The Empire, in my campaign, has a similar ship:
Island Flt II class Scout 15200 tons 1222 Crew 4117.6 BP TCS 304 TH 1120 EM 0
7368 km/s JR 3-50 Armour 11-54 Shields 0-0 Sensors 550/700/0/0 Damage Control Rating 25 PPV 0
Annual Failure Rate: 123% IFR: 1.7% Maintenance Capacity 2540 MSP Max Repair 700 MSP
Rolls Royce J15200(3-50) Military Jump Drive Max Ship Size 15200 tons Distance 50k km Squadron Size 3
Imperial Atomics LPIC Fusion Drive (14) Power 160 Fuel Use 50% Signature 80 Armour 0 Exp 5%
Fuel Capacity 600,000 Litres Range 142.1 billion km (223 days at full power)
CIWS Mk 2 (2x8) Range 1000 km TS: 25000 km/s ROF 5 Base 50% To Hit
Shrike AMM (200) Speed: 24,000 km/s End: 2.5m Range: 3.6m km WH: 1 Size: 1 TH: 280 / 168 / 84
Standard II Missile (84) Speed: 28,000 km/s End: 32.1m Range: 54m km WH: 6 Size: 4 TH: 205 / 123 / 61
ID Scout Thermal Sensor (1) Sensitivity 550 Detect Sig Strength 1000: 550m km
ID Scout EM Detection Sensor (1) Sensitivity 700 Detect Sig Strength 1000: 700m km
ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
I decided to only use passives, so that I could fit everything on a light cruiser hull, and to make it cheaper. Because there is no actives, and of course because it isn't as advanced as yours, it is much cheaper. It is still more expensive than a comparable light cruiser, though.
Kurt