plasma Drive  EP320.0 completed"

Non-location aside, that drive is a prototype using future tech. I not only haven't completed researching it, I haven't started and can't until my current project to develop Magneto-plasma Drive finishes.

Not a bug; prototypes are treated as research projects "under the hood", where the "hood" is made of see-through plastic instead of solid metal.  ;)
 

Offline Ulzgoroth

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Re: v2.3.1 Bugs Thread
« Reply #3 on: December 02, 2023, 03:55:00 PM »
Same prototype after I researched the one tech I should have needed, the "Research Proto" button does not become available and the prototype still shows (FP), which I expect means 'future prototype'.

I was able to replicate the prototype as a development project from scratch. Possibly the prototype thinks it needs some of the other future techs available under the 'show next tech' checkbox as well, even though it doesn't actually use them?
 

Offline Kaiser

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Re: v2.3.1 Bugs Thread
« Reply #4 on: December 02, 2023, 04:59:33 PM »
Another minimal bug/error, but maybe worth to correct it.

The function number: 3381
The complete error text: empty or invalid patch name
The window affected: Events window
What you were doing at the time: Click on import colour, then ok and when the windows prompt to select a csv file just click on cancel and the error appears.
Conventional or TN start: concentional
Random or Real Stars: Real
Is your decimal separator a comma? Comma
Is the bug is easy to reproduce, intermittent or a one-off? easy
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well Just started

SJW: Fixed for v2.4.0
« Last Edit: December 03, 2023, 09:55:11 AM by Steve Walmsley »
 

Offline Indefatigable

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Re: v2.3.1 Bugs Thread
« Reply #5 on: December 03, 2023, 04:26:19 AM »
Minor thing:
Conventional Troop Transport Bay can't be made obsolete component, unlike Cryogenic Transport.

SJW: Fixed for v2.4.0
« Last Edit: December 10, 2023, 05:53:18 AM by Steve Walmsley »
 

Offline Impassive

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Re: v2.3.1 Bugs Thread
« Reply #6 on: December 03, 2023, 06:28:51 AM »
I got the attached error message when a ship blew up due to maintenance failure while on a "training exercise" under a Training Command. It listed a component as being damaged due to enemy attack, but I could not see any enemies' on scanner and it happened at the same time as the other maintenance failure, so I'm assuming this is actually meant to be a result of that?

SJW: Fixed for v2.4.0
« Last Edit: December 10, 2023, 05:56:30 AM by Steve Walmsley »
 

Offline Mint Keyphase

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Re: v2.3.1 Bugs Thread
« Reply #7 on: December 03, 2023, 09:00:18 AM »
 ???  This popped up when I was saving. Can I close the game?
 

Offline Steve Walmsley (OP)

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Re: v2.3.1 Bugs Thread
« Reply #8 on: December 03, 2023, 09:11:46 AM »
???  This popped up when I was saving. Can I close the game?

You will have an empty tech system table if you do, but unless you can diagnose and correct the problem while still running the game, you don't have any other option.

That is a very unusual error caused by two tech systems having the same unique identifier. Have you manually modified the database at all, or are you running any mods? That shouldn't happen in a normal situation because the code checks the existing IDs before assigning a new one.

BTW, if you close the game you can restore your previous save by deleting Aurora.db from the install directory and renaming AuroraDBSaveBackup.db to Aurora.db
 

Offline Mint Keyphase

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Re: v2.3.1 Bugs Thread
« Reply #9 on: December 03, 2023, 09:35:54 AM »
I did not modify anything, and had only used deep blue theme
 

Offline Mint Keyphase

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Re: v2.3.1 Bugs Thread
« Reply #10 on: December 03, 2023, 09:40:41 AM »
All the decoys and multi-stage missiles suffer this problem...
 

Offline Steve Walmsley (OP)

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Re: v2.3.1 Bugs Thread
« Reply #11 on: December 03, 2023, 09:44:41 AM »
All the decoys and multi-stage missiles suffer this problem...

How do you know they are causing the problem?

BTW - what version are you using?
« Last Edit: December 03, 2023, 09:46:14 AM by Steve Walmsley »
 

Offline Mint Keyphase

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Re: v2.3.1 Bugs Thread
« Reply #12 on: December 03, 2023, 09:48:33 AM »
Okay, after a few trial-and-error attempts i have isolated it to be multi stage missiles OR the class 25 decoy(made another attempt, eliminated)
(I'm on 2.3.1)
« Last Edit: December 03, 2023, 09:52:18 AM by Mint Keyphase »
 

Offline Mint Keyphase

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Re: v2.3.1 Bugs Thread
« Reply #13 on: December 03, 2023, 10:01:43 AM »
If you save the game after creating the terminal stage and before creating the actual multi-stage missile, nothing goes wrong. However, the bug seems to be triggered if you don't do so.
 

Offline Steve Walmsley (OP)

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Re: v2.3.1 Bugs Thread
« Reply #14 on: December 03, 2023, 10:04:43 AM »
If you save the game after creating the terminal stage and before creating the actual multi-stage missile, nothing goes wrong. However, the bug seems to be triggered if you don't do so.

You will need to be more specific. I just created a multi-stage missile with decoys on the second stage, then saved the game with no problems. Can you do a step-by-step explanation including the missile designs?

I also tried a multi-stage missile with decoys on the first stage and decoys on the two second stages. Also saved with no problems.

Have you tried saving without the mod running?
« Last Edit: December 03, 2023, 10:08:09 AM by Steve Walmsley »