Author Topic: Exercise in Curiosity  (Read 6648 times)

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Offline Erik L (OP)

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Exercise in Curiosity
« on: April 29, 2008, 04:23:54 PM »
After having read Weber's Armageddon Empire and starting over on the March series, I wondered what it would take to create a ship that carried "full-size" parasites.

This is what I came up with, and it was not really viable without some bigtime jump tech.

Code: [Select]
Tracker class Jump Ship    125000 tons     6116 Crew     19285.4 BP      TCS 2500  TH 672  EM 3600
1120 km/s    JR 3-50     Armour 20-222     Shields 120-300     Sensors 1/0/0/0     Damage Control 0-0     PPV 50
Flag Bridge    Hangar Deck Capacity 1500     Magazine 950    Replacement Parts 5    

J125000(3-50) Jump Drive     Max Ship Size 125000 tons    Distance 50k km     Squadron Size 3
Magneto-plasma Drive E5 (35)    Power 80    Efficiency 0.50    Signature 19.2    Armour 0    Exp 5%
Fuel Capacity 1,100,000 Litres    Range 31.7 billion km   (327 days at full power)
Epsilon R300/15 Shields (40)   Total Fuel Cost  600 Litres per day

Missile Launcher 10-060 (5)    Missile Size 10    Rate of Fire 60
Missile Fire Control FC28-R1/30 (1)     Range 840k km    Resolution 1
Mark X Heavy Missile (95)  Speed: 25600 km/s   End: 5.9 minutes    Range: 9m km   Warhead: 15    MR: 32    Size: 10

ECCM-3 (1)         ECM 30
This is the jump ship. It carries nine of the following:
Code: [Select]
Stalker class Parasite Cruiser    8000 tons     847 Crew     2212.4 BP      TCS 160  TH 96  EM 900
2500 km/s     Armour 10-35     Shields 30-300     Sensors 14/14/0/0     Damage Control 2-2     PPV 46
Replacement Parts 5    

Magneto-plasma Drive E5 (5)    Power 80    Efficiency 0.50    Signature 19.2    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 22.5 billion km   (104 days at full power)
Epsilon R300/15 Shields (10)   Total Fuel Cost  150 Litres per day

25cm C4 Far Ultraviolet Laser (4)    Range 320,000km     TS: 4000 km/s     Power 16-4     RM 5    ROF 20        16 16 16 16 16 13 11 10 8 8
Fusion Torpedo R24 C5 (1)    Range 240,000km     TS: 4000 km/s     Power 15-5    ROF 15        6 6 6 6 6 6 6 6 6 6
Gauss Cannon R3-100 (1x3)    Range 30,000km     TS: 4000 km/s     Accuracy Modifier 100%     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Fire Control S16 160-16000 H30 (1)    Max Range: 320,000 km   TS: 16000 km/s     97 94 91 88 84 81 78 75 72 69
Tokamak Fusion Reactor Technology PB-1 AR-0 (1)     Total Power Output 40    Armour 0    Exp 5%

Active Search Sensor S28-R40/30 (1)     GPS 1120     Range 11.2m km    Resolution 40
Thermal Sensor TH1-14/30 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km
EM Detection Sensor EM1-14/30 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

ECCM-3 (1)         ECM 30
I could have crammed a tenth in if I shaved 500 tons off, but I built the parasites first. I figured the 9 PCA would be the offensive punch along with the missiles. For defense, the jump ship carries a dozen of these:
Code: [Select]
Hunter class Fighter    240 tons     22 Crew     116.1 BP      TCS 4.8  TH 11.52  EM 0
10000 km/s     Armour 1-3     Shields 0-0     Sensors 1/0/0/0     Damage Control 0-0     PPV 1

FTR Magneto-plasma Drive E500 (1)    Power 48    Efficiency 50.00    Signature 11.52    Armour 0    Exp 25%
Fuel Capacity 10,000 Litres    Range 1.5 billion km   (41 hours at full power)

Gauss Cannon R3-17 (1x3)    Range 30,000km     TS: 10000 km/s     Accuracy Modifier 17%     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Fire Control S01 40-4000 H30 (FTR) (1)    Max Range: 80,000 km   TS: 16000 km/s     88 75 62 50 38 25 12 0 0 0

Active Search Sensor S28-R40/30 (1)     GPS 1120     Range 11.2m km    Resolution 40

This design is classed as a fighter for production and combat purposes


One thing I think needs changing, it is very hard to determine how much of your hangar space is currently occupied without keeping track yourself (or blindly adding until told "no more!")

I'd expect with improved engine technology, these ships would be that much more nasty. The speeds are relatively low for magneto-plasma (in my opinion), but a half dozen Trackers would field a hell of a punch.

Of course, if I removed the hangars...

*wanders back to the design table*
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Erik L (OP)

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« Reply #1 on: April 29, 2008, 05:01:20 PM »
The "battleship" version of the Tracker posted above.

Code: [Select]
Wolf class Jump Ship    125000 tons     11141 Crew     27084.4 BP      TCS 2500  TH 768  EM 9000
1280 km/s    JR 3-50     Armour 30-222     Shields 300-300     Sensors 14/14/0/0     Damage Control 5-2     PPV 800
Flag Bridge    Hangar Deck Capacity 220     Magazine 5600    Replacement Parts 30    

J125000(3-50) Jump Drive     Max Ship Size 125000 tons    Distance 50k km     Squadron Size 3
Magneto-plasma Drive E5 (40)    Power 80    Efficiency 0.50    Signature 19.2    Armour 0    Exp 5%
Fuel Capacity 1,100,000 Litres    Range 31.7 billion km   (286 days at full power)
Epsilon R300/15 Shields (100)   Total Fuel Cost  1,500 Litres per day

25cm C4 Far Ultraviolet Laser (20)    Range 320,000km     TS: 4000 km/s     Power 16-4     RM 5    ROF 20        16 16 16 16 16 13 11 10 8 8
Fusion Torpedo R24 C5 (20)    Range 240,000km     TS: 4000 km/s     Power 15-5    ROF 15        6 6 6 6 6 6 6 6 6 6
R40/C4 Meson Cannon (20)    Range 320,000km     TS: 4000 km/s     Power 16-4     RM 40    ROF 20        1 1 1 1 1 1 1 1 1 1
Gauss Cannon R3-100 (20x3)    Range 30,000km     TS: 4000 km/s     Accuracy Modifier 100%     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Fire Control S16 160-16000 H30 (4)    Max Range: 320,000 km   TS: 16000 km/s     97 94 91 88 84 81 78 75 72 69
Tokamak Fusion Reactor Technology PB-1 AR-0 (2)     Total Power Output 80    Armour 0    Exp 5%

Missile Launcher 10-060 (20)    Missile Size 10    Rate of Fire 60
Missile Fire Control FC28-R1/30 (1)     Range 840k km    Resolution 1
Mark X Heavy Missile (560)  Speed: 25600 km/s   End: 5.9 minutes    Range: 9m km   Warhead: 15    MR: 32    Size: 10

Active Search Sensor S28-R40/30 (1)     GPS 1120     Range 11.2m km    Resolution 40
Thermal Sensor TH1-14/30 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km
EM Detection Sensor EM1-14/30 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

ECCM-3 (1)         ECM 30

Strike Group
45x Hunter Fighter   Speed: 10000 km/s    Size: 4.8


My only worry with this design is the power needs. I do think that after the alpha strike, the power won't be sufficient to power everything in time. And in designing this, I noticed the Tracker has no sensors.

And it only takes 67.7 years to build one ;)
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Charlie Beeler

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Re: Exercise in Curiosity
« Reply #2 on: April 30, 2008, 01:19:01 PM »
Code: [Select]
Stalker class Parasite Cruiser    8000 tons     847 Crew     2212.4 BP      TCS 160  TH 96  EM 900
2500 km/s     Armour 10-35     Shields 30-300     Sensors 14/14/0/0     Damage Control 2-2     PPV 46
Replacement Parts 5    

Magneto-plasma Drive E5 (5)    Power 80    Efficiency 0.50    Signature 19.2    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 22.5 billion km   (104 days at full power)
Epsilon R300/15 Shields (10)   Total Fuel Cost  150 Litres per day

25cm C4 Far Ultraviolet Laser (4)    Range 320,000km     TS: 4000 km/s     Power 16-4     RM 5    ROF 20        16 16 16 16 16 13 11 10 8 8
Fusion Torpedo R24 C5 (1)    Range 240,000km     TS: 4000 km/s     Power 15-5    ROF 15        6 6 6 6 6 6 6 6 6 6
Gauss Cannon R3-100 (1x3)    Range 30,000km     TS: 4000 km/s     Accuracy Modifier 100%     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Fire Control S16 160-16000 H30 (1)    Max Range: 320,000 km   TS: 16000 km/s     97 94 91 88 84 81 78 75 72 69
Tokamak Fusion Reactor Technology PB-1 AR-0 (1)     Total Power Output 40    Armour 0    Exp 5%

Active Search Sensor S28-R40/30 (1)     GPS 1120     Range 11.2m km    Resolution 40
Thermal Sensor TH1-14/30 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km
EM Detection Sensor EM1-14/30 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

ECCM-3 (1)         ECM 30


seems a little light in the fire control department.  3 different weapons systems and only 1 fire control suite?  Other than that it looks to be a decent ship.
« Last Edit: December 31, 1969, 06:00:00 PM by Charlie Beeler »
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline Charlie Beeler

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« Reply #3 on: April 30, 2008, 01:23:35 PM »
Quote from: "Erik Luken"
The "battleship" version of the Tracker posted above.

Code: [Select]
Wolf class Jump Ship    125000 tons     11141 Crew     27084.4 BP      TCS 2500  TH 768  EM 9000
1280 km/s    JR 3-50     Armour 30-222     Shields 300-300     Sensors 14/14/0/0     Damage Control 5-2     PPV 800
Flag Bridge    Hangar Deck Capacity 220     Magazine 5600    Replacement Parts 30    

J125000(3-50) Jump Drive     Max Ship Size 125000 tons    Distance 50k km     Squadron Size 3
Magneto-plasma Drive E5 (40)    Power 80    Efficiency 0.50    Signature 19.2    Armour 0    Exp 5%
Fuel Capacity 1,100,000 Litres    Range 31.7 billion km   (286 days at full power)
Epsilon R300/15 Shields (100)   Total Fuel Cost  1,500 Litres per day

25cm C4 Far Ultraviolet Laser (20)    Range 320,000km     TS: 4000 km/s     Power 16-4     RM 5    ROF 20        16 16 16 16 16 13 11 10 8 8
Fusion Torpedo R24 C5 (20)    Range 240,000km     TS: 4000 km/s     Power 15-5    ROF 15        6 6 6 6 6 6 6 6 6 6
R40/C4 Meson Cannon (20)    Range 320,000km     TS: 4000 km/s     Power 16-4     RM 40    ROF 20        1 1 1 1 1 1 1 1 1 1
Gauss Cannon R3-100 (20x3)    Range 30,000km     TS: 4000 km/s     Accuracy Modifier 100%     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Fire Control S16 160-16000 H30 (4)    Max Range: 320,000 km   TS: 16000 km/s     97 94 91 88 84 81 78 75 72 69
Tokamak Fusion Reactor Technology PB-1 AR-0 (2)     Total Power Output 80    Armour 0    Exp 5%

Missile Launcher 10-060 (20)    Missile Size 10    Rate of Fire 60
Missile Fire Control FC28-R1/30 (1)     Range 840k km    Resolution 1
Mark X Heavy Missile (560)  Speed: 25600 km/s   End: 5.9 minutes    Range: 9m km   Warhead: 15    MR: 32    Size: 10

Active Search Sensor S28-R40/30 (1)     GPS 1120     Range 11.2m km    Resolution 40
Thermal Sensor TH1-14/30 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km
EM Detection Sensor EM1-14/30 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

ECCM-3 (1)         ECM 30

Strike Group
45x Hunter Fighter   Speed: 10000 km/s    Size: 4.8

My only worry with this design is the power needs. I do think that after the alpha strike, the power won't be sufficient to power everything in time. And in designing this, I noticed the Tracker has no sensors.

And it only takes 67.7 years to build one ;)


Again, probably because of my play style, looks to have a good mix of weapons but light in the fire control department.  I agree it looks like your light in the reactor department as well.
« Last Edit: December 31, 1969, 06:00:00 PM by Charlie Beeler »
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline Erik L (OP)

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Re: Exercise in Curiosity
« Reply #4 on: April 30, 2008, 03:18:44 PM »
Quote from: "Charlie Beeler"
Code: [Select]
Stalker class Parasite Cruiser    8000 tons     847 Crew     2212.4 BP      TCS 160  TH 96  EM 900
2500 km/s     Armour 10-35     Shields 30-300     Sensors 14/14/0/0     Damage Control 2-2     PPV 46
Replacement Parts 5    

Magneto-plasma Drive E5 (5)    Power 80    Efficiency 0.50    Signature 19.2    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 22.5 billion km   (104 days at full power)
Epsilon R300/15 Shields (10)   Total Fuel Cost  150 Litres per day

25cm C4 Far Ultraviolet Laser (4)    Range 320,000km     TS: 4000 km/s     Power 16-4     RM 5    ROF 20        16 16 16 16 16 13 11 10 8 8
Fusion Torpedo R24 C5 (1)    Range 240,000km     TS: 4000 km/s     Power 15-5    ROF 15        6 6 6 6 6 6 6 6 6 6
Gauss Cannon R3-100 (1x3)    Range 30,000km     TS: 4000 km/s     Accuracy Modifier 100%     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Fire Control S16 160-16000 H30 (1)    Max Range: 320,000 km   TS: 16000 km/s     97 94 91 88 84 81 78 75 72 69
Tokamak Fusion Reactor Technology PB-1 AR-0 (1)     Total Power Output 40    Armour 0    Exp 5%

Active Search Sensor S28-R40/30 (1)     GPS 1120     Range 11.2m km    Resolution 40
Thermal Sensor TH1-14/30 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km
EM Detection Sensor EM1-14/30 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

ECCM-3 (1)         ECM 30

seems a little light in the fire control department.  3 different weapons systems and only 1 fire control suite?  Other than that it looks to be a decent ship.


These designs haven't seen combat, but I figured with the 9 Stalkers per Tracker, a couple could be dedicated to close-in support.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Erik L (OP)

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« Reply #5 on: April 30, 2008, 03:20:22 PM »
Quote from: "Charlie Beeler"
Quote from: "Erik Luken"
The "battleship" version of the Tracker posted above.

Code: [Select]
Wolf class Jump Ship    125000 tons     11141 Crew     27084.4 BP      TCS 2500  TH 768  EM 9000
1280 km/s    JR 3-50     Armour 30-222     Shields 300-300     Sensors 14/14/0/0     Damage Control 5-2     PPV 800
Flag Bridge    Hangar Deck Capacity 220     Magazine 5600    Replacement Parts 30    

J125000(3-50) Jump Drive     Max Ship Size 125000 tons    Distance 50k km     Squadron Size 3
Magneto-plasma Drive E5 (40)    Power 80    Efficiency 0.50    Signature 19.2    Armour 0    Exp 5%
Fuel Capacity 1,100,000 Litres    Range 31.7 billion km   (286 days at full power)
Epsilon R300/15 Shields (100)   Total Fuel Cost  1,500 Litres per day

25cm C4 Far Ultraviolet Laser (20)    Range 320,000km     TS: 4000 km/s     Power 16-4     RM 5    ROF 20        16 16 16 16 16 13 11 10 8 8
Fusion Torpedo R24 C5 (20)    Range 240,000km     TS: 4000 km/s     Power 15-5    ROF 15        6 6 6 6 6 6 6 6 6 6
R40/C4 Meson Cannon (20)    Range 320,000km     TS: 4000 km/s     Power 16-4     RM 40    ROF 20        1 1 1 1 1 1 1 1 1 1
Gauss Cannon R3-100 (20x3)    Range 30,000km     TS: 4000 km/s     Accuracy Modifier 100%     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Fire Control S16 160-16000 H30 (4)    Max Range: 320,000 km   TS: 16000 km/s     97 94 91 88 84 81 78 75 72 69
Tokamak Fusion Reactor Technology PB-1 AR-0 (2)     Total Power Output 80    Armour 0    Exp 5%

Missile Launcher 10-060 (20)    Missile Size 10    Rate of Fire 60
Missile Fire Control FC28-R1/30 (1)     Range 840k km    Resolution 1
Mark X Heavy Missile (560)  Speed: 25600 km/s   End: 5.9 minutes    Range: 9m km   Warhead: 15    MR: 32    Size: 10

Active Search Sensor S28-R40/30 (1)     GPS 1120     Range 11.2m km    Resolution 40
Thermal Sensor TH1-14/30 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km
EM Detection Sensor EM1-14/30 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

ECCM-3 (1)         ECM 30

Strike Group
45x Hunter Fighter   Speed: 10000 km/s    Size: 4.8

My only worry with this design is the power needs. I do think that after the alpha strike, the power won't be sufficient to power everything in time. And in designing this, I noticed the Tracker has no sensors.

And it only takes 67.7 years to build one ;)

Again, probably because of my play style, looks to have a good mix of weapons but light in the fire control department.  I agree it looks like your light in the reactor department as well.


This one has 4 systems and 4 FC, so I figured that'd be decent. Plus, to cause any internal damage, you've got to drop 300pts of shields, and penetrate 30 armor.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Haegan2005

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« Reply #6 on: April 30, 2008, 03:48:02 PM »
Quote
This one has 4 systems and 4 FC, so I figured that'd be decent. Plus, to cause any internal damage, you've got to drop 300pts of shields, and penetrate 30 armor.


That's what graviton warheads are for!
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Erik L (OP)

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« Reply #7 on: April 30, 2008, 04:55:03 PM »
Quote from: "Haegan2005"
Quote
This one has 4 systems and 4 FC, so I figured that'd be decent. Plus, to cause any internal damage, you've got to drop 300pts of shields, and penetrate 30 armor.

That's what graviton warheads are for!


If you look at the missiles both the Wolf and Tracker carry, you'll see they are 15 pt warheads. I imagine a couple of missiles impacting on top of each other will have an effect, but the sheer size of the ships means that missiles will probably not hit like that until late in the battle. 30x220 armor is a HUGE area to hit, and it will take a minimum of 2 warheads to scrape off the armor in one section.

Steve, will we start to see different warhead types (shaped charge, HE) with different damage shapes under the new system?
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Erik L (OP)

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« Reply #8 on: April 30, 2008, 06:15:41 PM »
Here are the max tech versions.

The Shakar Battleglobe. Carries 13 Twilight-class fighters for defense. Operational doctrine is 2 Shakar and 1 Chase Carrier Globe.
Code: [Select]
Shakar class Battleglobe    125000 tons     15276 Crew     264362.5 BP      TCS 2500  TH 150  EM 22500
6000 km/s    JR 3-50     Armour 30-222     Shields 750-300     Sensors 75/75/0/0     Damage Control 0-0     PPV 1540
Flag Bridge    Hangar Deck Capacity 130     Magazine 1920    Replacement Parts 5    

J125000(3-50) Jump Drive     Max Ship Size 125000 tons    Distance 50k km     Squadron Size 3
Photonic Drive E1 (30)    Power 500    Efficiency 0.10    Signature 5    Armour 0    Exp 5%
Fuel Capacity 1,600,000 Litres    Range 230.4 billion km   (444 days at full power)
Omega R300/15 Shields (50)   Total Fuel Cost  750 Litres per day

Twin 30cm C25 Far Gamma Ray Laser Turret (10x2)    Range 1,400,000km     TS: 80000 km/s     Power 48-50     RM 12    ROF 5        24 24 24 24 24 24 24 24 24 24
80cm C25 Far Gamma Ray Laser (10)    Range 1,400,000km     TS: 20000 km/s     Power 168-25     RM 12    ROF 35        168 168 168 168 168 168 168 168 168 168
Twin R1008/C25 Meson Cannon Turret (10x2)    Range 1,400,000km     TS: 80000 km/s     Power 336-50     RM 1008    ROF 35        1 1 1 1 1 1 1 1 1 1
Gauss Cannon R6-100 (10x10)    Range 60,000km     TS: 20000 km/s     Accuracy Modifier 100%     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
50cm Railgun V9/C20 (10x4)    Range 1,400,000km     TS: 20000 km/s     Power 60-20     RM 9    ROF 15        20 20 20 20 20 20 20 20 20 18
Fire Control S16 700-80000 H10 (4)    Max Range: 1,400,000 km   TS: 80000 km/s     99 99 98 97 96 96 95 94 94 93
Vacuum Energy Power Plant Technology PB-1 AR-10 (8)     Total Power Output 1600    Armour 10    Exp 5%

Missile Launcher 12-030 (10)    Missile Size 12    Rate of Fire 30
Missile Fire Control FC3600-R2/10 (1)     Range 216.0m km    Resolution 2
M-12 Missile (160)  Speed: 33300 km/s   End: 75 minutes    Range: 149.8m km   Warhead: 97    MR: 35    Size: 12

Active Search Sensor S180-R1/10 (1)     GPS 180     Range 1.8m km    Resolution 1
Thermal Sensor TH1-75/10 (1)     Sensitivity 75     Detect Sig Strength 1000:  75m km
EM Detection Sensor EM1-75/10 (1)     Sensitivity 75     Detect Sig Strength 1000:  75m km

Compact ECCM-10 (5)         ECM 100

Strike Group
13x Twilight Fighter   Speed: 30612 km/s    Size: 9.8
Code: [Select]
Chase class Carrier Globe    125000 tons     7334 Crew     85042.5 BP      TCS 2500  TH 150  EM 22500
6000 km/s    JR 3-50     Armour 30-222     Shields 750-300     Sensors 75/75/0/0     Damage Control 0-0     PPV 180
Flag Bridge    Hangar Deck Capacity 1500     Magazine 1920    Replacement Parts 5    

J125000(3-50) Jump Drive     Max Ship Size 125000 tons    Distance 50k km     Squadron Size 3
Photonic Drive E1 (30)    Power 500    Efficiency 0.10    Signature 5    Armour 0    Exp 5%
Fuel Capacity 1,150,000 Litres    Range 165.6 billion km   (319 days at full power)
Omega R300/15 Shields (50)   Total Fuel Cost  750 Litres per day

Gauss Cannon R6-100 (10x10)    Range 60,000km     TS: 20000 km/s     Accuracy Modifier 100%     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
Fire Control S16 700-80000 H10 (2)    Max Range: 1,400,000 km   TS: 80000 km/s     99 99 98 97 96 96 95 94 94 93

Missile Launcher 12-030 (10)    Missile Size 12    Rate of Fire 30
Missile Fire Control FC3600-R2/10 (1)     Range 216.0m km    Resolution 2
M-12 Missile (160)  Speed: 33300 km/s   End: 75 minutes    Range: 149.8m km   Warhead: 97    MR: 35    Size: 12

Active Search Sensor S180-R1/10 (1)     GPS 180     Range 1.8m km    Resolution 1
Thermal Sensor TH1-75/10 (1)     Sensitivity 75     Detect Sig Strength 1000:  75m km
EM Detection Sensor EM1-75/10 (1)     Sensitivity 75     Detect Sig Strength 1000:  75m km

Compact ECCM-10 (3)         ECM 100
The Chase CVG carries 8 Fang Parasite Cruisers and 2 Teeth Parasite Missile Cruisers.
Code: [Select]
Fang class Parasite Cruiser    7500 tons     682 Crew     31188 BP      TCS 150  TH 50  EM 1800
33333 km/s     Armour 15-34     Shields 60-300     Sensors 75/75/0/0     Damage Control 2-3     PPV 26.5
Replacement Parts 5    

Photonic Drive E1 (10)    Power 500    Efficiency 0.10    Signature 5    Armour 0    Exp 5%
Fuel Capacity 150,000 Litres    Range 360.0 billion km   (125 days at full power)
Omega R300/15 Shields (4)   Total Fuel Cost  60 Litres per day

Gauss Cannon R6-100 (4x10)    Range 60,000km     TS: 33333 km/s     Accuracy Modifier 100%     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
Gauss Cannon R6-8 (5x10)    Range 60,000km     TS: 33333 km/s     Accuracy Modifier 8%     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
Fire Control S16 700-80000 H10 (2)    Max Range: 1,400,000 km   TS: 80000 km/s     99 99 98 97 96 96 95 94 94 93

Active Search Sensor S180-R1/10 (1)     GPS 180     Range 1.8m km    Resolution 1
Thermal Sensor TH1-75/10 (1)     Sensitivity 75     Detect Sig Strength 1000:  75m km
EM Detection Sensor EM1-75/10 (1)     Sensitivity 75     Detect Sig Strength 1000:  75m km

Compact ECCM-10 (2)         ECM 100
Code: [Select]
Teeth class Parasite Missile Cruise    7500 tons     787 Crew     33368 BP      TCS 150  TH 50  EM 1800
33333 km/s     Armour 15-34     Shields 60-300     Sensors 75/75/0/0     Damage Control 2-3     PPV 19
Magazine 68    Replacement Parts 5    

Photonic Drive E1 (10)    Power 500    Efficiency 0.10    Signature 5    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 240.0 billion km   (83 days at full power)
Omega R300/15 Shields (4)   Total Fuel Cost  60 Litres per day

Gauss Cannon R6-8 (2x10)    Range 60,000km     TS: 33333 km/s     Accuracy Modifier 8%     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
Fire Control S16 700-80000 H10 (1)    Max Range: 1,400,000 km   TS: 80000 km/s     99 99 98 97 96 96 95 94 94 93

Missile Launcher 02-005 (9)    Missile Size 2    Rate of Fire 5
Missile Fire Control FC3600-R2/10 (1)     Range 216.0m km    Resolution 2
M-2 Light Missile (34)  Speed: 100000 km/s   End: 37.5 minutes    Range: 225m km   Warhead: 15    MR: 12    Size: 2

Active Search Sensor S180-R1/10 (1)     GPS 180     Range 1.8m km    Resolution 1
Thermal Sensor TH1-75/10 (1)     Sensitivity 75     Detect Sig Strength 1000:  75m km
EM Detection Sensor EM1-75/10 (1)     Sensitivity 75     Detect Sig Strength 1000:  75m km

Compact ECCM-10 (2)         ECM 100

« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Kurt

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(No subject)
« Reply #9 on: April 30, 2008, 06:37:19 PM »
Quote from: "Haegan2005"
Quote
This one has 4 systems and 4 FC, so I figured that'd be decent. Plus, to cause any internal damage, you've got to drop 300pts of shields, and penetrate 30 armor.

That's what graviton warheads are for!


These designs are very light on Fire Controls (FC's) for my taste.  They would be easy meat for any reasonable swarm group, and would have a hard time defending against missile attacks.  I usually equip my ships with one FC per point defense turret, so that large numbers of salvoes can be engaged if necessary.  

In this case, for a ship with 60 anti-ship weapons and 20 point defense turrets, I'd probably mount one FC per 5-8 anti-ship weapons, and one FC per 3-4 point defense turrets.  That would mean about 13 to 20 FC's for this ship.  

The low power output is troubling as well, as it lowers your effective rate of fire, but this can be a valid tactic to maximize your offensive first-strike capability at the cost of rate of fire.  Still, in a major combatant, I'd be reluctant to reduce effective rate of fire.  Interesting choice, though.  

Kurt
« Last Edit: December 31, 1969, 06:00:00 PM by Kurt »
 

Offline Erik L (OP)

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(No subject)
« Reply #10 on: April 30, 2008, 06:49:26 PM »
I think one thing I'd do on the Chase would be to swap out some of the M-12 missiles for M-2 Light missiles for reloads for the Teeth PCG.

I also think the fuel situation might be cause for worry. The Chase could theoretically empty it's tanks just to refill its parasites.

Makes one wonder what a max hull tanker/carrier would look like...
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Erik L (OP)

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(No subject)
« Reply #11 on: April 30, 2008, 06:55:51 PM »
Quote from: "Erik Luken"
I think one thing I'd do on the Chase would be to swap out some of the M-12 missiles for M-2 Light missiles for reloads for the Teeth PCG.

I also think the fuel situation might be cause for worry. The Chase could theoretically empty it's tanks just to refill its parasites.

Makes one wonder what a max hull tanker/carrier would look like...


Code: [Select]
Pack class Fleet Support Globe    125000 tons     7304 Crew     89942.5 BP      TCS 2500  TH 150  EM 22500
6000 km/s    JR 3-50     Armour 30-222     Shields 750-300     Sensors 75/75/0/0     Damage Control 0-0     PPV 180
Flag Bridge    Magazine 16680    Replacement Parts 5    

J125000(3-50) Jump Drive     Max Ship Size 125000 tons    Distance 50k km     Squadron Size 3
Photonic Drive E1 (30)    Power 500    Efficiency 0.10    Signature 5    Armour 0    Exp 5%
Fuel Capacity 42,650,000 Litres    Range 6141.6 billion km   (11847 days at full power)
Omega R300/15 Shields (50)   Total Fuel Cost  750 Litres per day

Gauss Cannon R6-100 (10x10)    Range 60,000km     TS: 20000 km/s     Accuracy Modifier 100%     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
Fire Control S16 700-80000 H10 (2)    Max Range: 1,400,000 km   TS: 80000 km/s     99 99 98 97 96 96 95 94 94 93

Missile Launcher 12-030 (10)    Missile Size 12    Rate of Fire 30
Missile Fire Control FC3600-R2/10 (1)     Range 216.0m km    Resolution 2
M-12 Missile (695)  Speed: 33300 km/s   End: 75 minutes    Range: 149.8m km   Warhead: 97    MR: 35    Size: 12
M-2 Light Missile (4170)  Speed: 100000 km/s   End: 37.5 minutes    Range: 225m km   Warhead: 15    MR: 12    Size: 2

Active Search Sensor S180-R1/10 (1)     GPS 180     Range 1.8m km    Resolution 1
Thermal Sensor TH1-75/10 (1)     Sensitivity 75     Detect Sig Strength 1000:  75m km
EM Detection Sensor EM1-75/10 (1)     Sensitivity 75     Detect Sig Strength 1000:  75m km

Compact ECCM-10 (3)         ECM 100

Half of the available magazine space is dedicated to M-2 Light Missiles. Given that only 20% of the parasites use the M-2, it would make more sense to reduce that capacity to 20% also. That would give a loadout of 1668 M-2 and 1112 M-12.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Erik L (OP)

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(No subject)
« Reply #12 on: April 30, 2008, 07:16:09 PM »
Quote from: "Kurt"
Quote from: "Haegan2005"
Quote
This one has 4 systems and 4 FC, so I figured that'd be decent. Plus, to cause any internal damage, you've got to drop 300pts of shields, and penetrate 30 armor.

That's what graviton warheads are for!

These designs are very light on Fire Controls (FC's) for my taste.  They would be easy meat for any reasonable swarm group, and would have a hard time defending against missile attacks.  I usually equip my ships with one FC per point defense turret, so that large numbers of salvoes can be engaged if necessary.  

In this case, for a ship with 60 anti-ship weapons and 20 point defense turrets, I'd probably mount one FC per 5-8 anti-ship weapons, and one FC per 3-4 point defense turrets.  That would mean about 13 to 20 FC's for this ship.  

The low power output is troubling as well, as it lowers your effective rate of fire, but this can be a valid tactic to maximize your offensive first-strike capability at the cost of rate of fire.  Still, in a major combatant, I'd be reluctant to reduce effective rate of fire.  Interesting choice, though.  

Kurt


I normally go with only 1 or 2 FC suites per ship. With the greater disparity in ranges on the Shakar weapon systems, I went with 1 per type. I can see where more would be useful though.

The Shakar I think, and stress think, solves the power issue of the earlier Tracker. It generates 1600 power, and if I calculated the 5 second consumption correctly, it needs only 1450 or so.

As for the swarm tactics, both the Shakar and Chase have 750 points of shielding and 30x222 armor. The sheer size of the ships almost precludes significant overlapping in the hits on the armor. I truly think it would take a foe with the same level of technology to give a globe battlegroup a fight. A battle group would have the 2 Shakar and 1 Chase, with 26 Twilight fighters, 8 Fang and 2 Teeth. Discounting point defense (and I've classified the fighters as PD in this case), there is 58 missile tubes (40 M-12 and 18 M-2), and 112 other weapon systems in the group.

Rough calculations show that it'll take 7 M-12 to drop the shields on a Shakar/Chase, and 1 more to penetrate armor. Against the parasites, only 1 missile is required for the internals. Against lower tech foes, the M-12 missiles should do Very Bad Things(tm).

I'll have to create some opponents of varying tech levels and throw a globe group at them to see what happens.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Þórgrímr

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« Reply #13 on: April 30, 2008, 11:32:40 PM »
Quote from: "Erik Luken"
As for the swarm tactics, both the Shakar and Chase have 750 points of shielding and 30x222 armor. The sheer size of the ships almost precludes significant overlapping in the hits on the armor. I truly think it would take a foe with the same level of technology to give a globe battlegroup a fight.


So said the elephant to the ant when he stomped him flat. Not taking into account the 'family' that ant had. And we all know what happened to the elephant in the end.  :D And yes I know who the quoted is.  :wink:  Huge monsters like that are only any good if they have quantity themselves, which precludes building them in the first place.

Just my dos Centavos on the subject of quantity vs quality.



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Kurt

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« Reply #14 on: May 01, 2008, 11:06:23 AM »
Quote from: "??rgr?mr"
Quote from: "Erik Luken"
As for the swarm tactics, both the Shakar and Chase have 750 points of shielding and 30x222 armor. The sheer size of the ships almost precludes significant overlapping in the hits on the armor. I truly think it would take a foe with the same level of technology to give a globe battlegroup a fight.

So said the elephant to the ant when he stomped him flat. Not taking into account the 'family' that ant had. And we all know what happened to the elephant in the end.  :D And yes I know who the quoted is.  :wink:  Huge monsters like that are only any good if they have quantity themselves, which precludes building them in the first place.

Just my dos Centavos on the subject of quantity vs quality.



Cheers, ??rgr?mr


Put shortly, I agree.  While these designs would be death on any large ships that attacked them, they would be picked to death by any decent swarm.  With only a single FC per type of weapon, they could only destroy four or five enemy units per round that they could fire.  An equivalent mass swarm (say 125 1,000 ton GB's) could approach, fire its missiles, then retreat, suffering only a few casualties.  The swarm might not inflict serious damage the first time they launched, but this design would have to have thirty or so rounds of fire to destroy the swarm.  

Kurt
« Last Edit: December 31, 1969, 06:00:00 PM by Kurt »