View full version: General Discussion
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  1. Game very slow
  2. Figuring out ground unit failure
  3. Genetic Modification Questions
  4. Unrest and Ground Forces
  5. Short Time increments
  6. Manuall targeting with weapon systems...
  7. Puzzled about DPI scaling.
  8. Change numbers from comma to period?
  9. Maintenance on ships off planet
  10. The reservist-active approach
  11. Advice on dealing with enemy STOs
  12. Help with AAR
  13. The Serpent Swarm
  14. Why can't this ship transfer maintenance supplies?
  15. Ammo 0%, orbital station
  16. Issue with harvester ships
  17. Hit chance?
  18. Quick Questions Thread
  19. Missile range and missile end
  20. Extreme close range missile help
  21. How do you abuse NPR's?
  22. Tech Epochs
  23. Commonwealth of Earth Ranks
  24. Stuck in overhaul
  25. Is Conventional start innately harder?
  26. Population growth rate
  27. Keep the Economics Window in the background when time is advanced
  28. Can I help with Some Pixel Art?
  29. Escaping the 5 sec increment
  30. How to automate a fuel harvester?
  31. How to use FFD properly?
  32. How do I gift a ship to an NPR?
  33. Where in the world is Walmsley?
  34. Understanding CIWS and Fire Controls
  35. Civilian interstellar trade requirements?
  36. Thanks Steve!
  37. Lifeless Galaxies
  38. Have you ever lost (or were in the process of losing badly) past ...
  39. Naval Organization - Ship Status
  40. Neutral Race?
  41. TF ending movement order not to a selected location.
  42. Jump Shock Duration?
  43. Energy weapons and power requirements
  44. Lesson Learned Re: Failed Planetary Assaults
  45. Missiles and Launcher Sizes
  46. Communications established but no more developments
  47. Unusual character traits
  48. Requirement to make an STO unit?
  49. Sensor Buoy Missiles
  50. Lifepods - Survivors