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Posted by: Starmantle
« on: January 30, 2018, 01:02:19 AM »

Quote
There is in C# Aurora :). I've added underway replenishment, etc.

Okay, that's a little thing, but I'm really excited about it.

Deep thanks.
Posted by: Lamandier
« on: January 22, 2018, 02:46:58 PM »

There is in C# Aurora :). I've added underway replenishment, etc.

Good to hear. Now I'm looking forward to the C# version even more! Thanks Steve.
Posted by: Steve Walmsley
« on: January 22, 2018, 10:48:08 AM »

It's because ships stop to perform any order. There is no "cruising while doing X" possible in game mechanics.

There is in C# Aurora :). I've added underway replenishment, etc.
Posted by: Garfunkel
« on: January 22, 2018, 10:00:51 AM »

It's because ships stop to perform any order. There is no "cruising while doing X" possible in game mechanics.
Posted by: Lamandier
« on: January 22, 2018, 04:12:02 AM »

Is there any way for ships to transfer ground units from a transport bay to a drop module while on the move? As best I can tell, the way it stands now with how orders work, it can only be done while the ship is at a static location. That seems odd to me; to use an example from my current game, if a Commonwealth transport takes two weeks to reach a Chinese colony on Io, why not use that time to prepare for a combat drop instead of waiting until it arrives and taking *another* two weeks to do so?

I wouldn't mind except for the fact that it takes so much time to move a battalion into its drop module; as much time, in fact, as it took to load up the unit and its equipment in the first place. Or am I just missing something here?