Author Topic: FAC Designs  (Read 7866 times)

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Offline welchbloke (OP)

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Re: FAC Designs
« Reply #30 on: February 20, 2009, 01:01:19 PM »
Quote from: "Hawkeye"
Your missile seem awfully weak in terms of payload and also rather slow, which means quite a few will be shot down by PD, if your enemy mounts any.

On the other hand, your missile control system is able to engage other FACs, which my own usually can´t do. I am using them more like the PT boats of WW2, trying to hit larger ships.


This is a design I have thrown together rather fast, but it reflects the way, I usually build my FACs

Tech is:
Active Grav Sensor 16
Nuclear Pulse Engines
High Density Duranium Armor
Levitated Pit Implosion Warhead
Power Increase 10%
Reduced Size Launcher 25%
Thermal Reduction 50%




Gepard class Fast Attack Craft    1000 tons     88 Crew     162 BP      TCS 20  TH 44  EM 0
4400 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 8
Annual Failure Rate: 16%    IFR: 0.2%    Maintenance Capacity 51 MSP    Max Repair 48 MSP
Magazine 32    

FAC Type 88 NP-Engine (1)    Power 88    Efficiency 9.60    Signature 44    Armour 0    Exp 30%
Fuel Capacity 30,000 Litres    Range 5.6 billion km   (14 days at full power)

LAC Class-2 Missile Launcher (16)    Missile Size 2    Rate of Fire 6000
LAC Missilecontrole Mk. I (1)     Range 31.2m km    Resolution 65
Skylark Class LAC Missile (16)  Speed: 15200 km/s   End: 37 minutes    Range: 33.7m km   Warhead: 3    MR: 10    Size: 2

LAC Radar Suit Type 48/65 (1)     GPS 3120     Range 31.2m km    Resolution 65




I am allways torn between giving each FAC its own active sensor, or building a dedicated scout FAC.
Without the active sensors, I could squeeze 22 missile launchers in.

On the other hand, I usually form 6 unit FAC-Squadrons, so with the one above, I have a total of 96 launchers all together.
If I go with the "blind" FACs and include one scout FAC, I have 110 launchers in the squadron, but if the scout is taken out early, the whole squadron goes blind.

The miniaturized launchers have a ROF of 6000 (I am useing loading rate 1, as even a ROF of 2000 with loading rate 3 is pretty much useless IMO) so reloading during a battle is not an option. I am going for a big one-time-salvo instead.

There is neither active nor passive defenses present, as those FACs are designed to get in, hit the enemy and get the hell out of dodge.
The race I've designed the FAC for does not have reduced launcher technology; hence they are lumbered with normal sized launchers.  I'm starting to think that this race doesn't have the tech to produce a viable missile FAC design.
Welchbloke
 

Offline Erik L

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Re: FAC Designs
« Reply #31 on: February 20, 2009, 01:10:32 PM »
Quote from: "welchbloke"
I've had a go at designing a missle GB; missile combat is an area I'm very inexperienced at and any pointers would be very useful.
Code: [Select]
Transgressor class Gunboat    1000 tons     97 Crew     155 BP      TCS 20  TH 120  EM 0
6000 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3
Annual Failure Rate: 16%    IFR: 0.2%    Maintenance Capacity 48 MSP    Max Repair 48 MSP
Magazine 33    

GB Ion Engine E100 (1)    Power 120    Efficiency 10.00    Signature 120    Armour 0    Exp 15%
Fuel Capacity 50,000 Litres    Range 9.0 billion km   (17 days at full power)

Missile Launcher 01-030 (3)    Missile Size 1    Rate of Fire 30
Missile Fire Control FC48-R20/100 (1)     Range 28.8m km    Resolution 20
GB Missile #2 (33)  Speed: 8000 km/s   End: 56.2 minutes    Range: 27m km   Warhead: 1    MR: 14    Size: 1

Those are not shipkillers. They look more like PD/Anti-fighter/GB missiles. I think you'll find in a fight against ships (2000+ ton), they will fare poorly.

Offline Charlie Beeler

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Re: FAC Designs
« Reply #32 on: February 20, 2009, 03:48:06 PM »
Quote from: "welchbloke"
I've had a go at designing a missle GB; missile combat is an area I'm very inexperienced at and any pointers would be very useful.
Code: [Select]
Transgressor class Gunboat    1000 tons     97 Crew     155 BP      TCS 20  TH 120  EM 0
6000 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3
Annual Failure Rate: 16%    IFR: 0.2%    Maintenance Capacity 48 MSP    Max Repair 48 MSP
Magazine 33    

GB Ion Engine E100 (1)    Power 120    Efficiency 10.00    Signature 120    Armour 0    Exp 15%
Fuel Capacity 50,000 Litres    Range 9.0 billion km   (17 days at full power)

Missile Launcher 01-030 (3)    Missile Size 1    Rate of Fire 30
Missile Fire Control FC48-R20/100 (1)     Range 28.8m km    Resolution 20
GB Missile #2 (33)  Speed: 8000 km/s   End: 56.2 minutes    Range: 27m km   Warhead: 1    MR: 14    Size: 1

Most of this looks fairly good.  I'd make some adjustments with the missiles though, they're way too slow.  As you can see with mine, I tend to use missile armed GB's right on the edge of energy beam max range.  By sacraficing endurance you can gain speed.  With missiles that only travel about 1m km you can use smaller a FC as well and maybe be able to add an extra launcher or 2.  I wouldn't worry about the light warhead, you can make that up with volume fire from the flotilla to overwelm defenses.  As you advance the warhead tech, and launcher sizes and speed, this kind of tactic will improve.
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline Charlie Beeler

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Re: FAC Designs
« Reply #33 on: February 20, 2009, 03:53:48 PM »
Quote from: "waresky"
Strangely the Pinnace Class are more fast than a FAC..but it's mereley for different concept design and purpouse..depend on sensor array of Fire Control capability,pinnace born on Close Assault,FAC medium Range Engagment

Nothing strange about it. Your FAC is larger than the Pinnace.  Frankly, they are both to big.  GB's are intended to be a max 1000 tons.  That is why there is breakpiont there to allow the removal of the bridge.  

Gunboats and fighters are meant to be lean and fast.
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline Erik L

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Re: FAC Designs
« Reply #34 on: February 20, 2009, 04:09:23 PM »
Quote from: "Charlie Beeler"
Quote from: "waresky"
Strangely the Pinnace Class are more fast than a FAC..but it's mereley for different concept design and purpouse..depend on sensor array of Fire Control capability,pinnace born on Close Assault,FAC medium Range Engagment

Nothing strange about it. Your FAC is larger than the Pinnace.  Frankly, they are both to big.  GB's are intended to be a max 1000 tons.  That is why there is breakpiont there to allow the removal of the bridge.  

Gunboats and fighters are meant to be lean and fast.

I thought it was 1500 tons?

Offline waresky

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Re: FAC Designs
« Reply #35 on: February 20, 2009, 05:02:52 PM »
Yes,my newbee naval ships designers r all at the firewall..and death:)
 

Offline Charlie Beeler

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Re: FAC Designs
« Reply #36 on: February 20, 2009, 06:06:55 PM »
Quote from: "Erik Luken"
Quote from: "Charlie Beeler"
Quote from: "waresky"
Strangely the Pinnace Class are more fast than a FAC..but it's mereley for different concept design and purpouse..depend on sensor array of Fire Control capability,pinnace born on Close Assault,FAC medium Range Engagment

Nothing strange about it. Your FAC is larger than the Pinnace.  Frankly, they are both to big.  GB's are intended to be a max 1000 tons.  That is why there is breakpiont there to allow the removal of the bridge.  

Gunboats and fighters are meant to be lean and fast.

I thought it was 1500 tons?

I think it was originally.  But now when I design a ship, as soon as I cross 1000 I get the bridge required message on the design screen.
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline Erik L

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Re: FAC Designs
« Reply #37 on: February 20, 2009, 08:02:43 PM »
Tells you how long it's been since I designed one ;)

Offline welchbloke (OP)

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Re: FAC Designs
« Reply #38 on: February 21, 2009, 04:15:16 AM »
I hadn't realised that you didn't need a bridge for 1000tons or less.... That extra mass has come in handy for yet another revision of my FAC designs :)
Welchbloke
 

Offline welchbloke (OP)

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Re: FAC Designs
« Reply #39 on: February 21, 2009, 04:51:29 AM »
Now that I've corrected another silly mistake in my designs and removed the bridges  :oops: the (hopefully) finalised FAC designs are:
Code: [Select]
Ironsides class Gunboat    1000 tons     98 Crew     122 BP      TCS 20  TH 120  EM 0
6000 km/s     Armour 2-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 4
Annual Failure Rate: 16%    IFR: 0.2%    Maintenance Capacity 38 MSP    Max Repair 30 MSP

GB Ion Engine E100 (1)    Power 120    Efficiency 10.00    Signature 120    Armour 0    Exp 15%
Fuel Capacity 100,000 Litres    Range 18.0 billion km   (34 days at full power)

12cm C2 Visible Light Laser (1)    Range 32,000km     TS: 6000 km/s     Power 4-2     RM 2    ROF 10        4 4 2 0 0 0 0 0 0 0
Fire Control S03 16-7200 (1)    Max Range: 32,000 km   TS: 7200 km/s     69 37 6 0 0 0 0 0 0 0
Stellarator Fusion Reactor Technology PB-1 AR-0 (1)     Total Power Output 3    Armour 0    Exp 5%
Code: [Select]
Locust class Gunboat    1000 tons     89 Crew     190 BP      TCS 20  TH 120  EM 0
6000 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Annual Failure Rate: 8%    IFR: 0.1%    Maintenance Capacity 119 MSP    Max Repair 96 MSP

GB Ion Engine E100 (1)    Power 120    Efficiency 10.00    Signature 120    Armour 0    Exp 15%
Fuel Capacity 150,000 Litres    Range 27.0 billion km   (52 days at full power)

Active Search Sensor S96-R14/100 (1)     GPS 1344     Range 13.4m km    Resolution 14
Code: [Select]
Snake class Gunboat    1000 tons     95 Crew     124 BP      TCS 20  TH 120  EM 0
6000 km/s     Armour 2-8     Shields 0-0     Sensors 2/1/0/0     Damage Control Rating 1     PPV 3
Annual Failure Rate: 8%    IFR: 0.1%    Maintenance Capacity 78 MSP    Max Repair 30 MSP

GB Ion Engine E100 (1)    Power 120    Efficiency 10.00    Signature 120    Armour 0    Exp 15%
Fuel Capacity 100,000 Litres    Range 18.0 billion km   (34 days at full power)

R1.5/C2 Meson Cannon (1)    Range 15,000km     TS: 6000 km/s     Power 3-2     RM 1.5    ROF 10        1 0 0 0 0 0 0 0 0 0
Fire Control S03 16-7200 (1)    Max Range: 32,000 km   TS: 7200 km/s     69 37 6 0 0 0 0 0 0 0
Stellarator Fusion Reactor Technology PB-1 AR-0 (1)     Total Power Output 3    Armour 0    Exp 5%

Thermal Sensor TH0.5-2/100 (1)     Sensitivity 2     Detect Sig Strength 1000:  2m km
Code: [Select]
Transgressor class Gunboat    1000 tons     123 Crew     143 BP      TCS 20  TH 120  EM 0
6000 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 7
Annual Failure Rate: 8%    IFR: 0.1%    Maintenance Capacity 89 MSP    Max Repair 30 MSP
Magazine 22    

GB Ion Engine E100 (1)    Power 120    Efficiency 10.00    Signature 120    Armour 0    Exp 15%
Fuel Capacity 100,000 Litres    Range 18.0 billion km   (34 days at full power)

Missile Launcher 01-030 (7)    Missile Size 1    Rate of Fire 30
GB Missile Fire Control FC12-R20/100 (1)     Range 7.2m km    Resolution 20
GB Missile #3 (22)  Speed: 11000 km/s   End: 13.6 minutes    Range: 9m km   Warhead: 1    MR: 13    Size: 1
I'm going to work on optimum flotilla mixes and TTPs.  I'm also going to start on a tender/carrier design, I'm still undecided whether I;m going to go with a carrier or not.
Welchbloke
 

Offline waresky

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Re: FAC Designs
« Reply #40 on: February 21, 2009, 05:27:25 AM »
Carrier Naval doctrine r very interesting area.Are a good and deep field of war-designer experience.
ive right now completely revolutionizing my Carrier design.BUT only in ur FIRST hostile encounter u understand how damned many thing goes bad in ur persnonel design..and when (IF) ur remains return to home..if ur lucky,u return very hurry at Design Board:)..
 

Offline welchbloke (OP)

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Re: FAC Designs
« Reply #41 on: February 21, 2009, 05:40:13 AM »
Quote from: "waresky"
Carrier Naval doctrine r very interesting area.Are a good and deep field of war-designer experience.
ive right now completely revolutionizing my Carrier design.BUT only in ur FIRST hostile encounter u understand how damned many thing goes bad in ur persnonel design..and when (IF) ur remains return to home..if ur lucky,u return very hurry at Design Board:)..
Absolutely, no plan (or design) survives first contact with the enemy.  THese FACs look OK on paper but we'll see how they do in actual combat.
Welchbloke
 

Offline waresky

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Re: FAC Designs
« Reply #42 on: February 21, 2009, 07:06:53 AM »
Terran Empire CG-(old ion tech) Sharnhost VS an Aliens DDG...(after 25 missiles,19 intercepted from Aliens RAILS,at 21millions Km away..the DDG Explode..) there the 2 Ships in my first Naval Battle fought:

Code: [Select]
Sharnhost III class Missile Cruiser    15000 tons     1236 Crew     2214.4 BP      TCS 300  TH 420  EM 120
1400 km/s     Armour 12-54     Shields 4-400     Sensors 30/30/0/0     Damage Control Rating 58     PPV 26
Annual Failure Rate: 64%    IFR: 0.9%    Maintenance Capacity 2583 MSP    Max Repair 140 MSP
Magazine 560    

GE Ion Engine H2  E5 HighPower (7)    Power 60    Efficiency 0.50    Signature 60    Armour 0    Exp 5%    Hyper Capable
Fuel Capacity 330,000 Litres    Range 79.2 billion km   (654 days at full power)
Gamma R400/10 Shields (2)   Total Fuel Cost  20 Litres per day

Gauss Cannon R2-100 (1x2)    Range 20,000km     TS: 6400 km/s     Accuracy Modifier 100%     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
Fire Control S05 64-3000 H40 (1)    Max Range: 128,000 km   TS: 3000 km/s     92 84 77 69 61 53 45 37 30 22

Borneo 3 Launcher 02-020 (10)    Missile Size 2    Rate of Fire 20
Borneo Anti-Ship  FC60-R14/100 (2)     Range 25.2m km    Resolution 14
Borneo 2 (280)  Speed: 8400 km/s   End: 41.7 minutes    Range: 21m km   Warhead: 4    MR: 12    Size: 2

Borneo Active Sensor S140-R16/100 (1)     GPS 2240     Range 22.4m km    Resolution 16
Thermal Sensor TH5-30/40 (1)     Sensitivity 30     Detect Sig Strength 1000:  30m km
EM Detection Sensor EM5-30/100 (1)     Sensitivity 30     Detect Sig Strength 1000:  30m km

and DDG Alien..(Patrol Cruiser Class for Alien..)
Code: [Select]
Kresta class Patrol Cruiser    6000 tons     588 Crew     1234.6 BP      TCS 120  TH 280  EM 0
2333 km/s     Armour 5-29     Shields 0-0     Sensors 24/33/0/0     Damage Control Rating 6     PPV 8
Annual Failure Rate: 48%    IFR: 0.7%    Maintenance Capacity 772 MSP    Max Repair 480 MSP
Magazine 185    

Nuclear Pulse Engine E6 (7)    Power 40    Efficiency 0.60    Signature 40    Armour 0    Exp 5%
Fuel Capacity 170,000 Litres    Range 85.0 billion km   (421 days at full power)

10cm Railgun V2/C3 (1x4)    Range 20,000km     TS: 2333 km/s     Power 3-3     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
Fire Control S04 40k-6400kms (1)    Max Range: 80,000 km   TS: 6400 km/s     88 75 62 50 38 25 12 0 0 0

Missile Launcher 01-010 (5)    Missile Size 1    Rate of Fire 10
Missile Fire Control FC96-R8/100 (1)     Range 23.0m km    Resolution 8
M1W1MrASp14k (185)  Speed: 14000 km/s   End: 17.8 minutes    Range: 15m km   Warhead: 1    MR: 10    Size: 1

Active Search Sensor S480-R20/100 (1)     GPS 9600     Range 96.0m km    Resolution 20
Thermal Sensor TH24 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
Electromagnetic Sensor EM33 (1)     Sensitivity 33     Detect Sig Strength 1000:  33m km
 

Offline welchbloke (OP)

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Re: FAC Designs
« Reply #43 on: February 21, 2009, 09:14:08 AM »
What systems would you consider necessary for Gunboat Tender?
Welchbloke
 

Offline waresky

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Re: FAC Designs
« Reply #44 on: February 21, 2009, 09:47:48 AM »
U mean for FAC yes? (my Gunboat r some different in concept and build a normal engines,not "GB" fastest and monster-fuel consume:DD)
There r very many good Naval Designers than me..but my FAC and Gunboat r mainly for System Defence Squadroon pourpouse,so am not build..a "dedicated" tender for this class,ive 3 mainly Squadroon (with tender):
Cruiser,Carrier,Escort.

One day or another i try to build an "tender" who can take inside (on hangar) the entirely FAC-1000 tons class,probably become very big Class ship for those objective.

But an idea ive: Passive and Active sensors array very powerful must mount up an AEW dedicated FAC,so u can support closely ur FAC squadroon,tender MUST remain on backward,with some Close Escort,not FAC class.
in a "FAC Squadroon" my idea was putt: tender,FAC-AEWClass,5 CLE (tender's Escort dedicated) 2 tankers,10 FAC-Class boat,1 SupportVessel,1 Squadroon Collier (if ur FAC use missiles)

"Systems" are all inside various ships in this Squadroon.