Author Topic: FAP  (Read 2276 times)

0 Members and 1 Guest are viewing this topic.

Offline Erik L (OP)

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5657
  • Thanked: 372 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
FAP
« on: November 14, 2007, 01:28:21 PM »
Now THIS is a FAP.

Code: [Select]
Canberra class Fast Attack Parasite    1000 tons     114 Crew     746 BP      TCS 20  TH 30  EM 300
12500 km/s     Armour 1     Shields 10-300     Sensors 1/0/0/0/0     Damage Control 0-0     PPV 4
Replacement Parts 1    

GB Magnetic Confinement Fusion Drive E30 (1)    Power 250    Efficiency 3.00    Signature 30    Armour 0    Exp 15%
Fuel Capacity 20,000 Litres    Range 28.8 billion km   (26 days at full power)
Xi R300/15 Shields (2)   Total Fuel Cost  30 Litres per day

15cm C8 X-Ray Laser (1)    Range 60,000km     TS: 12500 km/s     Power 6-8     RM 7    ROF 5        6 6 6 6 6 6 0 0 0 0
Fire Control S01 30-12800 (1)    Max Range: 60,000 km   TS: 12800 km/s     83 67 50 33 17 0 0 0 0 0
Inertial Confinement Fusion Reactor Technology PB-1 AR-0 (1)     Total Power Output 12    Armour 0    Exp 5%

Active Sensor MR4000-R20 (1)     GPS 400     Range 4.0m km    Resolution 20

ECCM-4C (1)         ECM 40

« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Brian Neumann

  • Vice Admiral
  • **********
  • Posts: 1214
  • Thanked: 3 times
(No subject)
« Reply #1 on: November 14, 2007, 04:09:09 PM »
How about this desing.  It is a bit lower tech but I think your FAP would actually have a bit of a problem with it, especially if it got any better fire control installed.

Quote
Samhradh GB 20 class Gunboat    1000 tons     100 Crew     243 BP      TCS 20  TH 168  EM 60
8400 km/s     Armour 1     Shields 2-300     Sensors 1/0/0/0/0     Damage Control 0-0     PPV 4
Replacement Parts 1    

GB MP Drive E55 (1)    Power 168    Efficiency 5.50    Signature 168    Armour 0    Exp 21%
Fuel Capacity 20,000 Litres    Range 15.7 billion km   (21 days at full power)
Delta R300/12.5 Shields (1)   Total Fuel Cost  13 Litres per day

R10/C4 Meson Cannon (1)    Range 96,000km     TS: 8400 km/s     Power 4-4     RM 10    ROF 5        1 1 1 1 1 1 1 1 1 0
Fire Control S03 48-6400 gb (1)    Max Range: 96,000 km   TS: 6400 km/s     90 79 69 58 48 38 27 17 6 0
SF Reactor PB-0.875 AR-0 S1 (1)     Total Power Output 5    Armour 0    Exp 3%

Active Sensor MR1500-R15 gb-s (1)     GPS 150     Range 1.5m km    Resolution 15
« Last Edit: December 31, 1969, 06:00:00 PM by Brian »
 

Offline Brian Neumann

  • Vice Admiral
  • **********
  • Posts: 1214
  • Thanked: 3 times
(No subject)
« Reply #2 on: November 14, 2007, 04:13:19 PM »
Here is an alternative with all tech maxed out.  It is quite scarry.  Especially when you realize that even with the best fire control, you will need a X4 speed installation to avoid penalties to hit it due to it's speed.  It is actually almost as fast as a fighter at the same tech.

Quote
Tatsumaki GB 20 class Gunboat    1000 tons     120 Crew     2644 BP      TCS 20  TH 1500  EM 450
75000 km/s     Armour 1     Shields 15-300     Sensors 1/0/0/0/0     Damage Control 0-0     PPV 4
Replacement Parts 1    

GB Photonic Drive E20 (1)    Power 1500    Efficiency 2.00    Signature 1500    Armour 0    Exp 105%
Fuel Capacity 20,000 Litres    Range 43.2 billion km   (6 days at full power)
Omega R300/15 Shields (1)   Total Fuel Cost  15 Litres per day

R36/C6 Meson Cannon (1)    Range 350,000km     TS: 75000 km/s     Power 6-6     RM 36    ROF 5        1 1 1 1 1 1 1 1 1 1
Fire Control S03 175-60000 sr-f (1)    Max Range: 350,000 km   TS: 60000 km/s     97 94 91 89 86 83 80 77 74 71
Solid-core Anti-matter Power Plant Technology PB-0.75 AR-0 (1)     Total Power Output 6    Armour 0    Exp 1%

Active Sensor MR360-R0.4 (1)     GPS 36     Range 360k km    Resolution 0.4
Active Sensor MR13500-R15 (1)     GPS 1350     Range 13.5m km    Resolution 15

ECCM-10C (1)         ECM 100



Brian
« Last Edit: December 31, 1969, 06:00:00 PM by Brian »
 

Offline Erik L (OP)

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5657
  • Thanked: 372 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
(No subject)
« Reply #3 on: November 14, 2007, 06:38:46 PM »
Quote from: "Brian"
How about this desing.  It is a bit lower tech but I think your FAP would actually have a bit of a problem with it, especially if it got any better fire control installed.

Quote
Samhradh GB 20 class Gunboat    1000 tons     100 Crew     243 BP      TCS 20  TH 168  EM 60
8400 km/s     Armour 1     Shields 2-300     Sensors 1/0/0/0/0     Damage Control 0-0     PPV 4
Replacement Parts 1    

GB MP Drive E55 (1)    Power 168    Efficiency 5.50    Signature 168    Armour 0    Exp 21%
Fuel Capacity 20,000 Litres    Range 15.7 billion km   (21 days at full power)
Delta R300/12.5 Shields (1)   Total Fuel Cost  13 Litres per day

R10/C4 Meson Cannon (1)    Range 96,000km     TS: 8400 km/s     Power 4-4     RM 10    ROF 5        1 1 1 1 1 1 1 1 1 0
Fire Control S03 48-6400 gb (1)    Max Range: 96,000 km   TS: 6400 km/s     90 79 69 58 48 38 27 17 6 0
SF Reactor PB-0.875 AR-0 S1 (1)     Total Power Output 5    Armour 0    Exp 3%

Active Sensor MR1500-R15 gb-s (1)     GPS 150     Range 1.5m km    Resolution 15


I'm not sure about that. Your shields would get smacked down on my first hit. Once you pop my shields, you are doing 1pt to my 5. Plus your tracking speed is going to cut your to hits in half at least, while mine is capable of keeping yours well in arc. Plus the fact my ECM is going to wreak havok on you. And you'll have a hard time finding mine. I'll know you are there 2.5million km before you see me. Neither of us have passives, so that's a wash, but your active is a lot shorter than mine.

I might try to recreate yours in my game and pit a couple against each other. See what happens.

These I paired with a mothership that carries 5, plus has a 2 million km range missile battery. Solo I think I'd take you. In the pack I designed them for, I've got it hands down :twisted:
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Brian Neumann

  • Vice Admiral
  • **********
  • Posts: 1214
  • Thanked: 3 times
(No subject)
« Reply #4 on: November 15, 2007, 04:43:38 AM »
The other difference that you have missed is that mine cost around a third as much to build.  So given any roughly equal forces I would have three times as many.  You are quite right about the relative range and chance to hit though.  The other thing is that there is actually three designs.  One for point defense, one that is nothing but sensors.  I built them to fly in groups of six.  Four standard, one point defense and one sensor.

Here is the sensor variant for you.
Quote
Samhradh-E GB 20 class Gunboat    1000 tons     74 Crew     260 BP      TCS 20  TH 168  EM 300
8400 km/s     Armour 1     Shields 10-300     Sensors 1/0/0/0/0     Damage Control 0-0     PPV 0
Replacement Parts 1    

GB MP Drive E55 (1)    Power 168    Efficiency 5.50    Signature 168    Armour 0    Exp 21%
Fuel Capacity 20,000 Litres    Range 15.7 billion km   (21 days at full power)
Delta R300/12.5 Shields (4)   Total Fuel Cost  50 Litres per day

Fire Control S03 48-6400 gb (1)    Max Range: 96,000 km   TS: 6400 km/s     90 79 69 58 48 38 27 17 6 0

Active Sensor MR6300-R15 gb-l (1)     GPS 630     Range 6.3m km    Resolution 15
Active Sensor MR40-R0.4 pd-s (1)     GPS 4     Range 40k km    Resolution 0.4
This guy would spot you at a much greater range.  The biggest problem mine would have is you speed.  You will be able to close through their longer range and get in close where you shots will be doing significantly more damage.

Here is the up to date tech GB that they would have to build to fight yours.
(They were building the others to sell to their ally.  They had not updated their own because they didn't have any hostile races nearby and I was playing them as a typical semi-corrupt business empire)
Quote
Ard GB 20 class Cruiser    1000 tons     99 Crew     356 BP      TCS 20  TH 250  EM 90
12500 km/s     Armour 1     Shields 3-300     Sensors 1/0/0/0/0     Damage Control 0-0     PPV 4
Replacement Parts 1    

GB IC Fusion Drive E75 (1)    Power 250    Efficiency 7.50    Signature 250    Armour 0    Exp 60%
Fuel Capacity 20,000 Litres    Range 11.5 billion km   (10 days at full power)
Epsilon R300/15 Shields (1)   Total Fuel Cost  15 Litres per day

R10/C4 Meson Cannon (1)    Range 96,000km     TS: 12500 km/s     Power 4-4     RM 10    ROF 5        1 1 1 1 1 1 1 1 1 0
Fire Control S03 48-15000 gb+ (1)    Max Range: 96,000 km   TS: 15000 km/s     90 79 69 58 48 38 27 17 6 0
Magnetic Confinement Fusion Reactor Technology PB-1.1 AR-0 (1)     Total Power Output 6    Armour 0    Exp 10%

Active Sensor MR40-R0.4 pd-s (1)     GPS 4     Range 40k km    Resolution 0.4
Active Sensor MR1500-R15 gb-s (1)     GPS 150     Range 1.5m km    Resolution 15

And here is the point defense type.  The radar type has the same capabilities as before.
Quote
Ard-p GB 20 class Cruiser    1000 tons     94 Crew     350 BP      TCS 20  TH 250  EM 90
12500 km/s     Armour 1     Shields 3-300     Sensors 1/0/0/0/0     Damage Control 0-0     PPV 4
Replacement Parts 1    

GB IC Fusion Drive E75 (1)    Power 250    Efficiency 7.50    Signature 250    Armour 0    Exp 60%
Fuel Capacity 20,000 Litres    Range 11.5 billion km   (10 days at full power)
Epsilon R300/15 Shields (1)   Total Fuel Cost  15 Litres per day

Single R7.5/C3 Meson Cannon Turret (1x1)    Range 48,000km     TS: 20000 km/s     Power 3-3     RM 7.5    ROF 5        1 1 1 1 0 0 0 0 0 0
Fire Control S02 24-20000 pd- (1)    Max Range: 48,000 km   TS: 20000 km/s     79 58 38 17 0 0 0 0 0 0
Magnetic Confinement Fusion Reactor Technology PB-1.1 AR-0 (1)     Total Power Output 6    Armour 0    Exp 10%

Active Sensor MR1500-R15 gb-s (1)     GPS 150     Range 1.5m km    Resolution 15
Active Sensor MR40-R0.4 pd-s (1)     GPS 4     Range 40k km    Resolution 0.4

ECCM-2C (1)        
« Last Edit: December 31, 1969, 06:00:00 PM by Brian »
 

Offline Erik L (OP)

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5657
  • Thanked: 372 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
(No subject)
« Reply #5 on: November 15, 2007, 08:35:25 AM »
Those indeed would be a challege.

The race using these GB are a single system race, who've not encountered any others before.

The race encountering them, well... I *think* they've got the edge in missile tech, and possibly engine tech. But that is about all. And they are not using parasites. They are using full-sized warships. It'll be interesting seeing how the 15 FAP/3 MS fare against the 2 CA/4 DDG/8 DDE/8 DD they'll be facing.

Pure tonnage stand-point, the FAP are out-gunned. But they've also got a superior speed and I am not sure the other's fire control is up to it.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Erik L (OP)

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5657
  • Thanked: 372 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
(No subject)
« Reply #6 on: November 15, 2007, 01:13:58 PM »
Here is the mothership for the Canberra FAP.

Code: [Select]
Sydney class Mothership    13300 tons     960 Crew     3376 BP      TCS 266  TH 75  EM 1500
2349 km/s     Armour 1     Shields 50-300     Sensors 24/24/24/0/0     Damage Control 0-0     PPV 32
Flag Bridge    Parasite Capacity 5000 tons     Magazine 800    Replacement Parts 5    

Magnetic Confinement Fusion Drive E3 (5)    Power 125    Efficiency 0.30    Signature 15    Armour 0    Exp 5%
Fuel Capacity 1,500,000 Litres    Range 1623.6 billion km   (8000 days at full power)
Xi R300/15 Shields (10)   Total Fuel Cost  150 Litres per day

Missile Launcher 08-035 (4)    Missile Size 8    Rate of Fire 35
Missile Fire Control S01-100 (1)    Range: 1000k km
M8 (100)  Speed: 37,000 km/s   Endurance: 64 secs    Range: 2368k km   Warhead: 10    Size: 8

Thermal Sensor TH1-24 (1)     Sensitivity 24     Detect Signature 100: 2.4m km
Active Sensor MR16000-R40 (1)     GPS 1600     Range 16.0m km    Resolution 40
Active Sensor MR80-R0.2 (1)     GPS 8     Range 80k km    Resolution 0.2
Grav Pulse Detection Sensor GPD1-24 (1)     Sensitivity 24     Detect Strength 100: 2.4m km
EM Detection Sensor EM1-24 (1)     Sensitivity 24     Detect Strength 100: 2.4m km

ECCM-5 (1)         ECM 50


It acts as a tanker for the FAPs and can sit 1 million km off and pepper its target with missiles.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Randy

  • Sub-Lieutenant
  • ******
  • Posts: 146
  • Thanked: 1 times
(No subject)
« Reply #7 on: November 20, 2007, 09:18:03 AM »
Quote
Code: [Select]
Tatsumaki GB 20 class Gunboat 1000 tons 120 Crew 2644 BP TCS 20 TH 1500 EM 450
75000 km/s Armour 1 Shields 15-300 Sensors 1/0/0/0/0 Damage Control 0-0 PPV 4
Replacement Parts 1

GB Photonic Drive E20 (1) Power 1500 Efficiency 2.00 Signature 1500 Armour 0 Exp 105%


I'd think this particular design might have a bit of trouble getting into combat...

  And I think the name probably is wrong - "Pinto" might be a lot more approproate  :D
« Last Edit: December 31, 1969, 06:00:00 PM by Randy »
 

Offline Erik L (OP)

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5657
  • Thanked: 372 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
(No subject)
« Reply #8 on: November 20, 2007, 09:41:54 AM »
Quote from: "Randy"
Quote
Code: [Select]
Tatsumaki GB 20 class Gunboat 1000 tons 120 Crew 2644 BP TCS 20 TH 1500 EM 450
75000 km/s Armour 1 Shields 15-300 Sensors 1/0/0/0/0 Damage Control 0-0 PPV 4
Replacement Parts 1

GB Photonic Drive E20 (1) Power 1500 Efficiency 2.00 Signature 1500 Armour 0 Exp 105%

I'd think this particular design might have a bit of trouble getting into combat...

  And I think the name probably is wrong - "Pinto" might be a lot more approproate  :D


6 Day endurance... They are almost fighters. Tied to a very close mothership or a planet.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Michael Sandy

  • Commodore
  • **********
  • M
  • Posts: 771
  • Thanked: 83 times
(No subject)
« Reply #9 on: November 20, 2007, 10:12:11 AM »
105% Explosive chance?  What?  Guaranteed to blow up, with a 5% chance of blowing up twice when hit?
« Last Edit: December 31, 1969, 06:00:00 PM by Michael Sandy »
 

Offline Erik L (OP)

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5657
  • Thanked: 372 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
(No subject)
« Reply #10 on: November 20, 2007, 11:39:35 AM »
Quote from: "Michael Sandy"
105% Explosive chance?  What?  Guaranteed to blow up, with a 5% chance of blowing up twice when hit?


Ouch. I didn't even notice that. I tend to get paranoid when I start getting to 10-15% chance. 105%? Dang.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Brian Neumann

  • Vice Admiral
  • **********
  • Posts: 1214
  • Thanked: 3 times
(No subject)
« Reply #11 on: November 20, 2007, 10:33:14 PM »
Yup, at a 105% chance it is bad to be hit.  But how many weapons will be able to track them with any chance to hit at all.

Brian
« Last Edit: December 31, 1969, 06:00:00 PM by Brian »