1. Under the current ground force construct, I note that we don't really have 'air forces'. Yes, we have fighters (no air to air play yet) that can dramatically effect a battle - but we are missing an entire middle category of aerospace forces like combat helicopters, atmospheric fighters, and the like. I have been simulating this by creating medium vehicle templates and just calling them 'Combat Aviation Battalions' but I really think there is a space open on the unit true to simulate these forces which would undoubtedly be there. I propose one more unit type called, 'Aerospace', and it would be equivalent to a medium vehicle template, have the highest manuverabilty of any unit type, have relatively light armor, have the ability to attack the entire battlefield including rear areas like long range artillery, and be especially vulnerable to anti-air weapons. This would create hard to hit formations that are a useful combat multiplier, but don't have the same utility of space-based ground attack fighters because they can't be easily/rapidly transported and it would also create more incentive for purpose built AA units.
2. This is merely an RP addition - but I like keeping notes on my units accomplishments and build histories for them. I can kind of do that now with medals but I would like the ability to add manual notes on ships and ground units so I can satisfy my RP itch. I don't think this functionality would be hard at all to add and I know the RPers among us would appreciate it.