Recent Posts

Pages: [1] 2 3 ... 10
1
Gothic III - Conventional / Re: Gothic III - Comments Thread
« Last post by nuclearslurpee on Today at 10:21:25 AM »
Added the first section. I am going to do shorter updates on this one, but hopefully more often.

I am going to do shorter comments on this one, but hopefully more often.  :P

In 2032, Earth was attacked without warning by an alien armada, which bombarded the surface from orbit. The aliens were apparently only interested in devastating the planet as there was no follow-up invasion.

It was probably for the best, really.

Quote
The Emperor decreed that the Imperium would become a star-faring civilization, dedicated to building a military force capable of seeking out and destroying the aliens that had almost wiped out humanity, along with all other potential threats.

Waaaaagh!!!

Quote
humanity would venture forth to conquer the stars.

WAAAAAAAGH!!!!!

Quote
•   All spoilers active except Rakhas.

...waaaagh?

Quote
Consequently, a new small craft design, the jump-capable Aquila class scout, was developed and six were constructed,
...
Eventually, six jump points were discovered in Sol and probed by the Aquilas.

What a convenient coincidence that is in no way related to narrative foreknowledge on the part of the author!  :P

Quote
The geological survey proved disappointing, with nothing of note except the ruins of an alien city on Alpha Centauri-B V, most likely another victim of the same aliens that attacked Terra two thousand years earlier.

I don't know what it is, but Alpha Centauri in my games almost always seems to be pretty much barren, which is rather disappointing for such a famous and nearly always colonizable system. Occasionally I'll have some luck with a gas giant or asteroid belt but it's fairly rare.

Quote
Beyond jump points four and five were Barnard’s Star and Andromeda, neither of which held anything of interest.

That's Andromeda, the star. Not to be confused with:
  • Andromeda, the constellation
  • Andromeda, the galaxy
  • Andromeda, the Greek mythological figure
The scout crews were really confused when they transited a jump point and found that last one just floating in space.
2
Gothic III - Conventional / Re: Gothic III - Comments Thread
« Last post by Steve Walmsley on Today at 08:28:26 AM »
Added the first section. I am going to do shorter updates on this one, but hopefully more often.
3
Gothic III - Conventional / Gothic III - Updates Thread
« Last post by Steve Walmsley on Today at 08:27:20 AM »
Background
In 2032, Earth was attacked without warning by an alien armada, which bombarded the surface from orbit. The aliens were apparently only interested in devastating the planet as there was no follow-up invasion. Only pockets of humanity remained, living in near-medieval conditions in a cold, irradiated wasteland. In the centuries that followed, some semblance of civilisation returned with the emergence of villages, towns and eventually small city states. Even though knowledge of the Fall was part of collective human memory in the form of myths and legends, humanity was fractured and small wars still broke out over territory or resources. A thousand years after the attack, one of these nascent states, known as the Imperium, began to expand its borders, either by conquering its city-state neighbours or by forming alliances based on the concept that humanity must unite and prepare for another alien attack. The Imperium was led by a mysterious figure known only as the Emperor, who seemingly never aged, guiding his subjects for decades and eventually centuries.

Humanity slowly recovered from the Fall, albeit at a glacial pace due to most of the easily accessible resources being consumed by the previous human civilization. Technology was based on wind and water power, then steam and eventually the internal combustion engine. Meanwhile, the Imperium, guided by the Emperor, developed into an economic, scientific and military powerhouse that gradually expanded until it dominated its home continent. Driven by his concern for the long-term fate of humanity, the Emperor announced the Imperium’s possession of nuclear weapons and intercontinental bombers by launching a mass strike against all the key military and industrial targets of its major rivals. The Great War ensued, lasting almost ten years and causing significant devastation across the globe, but when it ended the Imperium stood alone. A century of peace, reconstruction and scientific advancement followed the bloodshed, known as the Pax Imperium, during which the Imperium’s in-depth education programs ensured that old national rivalries were extinguished.

The post-war period was brought to an end by the discovery of Trans-Newtonian physics in the late 40th Century. The Emperor decreed that the Imperium would become a star-faring civilization, dedicated to building a military force capable of seeking out and destroying the aliens that had almost wiped out humanity, along with all other potential threats. The first step would be to convert the entire industrial base of the planet, renamed Terra in honour of the new era of humanity, to the new technology. Terra’s economic might would be the foundation from which humanity would venture forth to conquer the stars.

Scenario
•   Conventional Start
•   Starting population is two billion with 3200 CI and 33 Research Facilities.
•   Ruin chance is increased from 20% to 25%.
•   All spoilers active except Rakhas.
•   System Count is 30 for Raiders, 60 for Swarm and 100 for Invaders.
•   10 NPRs. 75-150 LY
•   NPRs can generate other NPRs with a 10% chance.
•   NPRs generate Precursors and Raiders
•   Minor Races set to 100%
•   Limited Research Admin
•   Hostility Modifier +20
•   Survey Speed 25%
•   Sol has six jump points

Terra Survey Report
Duranium:   420,300   0.90
Neutronium:   160,100   0.70
Corbomite:   106,700   1.00
Tritanium:   147,800   0.80
Boronide:   184,100   0.90
Mercassium:   139,600   0.70
Vendarite:   300,000   1.00
Sorium:   168,650   0.70
Uridium:   165,700   1.00
Corundium:   176,700   0.80
Gallicite:   211,200   0.90

The conversion of all industry to Trans-Newtonian technology was completed on December 4th 4004, resulting in 1800 construction factories, 1000 mines and 400 financial centres. More than a year later, after the construction of several fighter factories, a series of Cygnus class geological survey craft began construction, with the first launched on May 24th 4006. The Cygnus was a bare bones design intended primarily for a survey of the Sol system. While the inner planets proved disappointing, two vital discoveries were made in the outer system. Io, the innermost of the four Galilean moons, had substantial deposits of Duranium, Neutronium and Corundium at mid to high accessibility. Saturn had over three million tons of accessibility 1.0 Sorium in its atmosphere, providing a fuel source for the Imperium for decades to come.

Cygnus class Geological Survey Craft      500 tons       13 Crew       124.5 BP       TCS 10    TH 10    EM 0
1000 km/s      Armour 1-5       Shields 0-0       HTK 2      Sensors 0/0/0/1      DCR 0-0      PPV 0
Maint Life 4.39 Years     MSP 38    AFR 8%    IFR 0.1%    1YR 3    5YR 48    Max Repair 100 MSP
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 36 months    Morale Check Required   

Ravenor Drive Systems RDS-10-ME  (1)    Power 10.0    Fuel Use 35.58%    Signature 10.00    Explosion 5%
Fuel Capacity 45,700 Litres    Range 46.2 billion km (535 days at full power)
Geological Survey Sensors (1)   1 Survey Points Per Hour

Io Survey Report
Duranium:   3,730,546   0.80
Neutronium:   1,274,686   0.50
Vendarite:   259,978   0.40
Corundium:   453,966   0.60

Saturn Survey Report
Sorium:   3,194,310   1.00

A series of four Corvus class gravitational survey craft were launched in early 4009, similar in design to the Cygnus except for improved armour and a different sensor. They were followed in March and July 4009 by the first large Trans-Newtonian spacecraft: a Carrack class freighter and a Caravel class colony ship respectively. The new ships were used to establish a lunar colony. While Terra’s moon had no mineral deposits, the Emperor saw the moon as a first step into interstellar colonisation and a catalyst for the development of fledgling civilian shipping lines. That proved prescient with the completion of the first civilian ship by Zagan Freight later the same year.

Carrack class Freighter      49,319 tons       219 Crew       690.8 BP       TCS 986    TH 1,680    EM 0
1703 km/s      Armour 1-119       Shields 0-0       HTK 66      Sensors 5/6/0/0      DCR 1-0      PPV 0
MSP 8    Max Repair 50 MSP
Cargo 25,000    Cargo Shuttle Multiplier 3   
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Ravenor Drive Systems RDS-240-C (7)    Power 1680.0    Fuel Use 3.72%    Signature 240.0    Explosion 4%
Fuel Capacity 500,000 Litres    Range 49.1 billion km (333 days at full power)

MK I Commercial Active Augur Array (1)     GPS 1200     Range 21.6m km    Resolution 120
MK I Electromagnetic Augur Array (1)     Sensitivity 6.0     Detect Sig Strength 1000:  19.4m km
MK I Thermal Augur Array (1)     Sensitivity 5.0     Detect Sig Strength 1000:  17.7m km

Caravel class Colony Ship      49,400 tons       274 Crew       1,456.9 BP       TCS 988    TH 1,680    EM 0
1700 km/s      Armour 1-119       Shields 0-0       HTK 68      Sensors 5/6/0/0      DCR 1-0      PPV 0
MSP 18    Max Repair 400 MSP
Cryogenic Berths 100,000    Cargo Shuttle Multiplier 3   
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Ravenor Drive Systems RDS-240-C (7)    Power 1680    Fuel Use 3.72%    Signature 240    Explosion 4%
Fuel Capacity 500,000 Litres    Range 49 billion km (333 days at full power)

MK I Commercial Active Augur Array (1)     GPS 1200     Range 21.6m km    Resolution 120
MK I Electromagnetic Augur Array (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km
MK I Thermal Augur Array (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km

The new Corvus class ships began finding jump points in Sol, but had no way to explore them. Consequently, a new small craft design, the jump-capable Aquila class scout, was developed and six were constructed, starting in July 4010.

Aquila class Scout      500 tons       13 Crew       57.6 BP       TCS 10    TH 30    EM 0
3000 km/s    JR 3-50      Armour 1-5       Shields 0-0       HTK 6      Sensors 5/6/0/0      DCR 0-0      PPV 0
Maint Life 8.35 Years     MSP 17    AFR 8%    IFR 0.1%    1YR 0    5YR 7    Max Repair 15 MSP
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 3 months    Morale Check Required   

RM-5 Military Jump Drive     Max Ship Size 500 tons    Distance 50k km     Squadron Size 3
Ravenor Drive Systems RDS-30-M (1)    Power 30.0    Fuel Use 164.32%    Signature 30.00    Explosion 10%
Fuel Capacity 69,900 Litres    Range 15.3 billion km (59 days at full power)

MK I Commercial Active Augur Array (1)     GPS 1200     Range 21.6m km    Resolution 120
MK I Thermal Augur Array (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km
MK I Electromagnetic Augur Array (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km

Eventually, six jump points were discovered in Sol and probed by the Aquilas. The innermost led to Proxima, a red dwarf system with two small and unremarkable planets. Jump point two led to Alpha Centauri, a far more interesting binary system with eleven planets and almost eight moons. Two planets had thin nitrogen-oxygen atmospheres and several more were colony cost 2.00 worlds in the habitable zone. The geological survey proved disappointing, with nothing of note except the ruins of an alien city on Alpha Centauri-B V, most likely another victim of the same aliens that attacked Terra two thousand years earlier. A number of factories and mines and a research facility were recovered and converted for human use.

Jump point three connected to a planetless brown dwarf system, which was named Styx. Beyond jump points four and five were Barnard’s Star and Andromeda, neither of which held anything of interest. Jump point six led to Scarus, a red dwarf binary with five planets and several comets. One of the latter would eventually become a mining colony. Scarus and Barnard’s Star connected only to each other, so the Cygnus and Corvus class survey craft, escorted by the Aquilas, began to explore beyond the other four systems.
4
Gothic III - Conventional / Re: Gothic III - Comments Thread
« Last post by vorpal+5 on Today at 07:29:23 AM »
The fiction was a bit on the short side, but definitely good. I particularly appreciated the cliffhanger near the end.
5
Gothic III - Conventional / Re: Gothic III - Comments Thread
« Last post by nuclearslurpee on Today at 07:20:08 AM »
The subforum name says "conventional", yet the posting of a comment thread without any updates to comment on says "unconventional". Which is to be believed??  ???

 :P Looking forward to this one, Steve!
6
Gothic III - Conventional / Gothic III - Comments Thread
« Last post by Steve Walmsley on Today at 06:09:52 AM »
Please add any comments in this thread.
7
General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by Andrew on Today at 03:05:27 AM »
The difference for a PD STO and a normal STO is the fire control speed for the mount, so a weapon in a PD mount will shoot down missiles better. But like on ships and 37.5 cm laser firing every 30 seconds is a poor PD weapon even if it has a PD Mount as the weapon has a low rate of fire and poor speed, however a Twin Gauss turret would have its mount speed negated without the PD STO setting and is a good antimissile weapon but a dreadful anti-ship weapon. 
So like on ships different weapons serve different roles
8
If I don't know my enemy profile, what do you guys advise about STOs? Half with PD, half without? It means doubling on research also, and given my research speed, it's not completely trivial.
Plus I'm a bit confused, it seems the non-PD variant can still engage missiles?
9
General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by xenoscepter on Yesterday at 03:54:17 PM »
--- Yes. 4 boat bays is more crew. 4x the crew requirement actually.

Huh?

4 boat bays = 4 x 3 = 12 crew
1 hangar deck = 12 crew

--- There is 20 crew set aside for the parasites crew.

1 Hangar Deck = 32 Crew
4 Boat Bays = 80 Crew for the Parasites alone.


EDIT: Nevermind! Boat Bays used to be 20 crew per bay. Now they're 5!
10
General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by Kaiser on Yesterday at 12:46:45 PM »
Is there a way to view all military ships only, such as an OOB for all my military ships?
Pages: [1] 2 3 ... 10
SMF spam blocked by CleanTalk