View full version: C# Suggestions
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  1. C# Suggestions
  2. Planetary Shield Units, like STOs, but with shields.
  3. Player-Controlled Shipping Network
  4. Automation/Advanced Computing Techline
  5. Planetart Power
  6. Pirates
  7. RE: Self-Jump Drives, Compact Jump Drives
  8. Custom Gamemaster Weapons / Armor for Ground Units
  9. Vertical & Orbital Envelopment Ground Support Missions
  10. Improved Passive Defences
  11. List of features from VB6 missing in C#
  12. Viewing Ground Forces from the Colony Window
  13. Some QoL suggestions for Ground Units
  14. Thoughts about Hospital installation
  15. When can we get the 64-bit version of C#?
  16. Naming all academys
  17. Proposal for New Event Types
  18. All kinds of exotic alien life
  19. Biology Tech Additions
  20. Small Refueling System
  21. Limit/Max Maintenance Stockpile Setting
  22. Real-World Next-Gen Tech Suggestions
  23. Carrier Operations/Interface Suggestion thread
  24. Refit cost warnings?
  25. Giving ships etc
  26. if (<CONDTION>) then GOTO <LINE X> in fleet movement
  27. Misc Installations
  28. Civilian carrying capacity indicator
  29. Display accuracy vs faster targets
  30. Granular Auto Assign
  31. Map distance
  32. Pulse Wave Microwave for anti-salvo
  33. Minor Request - Additional Medal Conditions
  34. Medal Coding Question
  35. Tidal Lock
  36. Tag for enabling/disabling civilian delivery of infrastructure and colonists
  37. Suggestion: Add Cloning Vats tech
  38. Freedom of Choice - Manually assign rank requirement for Admin. Commands
  39. Suggestion: Plasma Carronade technology: Direct feed
  40. View Technology window - Improvements
  41. Ship notification - why not systematically includes the fleet for reference?
  42. Civilian economy
  43. Order templates should be additive
  44. Periodical auto-saves
  45. Give Player Controll Over Civilian Space Sector
  46. Add x tons of Capacity
  47. Ship visuals idea/suggestion
  48. Traffic control
  49. Forced Labour Mechanic
  50. Diplomatic relations points should be reciprocal