Aurora 4x
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C# Aurora
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C# Suggestions
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C# Suggestions
Planetary Shield Units, like STOs, but with shields.
Player-Controlled Shipping Network
Automation/Advanced Computing Techline
Planetart Power
Pirates
RE: Self-Jump Drives, Compact Jump Drives
Custom Gamemaster Weapons / Armor for Ground Units
Vertical & Orbital Envelopment Ground Support Missions
Improved Passive Defences
List of features from VB6 missing in C#
Viewing Ground Forces from the Colony Window
Some QoL suggestions for Ground Units
Thoughts about Hospital installation
When can we get the 64-bit version of C#?
Naming all academys
Proposal for New Event Types
All kinds of exotic alien life
Biology Tech Additions
Small Refueling System
Limit/Max Maintenance Stockpile Setting
Real-World Next-Gen Tech Suggestions
Carrier Operations/Interface Suggestion thread
Refit cost warnings?
Giving ships etc
if (<CONDTION>) then GOTO <LINE X> in fleet movement
Misc Installations
Civilian carrying capacity indicator
Display accuracy vs faster targets
Granular Auto Assign
Map distance
Pulse Wave Microwave for anti-salvo
Minor Request - Additional Medal Conditions
Medal Coding Question
Tidal Lock
Tag for enabling/disabling civilian delivery of infrastructure and colonists
Suggestion: Add Cloning Vats tech
Freedom of Choice - Manually assign rank requirement for Admin. Commands
Suggestion: Plasma Carronade technology: Direct feed
View Technology window - Improvements
Ship notification - why not systematically includes the fleet for reference?
Civilian economy
Order templates should be additive
Periodical auto-saves
Give Player Controll Over Civilian Space Sector
Add x tons of Capacity
Ship visuals idea/suggestion
Traffic control
Forced Labour Mechanic
Diplomatic relations points should be reciprocal
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