Author Topic: turn interval indicator  (Read 1312 times)

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Offline sneer (OP)

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turn interval indicator
« on: September 30, 2013, 08:06:33 AM »
I have small suggestion
I experianced this problem for a quite a long while
it would be appreciated under spacemaster on to have small report about turns intervals duration
( like we have now when 2 npc are fighting )
that would greatly help with a bit longer time reaching games where it is easy to miss something
and where multiple very short turns greatly affect gameplay
 

Offline Erik L

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Re: turn interval indicator
« Reply #1 on: September 30, 2013, 08:27:13 AM »
I have small suggestion
I experianced this problem for a quite a long while
it would be appreciated under spacemaster on to have small report about turns intervals duration
( like we have now when 2 npc are fighting )
that would greatly help with a bit longer time reaching games where it is easy to miss something
and where multiple very short turns greatly affect gameplay


Have you looked in the Event Log while this is going on?

Offline sneer (OP)

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Re: turn interval indicator
« Reply #2 on: September 30, 2013, 08:41:09 AM »
i see event updates

I found directory ( in my main  ::) ) named logs
but files there seems to appear infrequently  

when general log is added ? after I exit program ?
« Last Edit: September 30, 2013, 08:45:22 AM by sneer »
 

Offline Bgreman

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Re: turn interval indicator
« Reply #3 on: October 08, 2013, 01:13:08 PM »
i see event updates

I found directory ( in my main  ::) ) named logs
but files there seems to appear infrequently  

when general log is added ? after I exit program ?

During the increment including January 1st of each year.