What do you think is a good passive strength for fleet scouts which fly the perimeter?
I don't know, I put active Res 100 on my fleet Early Warning Crafts.
But it worth be tried, since they often get spoted and shot down.
I would take the thermal signature of one of my small frigates and take it as a basis for designing the passive thermal and I would design an EM passive sensor of the same size than the thermal one.
I started a new campaign, without no EWC for the moment, but I will do it if I go for this option.
I don't think so. For radar this is so because every ship is data linked to all the others, but fire control is linked to the weapons, it a part of the weapons in other words. Again it doesn't matter where the weapons are, they always take the same tonnage. The disadvantages could be found elsewhere,
In fact no : if you put all the launchers of one category in one ship (ie you specialize) you only have to build one Fire Control because, as you said, it's part of the weapon.
You build two ships, same size, and your FC systems take 5HS :
first option : One ship for the big missiles, one ship for the small missiles. You have to build and install one and only one fire control per ship. FC size per ship = 5
Second option : Each ship can fire small AND big missiles; You have to build and install Two fire control per ship. FC size per ship = 10
So specialization can save up space in your ship, or allow you to put more launchers, or allow you to put more armor, or go faster or do anything you want with this empty space.
The matter is not to build big ships or small ships. The specialization is efficient in your case A and in your case B.
In fact, I would say the smaller the ship, the higher the specialisation, since specialization saves space.
In my last campaign my AMM frigates were 3900 tons only, with one missile FC and no radar. Principe Class.
I had another 3900t frigate class for gauss gun final defense, with one beam FC and no radar. Hastati Class.
I had a third 3900t class for active detection of missiles and jump drive, weaponless. Tertiari Class.
If I had wished to make a mutlipurpose frigate, it would have been impossible to put everything (missile fire control, Beam fire control, Res 1 radar, Jump drive) in a 3900t ship and still be efficient in combat.