View full version: C# Mechanics
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  1. How to Use Mines
  2. Colonize Luna
  3. Flag Bridge Rank Limitations
  4. Ground combat airforce design?
  5. Boarding combat so damn lethal
  6. NPR too weak
  7. v1.13.0 Changes Discussion Thread
  8. Refit cost calculation
  9. 1.13.0 Changes List
  10. Tuggin
  11. Military academies names
  12. Events colors export
  13. 'puter ground forces
  14. Ruin Mechanics (We need you steve!)
  15. Ancient Constructs not showing up in the economics screen on their tab
  16. Tankers empty all fuel on colonies
  17. Diplomatic ship
  18. Colony Protectin
  19. Conventional Warfare
  20. How is albedo change calculated?
  21. Replenishment Ship problem
  22. Alien Artifacts
  23. Civilian sector infastructure
  24. Confused about MSP use
  25. Available Worker for populations by Colony Cost
  26. C# Aurora Changes List v1.12 / Table of Contents
  27. Ground unit upgrade
  28. Change of displayed Range of Fire controls?
  29. 1.13 No Save Game Compatible?
  30. Shipping lines
  31. Commander Tactical skill
  32. Occupation Strength
  33. Component failures whist in Overhaul at Earth
  34. Terraforming Station
  35. Are bonuses from Admin hierarchy working?
  36. Function 730 and 722 pop-up Errors
  37. Tech stealing - just checking ;-)
  38. Issues with game settings
  39. Light Vehicles - When and why?
  40. MOVED: Invaders are broken - a cautonary tale and some suggestions
  41. Aurora C# Propulsion Design Theory
  42. Fun mistake
  43. Any way of making government offices?
  44. Colliers
  45. How can I transfer MSP from one fleet's supply ships to another?
  46. Power Armor As Its Own Unit
  47. Weapon damage patterns
  48. Ground Force Command Structure
  49. Diplomatic determinism
  50. Field repairs using MSP are faster and cheaper than repairs in a yard