Author Topic: Ships of TATO  (Read 6308 times)

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Offline Viridia (OP)

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Ships of TATO
« on: June 23, 2014, 05:44:28 PM »
Hi there folks! I've been, well not so much playing Aurora as tinkering with it over the past few months thanks to Hydrofoil introducing it to me.  While I don't really play the game as such, I do enjoy fiddling about with technologies and designing vessels, so I thought I'd show some of the designs I've come up with for my latest effort which is a game based on the idea of a NATO comprising the entire Western Hemisphere, and was inspired by reading Steve Walmsley's NATO vs Soviet Union AAR.  (As a side note, I have used the Spacemaster Mode to advance some tech because I became inexplicably paranoid after reading numerous AAR's, as well as fixing a few mistakes.  Detailed write-ups end at the B-104 'Rhino' with simple notes on the following designs)

Military Space Vessels of The Atlantic Treaty Organisation - 2043

At the heart of TATO's spatial operations branch lies the Nimitz class carriers.  Massing at over twenty-four thousand tons, they are the largest human military spaceships with their design tracing back to 2025 and the first real steps of Mankind into the stars.  The class is focused entirely on an aviation doctrine, with the class capable of carrying three squadrons of F-44 'Buffalo'-class fighters, two squadrons of B-104 'Rhino'-class bombers and sufficient munitions and fuel to allow for a total of three follow-up sorties per fighter wing along with an assortment of extra munitions.  However, the design is reliant on the on-board F-44's for protection against enemy missiles or fighters with only a pair of CIWS turrets for self-protection.  Plans exist for either a successor class or a upgraded version of the Nimitz carrying a full range of sensors as well as expanded hangers to allow for the introduction of the F-54 'Wavefront' to justify the allotted operational time of the Nimitz.  So far only two of the class are in existence, the AMS Nimitz launched in December 2025 and the AMS Jellicoe launched in January 2029.

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Nimitz class Carrier    24 200 tons     295 Crew     2755 BP      TCS 484  TH 420  EM 0
2479 km/s     Armour 1-74     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 21     PPV 0
Maint Life 0.92 Years     MSP 4071    AFR 4685%    IFR 65.1%    1YR 4411    5YR 66172    Max Repair 105 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 2   
Hangar Deck Capacity 7000 tons     Magazine 1104   

120 EP Ion Drive (10)    Power 120    Fuel Use 54%    Signature 42    Exp 10%
Fuel Capacity 5 000 000 Litres    Range 68.9 billion km   (321 days at full power)

CIWS-200 (4x6)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
AShM-22 'Tyrant' (144)  Speed: 12 000 km/s   End: 37.1m    Range: 26.7m km   WH: 18    Size: 5    TH: 72/43/21
AAM-25A 'Rippler' (384)  Speed: 30 000 km/s   End: 37.1m    Range: 66.8m km   WH: 1    Size: 1    TH: 100/60/30

Strike Group
24x F-44 'Buffalo' Fighter   Speed: 12000 km/s    Size: 2.5
16x B-104 'Rhino' Strikefighter   Speed: 7317 km/s    Size: 4.1

The F-44 'Buffalo', formally designed as a Spatial Superiority Craft but commonly called a 'fighter' is designed to accompany B-104's to their target and keep them protected from enemy fighters as well as protecting it's carrier.  A secondary design feature was intended that the lightweight missiles fired by the F-44 could be used to engage enemy missiles as an emergency defence measure.  Originally it was much faster with two Ion Drive engines giving it the thrust to achieve 20000 km/s, but after much debate the fact that it would quickly outpace the very strikecraft it was meant to escort ended with the decision to reduce the engines to one but with the addition of an extra F-Series Air-to-Air Missile Pod.  Their small size and the number produced means that for now the F-44 will be the main strength of TATO's fighter contingent.

(This class has been in lots of turmoil.  At first it hung around 250 tons, then got to 125 tons by dropping an engine and adding an extra four box launchers on, but in order for even a semi-decent Fire Control System I've ended up taking it back to two box launchers)

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F-44 'Buffalo' class Fighter    148 tons     1 Crew     86.8 BP      TCS 2.95  TH 7.2  EM 0
10169 km/s     Armour 1-2     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0.45
Maint Life 20.02 Years     MSP 37    AFR 1%    IFR 0%    1YR 0    5YR 3    Max Repair 49 MSP
Intended Deployment Time: 0.1 months    Spare Berths 9   
Magazine 3   

30 EP Ion Drive (1)    Power 30    Fuel Use 489.16%    Signature 7.2    Exp 25%
Fuel Capacity 5 000 Litres    Range 1.2 billion km   (34 hours at full power)

F-Series AAMP (3)    Missile Size 1    Hangar Reload 7.5 minutes    MF Reload 1.2 hours
F-Series M-FireCon Mk 2 (1)     Range 11.8m km    Resolution 1
AAM-25B 'Super Rippler' (3)  Speed: 30 000 km/s   End: 14.8m    Range: 26.7m km   WH: 1    Size: 1    TH: 260/156/78

The B-104 'Rhino' is a companion to the 'Buffalo', using the same engine, deployment time specifications and engine, but mounting considerably heavier weapons with a much larger punch, and is intended for the role of anti-ship use.  Each Nimitz-class carriers two full squadrons of eight 'Rhinos' allowing for one to carry out strikes while the other refuels and rearms.  Originally carrying AsHM-22 (B) missiles, they had these removed in favour of the weaker AsHM-22A (B) which mounted a warhead with only fifty-percent of the strength of the originals but with superior agility and the addition of on-board sensors allowing them to operate semi-independently if fire control was lost.  At the moment, TATO Orbital Command sees nothing disadvantageous to the B-104 design so production will likely continue for the foreseeable future.

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B-104 'Rhino' class Strikefighter    205 tons     1 Crew     92 BP      TCS 4.1  TH 7.2  EM 0
7317 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1.5
Maint Life 11.21 Years     MSP 28    AFR 3%    IFR 0%    1YR 0    5YR 6    Max Repair 49 MSP
Intended Deployment Time: 0.1 months    Spare Berths 9   
Magazine 10   

30 EP Ion Drive (1)    Power 30    Fuel Use 489.16%    Signature 7.2    Exp 25%
Fuel Capacity 5 000 Litres    Range 0.9 billion km   (34 hours at full power)

Size 5 Box Launcher (2)    Missile Size 5    Hangar Reload 37.5 minutes    MF Reload 6.2 hours
B-Series M-FireCon (1)     Range 52.6m km    Resolution 20
AshM-22A(B) 'Tyrant' (2)  Speed: 12 000 km/s   End: 37.1m    Range: 26.7m km   WH: 9    Size: 5    TH: 76/45/22

Faffing about with all those missiles made me decide I'd rather look into something a little simpler, so I ended up designing the F-54.  It's got a smaller range and higher speed than the F-44 but is intended to take over the CAP function, and lessening the strain on the Nimitz's magazines by loading yet more missile-based strike craft into it.

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F-54 'Wavefront' class Interceptor    205 tons     2 Crew     78 BP      TCS 4.1  TH 14.4  EM 0
14634 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0.5
Maint Life 11.37 Years     MSP 24    AFR 3%    IFR 0%    1YR 0    5YR 5    Max Repair 30 MSP
Intended Deployment Time: 0.1 months    Spare Berths 8   

30 EP Ion Drive (2)    Power 30    Fuel Use 489.16%    Signature 7.2    Exp 25%
Fuel Capacity 5 000 Litres    Range 0.9 billion km   (17 hours at full power)

ABGS-42(F)  Compact Gauss Cannon (1x3)    Range 5 000km     TS: 14634 km/s     Accuracy Modifier 8%     RM 3    ROF 5        0 0 0 0 0 0 0 0 0 0
F-Series KEW FireCon Mk 1 (1)    Max Range: 5 000 km   TS: 80000 km/s     0 0 0 0 0 0 0 0 0 0

The size-1 missile tubes of the Daring-class are intended for use as dual anti-missile/anti-fighter weapons and fire a variant of the AAM-25B 'Super Ripplers' with less agility and a larger warhead but otherwise identical, designated as the CM-42 (S) 'Martyr'.  Originally they also mounted a pair of 100mm railguns for backup in the anti-missile role, but these were dropped to increase missile tubes from four to eight and allow for the use of the same size magazine as featured in the Nimitz-class allowing close to triple the original amount of missiles.  Currently each carrier group has two assigned to it.  Sorely needs an inbuilt sensor-suite in the next update.

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Daring class Destroyer    5 500 tons     123 Crew     843 BP      TCS 110  TH 84  EM 0
2181 km/s     Armour 1-27     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 21     PPV 8
Maint Life 4.86 Years     MSP 2096    AFR 242%    IFR 3.4%    1YR 147    5YR 2198    Max Repair 105 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Magazine 560   

120 EP Ion Drive (2)    Power 120    Fuel Use 54%    Signature 42    Exp 10%
Fuel Capacity 250 000 Litres    Range 15.1 billion km   (80 days at full power)

CIWS-200 (2x6)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
TLMS-PD (S) Mk 1 (8)    Missile Size 1    Rate of Fire 10
CIWS-M FC42 Mk1 (1)     Range 23.5m km    Resolution 1
CM-42 (S) 'Martyr' (560)  Speed: 30 000 km/s   End: 14.8m    Range: 26.7m km   WH: 2    Size: 1    TH: 100/60/30

ECCM-2 (1)         ECM 20

The Bismarck's are designed for short-range fleet defence, carrying four anti-ship railguns and two railguns intended to see use as anti-missile defence or auxiliary support for the bigger guns.  They may see upgrading for an extra engine and some CIWS to allow them to operate independently.  None have been built so far but they will be allocated on the same basis as the Daring to the carrier groups.  As with the Darings, the Bismarck will most likely be getting a sophisticated sensor suite.

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Bismarck class Destroyer    5 550 tons     200 Crew     1790 BP      TCS 111  TH 84  EM 0
2162 km/s     Armour 1-27     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 21     PPV 38
Maint Life 3.42 Years     MSP 2202    AFR 246%    IFR 3.4%    1YR 286    5YR 4293    Max Repair 420 MSP
Intended Deployment Time: 12 months    Spare Berths 0   

120 EP Ion Drive (2)    Power 120    Fuel Use 54%    Signature 42    Exp 10%
Fuel Capacity 250 000 Litres    Range 15.0 billion km   (80 days at full power)

Railgun, 100mm, Anti-Missile Defence Mk 1 (2x4)    Range 10 000km     TS: 5000 km/s     Power 3-5     RM 1    ROF 5        1 0 0 0 0 0 0 0 0 0
Railgun, 250mm, Anti-Shipping Mk 1 (4x4)    Range 250 000km     TS: 5000 km/s     Power 15-5     RM 5    ROF 15        5 5 5 5 5 4 3 3 2 2
Fire Control S08 160-10000 H40 (2)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72 69
Stellarator Fusion Reactor Technology PB-1 (1)     Total Power Output 30    Armour 0    Exp 5%

As of now, there's only two carrier groups, each consisting of;

1x Nimitz-class Carrier
 - 24x F-44 'Buffalo' Fighters arranged in three eight-craft Squadrons
 - 16x B-104 'Rhino' Bombers arranged in two eight-craft Squadrons
2x Daring-class Destroyers

In the future I intend to raise this to;

2x Nimitz-class Carriers
 - 32x F-44 'Buffalo' Fighters arranged in four eight-craft Squadrons
 - 24x B-104 'Rhino' Bombers arranged in three eight-craft Squadrons
 - 16x F-54 'Wavefront' Interceptors arranged in two eight-craft Squadrons
4x Daring-class Destroyers
4x Bismarck-class Destroyers

Well that's about all I can think of.  Let me know what you think guys.
 

Offline Rich.h

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Re: Ships of TATO
« Reply #1 on: June 24, 2014, 03:39:27 AM »
Your carrier has no on board quarters for it's fighter crews. The Nimitz has 2 spare flight crew berths, but your total crew compliment for a full load of fighter craft comes in at 88.
 

Offline Black

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Re: Ships of TATO
« Reply #2 on: June 24, 2014, 06:29:55 AM »
I think your fighters don't have active search sensors to find their targets, this will limit them as they will be able to operate only in sensor range of your larger vessels.

Edit: I think your larger vessels don't have search sensors either.

Your carrier could use some more engineering sections. Its AFR is very high and Maint Life very low.

I think that your F-54 will not work, its gauss cannon has 0 damage, i think that range of 5000 is the reason.
« Last Edit: June 24, 2014, 06:47:31 AM by Black »
 

Offline Viridia (OP)

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Re: Ships of TATO
« Reply #3 on: June 24, 2014, 08:00:54 AM »
Quote from: Rich. h link=topic=7309. msg74189#msg74189 date=1403599167
Your carrier has no on board quarters for it's fighter crews.  The Nimitz has 2 spare flight crew berths, but your total crew compliment for a full load of fighter craft comes in at 88.

Any idea how to do this? Even in Spacemaster Mode I find that it's impossible to add extra crew quarters for ships, or are they listed under a different section?

Quote from: Black link=topic=7309. msg74194#msg74194 date=1403609395
I think your fighters don't have active search sensors to find their targets, this will limit them as they will be able to operate only in sensor range of your larger vessels.

Edit: I think your larger vessels don't have search sensors either.

Your carrier could use some more engineering sections.  Its AFR is very high and Maint Life very low.

I think that your F-54 will not work, its gauss cannon has 0 damage, i think that range of 5000 is the reason.

I'm not sure whether to give them on-board sensors or dedicate an entire fighter chassis for ECM/AEW.  Yes, I'm also going to get those fixed today, and I've added another four engineering spaces to the Nimitz-class.

As for the F-54's cannon, the 'create research project' is showing it to have a damage output of one and a range of 10,000km.  Any idea why it's showing up as two different things, or is it down to the short-ranged FireCon I put on it?
 

Offline NihilRex

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Re: Ships of TATO
« Reply #4 on: June 24, 2014, 08:22:35 AM »
Any idea how to do this? Even in Spacemaster Mode I find that it's impossible to add extra crew quarters for ships, or are they listed under a different section?

In the Upper Right of the Ship Design window is a checkbox labeled Keep Excess Q.
 

Offline SteelChicken

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Re: Ships of TATO
« Reply #5 on: June 24, 2014, 08:37:50 AM »
Ships needs more armor, or they will all be shredded instantly in your first engagement.
Also, what are you using for sensor platforms?
 

Offline Black

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Re: Ships of TATO
« Reply #6 on: June 24, 2014, 08:41:33 AM »
I'm not sure whether to give them on-board sensors or dedicate an entire fighter chassis for ECM/AEW.  Yes, I'm also going to get those fixed today, and I've added another four engineering spaces to the Nimitz-class.

As for the F-54's cannon, the 'create research project' is showing it to have a damage output of one and a range of 10,000km.  Any idea why it's showing up as two different things, or is it down to the short-ranged FireCon I put on it?

Both is possible. In my current campaign all my fighters have search sensor, but that is mainly for RP reasons. Of course that generally means larger fighters (I have 250t fighters for example). You can also build dedicated scout fighter but there is a risk: if those die first then you will not be able to shoot.

I think that your firecontrol is reason for 0 damage, but i am not sure.

Ships needs more armor, or they will all be shredded instantly in your first engagement.
Also, what are you using for sensor platforms?

Yes that is also a problem. You don't need much armor on your carriers as they should stay far from your enemies but your cruisers and destroyer should have several layers. Generally beam armed ships should have more than missile combatants. You could also use shields, but those are mainly for more advanced technologies.
« Last Edit: June 24, 2014, 08:45:03 AM by Black »
 

Offline JacenHan

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Re: Ships of TATO
« Reply #7 on: June 24, 2014, 12:44:08 PM »
I'd recommend no sensors on the fighters. Your fighters have an operational range of 400-600 million kilometers, and at your tech level you can probably design a sensor with at least a 500m kilometer range to go on a sensor ship.

However, I'd suggest putting at least a small general search sensor on your main combatants, and a missile detection sensor on your escorts.



Just realized I missed one thing after posting: You have to have a range of at least 10,000 kilometers to do damage to an enemy. I think that the game says this somewhere, possibly in the beam fire control design screen.
« Last Edit: June 25, 2014, 01:32:34 PM by JacenHan »
 

Offline Viridia (OP)

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Re: Ships of TATO
« Reply #8 on: June 28, 2014, 09:02:15 PM »
Hey guys, I've tried to take as much as possible onboard from what everyone's said and I've arrived at some updated specifications;

The Nimitz-class has hugely increased in tonnage thanks to the addition of enough flight crew berths for the full carrier group.  In addition, a full sensor suite of active sensors, thermal sensors and EM detection sensors have been included.  The four CIWS are gone, and now replaced with a quad-turret mounting the same gauss cannon as used by the F-54.  Magazine capacity has doubled, with enough room now for the carrier to rearm the squadrons of F-44's and B-104's a total of twelve times.  (Four reloads for each F-44 squadron, six for each B-104 squadron)

Flight-deck capacity has also been upgraded, with the addition of two eight-craft squadrons of F-54's and a single E-6 EWC.  Finally, new armour has been installed and more has been allocated than the original bare-bones hull, and the 10x 120EP engines have been replaced with 6x 360EP engines allowing for a small increase in speed despite the greater tonnage.

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Nimitz class Carrier    42 100 tons     603 Crew     6122.8 BP      TCS 842  TH 518.4  EM 0
2565 km/s     Armour 4-107     Shields 0-0     Sensors 140/56/0/0     Damage Control Rating 26     PPV 25.96
Maint Life 1.04 Years     MSP 6545    AFR 2363%    IFR 32.8%    1YR 6097    5YR 91458    Max Repair 360 MSP
Intended Deployment Time: 6 months    Flight Crew Berths 54   
Flag Bridge    Hangar Deck Capacity 13500 tons     Magazine 2208   

360 EP Ion Drive (6)    Power 360    Fuel Use 35%    Signature 86.4    Exp 10%
Fuel Capacity 5 000 000 Litres    Range 61.1 billion km   (275 days at full power)

Quad ABGS-42(F)  Compact Gauss Cannon Turret (4x12)    Range 10 000km     TS: 10000 km/s     Power 0-0     RM 3    ROF 5        1 0 0 0 0 0 0 0 0 0
Fire Control S02 5-20000 H40 (1)    Max Range: 10 000 km   TS: 20000 km/s     0 0 0 0 0 0 0 0 0 0

AAM-25B 'Super Rippler' (864)  Speed: 30 000 km/s   End: 14.8m    Range: 26.7m km   WH: 1    Size: 1    TH: 260/156/78
AshM-22A(B) 'Tyrant' (256)  Speed: 12 000 km/s   End: 37.1m    Range: 26.7m km   WH: 9    Size: 5    TH: 76/45/22

Active Search Sensor MR121-R60 (1)     GPS 6720     Range 121.5m km    Resolution 60
Thermal Sensor TH10-140 (40%) (1)     Sensitivity 140     Detect Sig Strength 1000:  140m km
EM Detection Sensor EM4-56 (40%) (1)     Sensitivity 56     Detect Sig Strength 1000:  56m km

ECCM-2 (1)         ECM 20

Strike Group
24x F-44 'Buffalo' Fighter   Speed: 14285 km/s    Size: 4.2
16x B-104 'Rhino' Strikefighter   Speed: 10714 km/s    Size: 5.6
16x F-54 'Wavefront' Interceptor   Speed: 13953 km/s    Size: 4.3
1x EA-6 'Sentry' Early Warning Craft   Speed: 6818 km/s    Size: 8.8

The F-44 has had a single layer of armour added, the addition of a fourth box-launcher and an extra 30EP engine inserted for a 3000km/s boost.   No sensors are included because the Nimitz-class has had some added, and I've decided to work on a sub-1k tons 'gunboat' for use as an AWACS for longer range strikes or as a supplement to the Nimitz. I've now designed an AWAC's which is listed on the Nimitz's strikegroup and further down.

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F-44 'Buffalo' class Fighter    210 tons     2 Crew     119 BP      TCS 4.2  TH 14.4  EM 0
14285 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0.6
Maint Life 12.85 Years     MSP 35    AFR 3%    IFR 0%    1YR 0    5YR 6    Max Repair 49 MSP
Intended Deployment Time: 0.1 months    Spare Berths 8   
Magazine 4   

30 EP Ion Drive (2)    Power 30    Fuel Use 489.16%    Signature 7.2    Exp 25%
Fuel Capacity 5 000 Litres    Range 0.9 billion km   (17 hours at full power)

F-Series AAMP (4)    Missile Size 1    Hangar Reload 7.5 minutes    MF Reload 1.2 hours
F-Series M-FireCon Mk 2 (1)     Range 11.8m km    Resolution 1
AAM-25B 'Super Rippler' (4)  Speed: 30 000 km/s   End: 14.8m    Range: 26.7m km   WH: 1    Size: 1    TH: 260/156/78

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

The B-104 has had an extra engine inserted, boosting its speed to over 10,000km/s as well as a small craft ECCM-1.   From my understanding, that'll aid the chances of the missiles getting through, but if that's not the case I'll remove it. 

Code: [Select]
B-104 'Rhino' class Strikefighter    280 tons     2 Crew     137.6 BP      TCS 5.6  TH 14.4  EM 0
10714 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1.5
Maint Life 7.78 Years     MSP 31    AFR 6%    IFR 0.1%    1YR 1    5YR 14    Max Repair 49 MSP
Intended Deployment Time: 0.1 months    Spare Berths 8   
Magazine 10   

30 EP Ion Drive (2)    Power 30    Fuel Use 489.16%    Signature 7.2    Exp 25%
Fuel Capacity 5 000 Litres    Range 0.7 billion km   (17 hours at full power)

Size 5 Box Launcher (2)    Missile Size 5    Hangar Reload 37.5 minutes    MF Reload 6.2 hours
B-Series M-FireCon (1)     Range 52.6m km    Resolution 20
AshM-22A(B) 'Tyrant' (2)  Speed: 12 000 km/s   End: 37.1m    Range: 26.7m km   WH: 9    Size: 5    TH: 76/45/22

Small Craft ECCM-1 (1)         Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

The F-54 has had an improved beam fire control added in, and as you can see the gun no longer does zero damage.  Other than that, no changes.

Code: [Select]
F-54 'Wavefront' class Interceptor    215 tons     2 Crew     109.6 BP      TCS 4.3  TH 14.4  EM 0
13953 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0.5
Maint Life 9.41 Years     MSP 32    AFR 3%    IFR 0.1%    1YR 1    5YR 10    Max Repair 39 MSP
Intended Deployment Time: 0.1 months    Spare Berths 8   

30 EP Ion Drive (2)    Power 30    Fuel Use 489.16%    Signature 7.2    Exp 25%
Fuel Capacity 5 000 Litres    Range 0.9 billion km   (17 hours at full power)

ABGS-42(F)  Compact Gauss Cannon (1x3)    Range 30 000km     TS: 13953 km/s     Accuracy Modifier 8%     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
F-Series KEW FireCon Mk1 Mod1 (1)    Max Range: 48 000 km   TS: 25000 km/s     79 58 38 17 0 0 0 0 0 0

The EA-6 is the new addition to the Nimitz-class strikegroup with a single one embarked.  It carries a single copy of the same active sensor used on all major warships, in addition to a single Small Craft ECCM-1 just in case someone tries to get shirty with the crew.  I did think about giving it some form of weapon for self-defence, but I think that'd be pushing it.

Code: [Select]
EA-6 'Sentry' class Early Warning Craft    440 tons     10 Crew     221.8 BP      TCS 8.8  TH 14.4  EM 0
6818 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Life 27.95 Years     MSP 315    AFR 1%    IFR 0%    1YR 1    5YR 12    Max Repair 112 MSP
Intended Deployment Time: 0.5 months    Spare Berths 2   

30 EP Ion Drive (2)    Power 30    Fuel Use 489.16%    Signature 7.2    Exp 25%
Fuel Capacity 10 000 Litres    Range 0.8 billion km   (34 hours at full power)

Active Search Sensor MR121-R60 (1)     GPS 6720     Range 121.5m km    Resolution 60

Small Craft ECCM-1 (1)         ECM 10

The Daring-class have doubled in tonnage.   This is down to the replacement of the two CIWS with four of the same quad-turret gauss cannons, as well as the two 120EP engines been replaced with a pair of newly-developed 360EP engines.   Fuel reserves have been quadrupled, and an extensive sensor suite has been added on as promised consisting of active search sensors, thermal sensors and an EM detection sensor.  In addition, the firing control for the missile tubes has had another three identical installations added for greater redundancy and to assist in covering more targets.  As a final note, magazine capacity has doubled giving each launcher a total of 139 counter-missiles, allowing continuous fire for just over 23 minutes, and ECCM-3 has been added to help break through possible ECM use by enemy missiles. 

Code: [Select]
Daring class Destroyer Escort    13 050 tons     234 Crew     3001.4 BP      TCS 261  TH 172.8  EM 0
2758 km/s     Armour 6-49     Shields 0-0     Sensors 140/56/0/0     Damage Control Rating 21     PPV 33.96
Maint Life 0.67 Years     MSP 2144    AFR 1362%    IFR 18.9%    1YR 3206    5YR 48088    Max Repair 360 MSP
Intended Deployment Time: 6 months    Spare Berths 2   
Magazine 1112   

360 EP Ion Drive (2)    Power 360    Fuel Use 35%    Signature 86.4    Exp 10%
Fuel Capacity 1 000 000 Litres    Range 39.4 billion km   (165 days at full power)

Quad ABGS-42(F)  Compact Gauss Cannon Turret (4x12)    Range 10 000km     TS: 10000 km/s     Power 0-0     RM 3    ROF 5        1 0 0 0 0 0 0 0 0 0
Fire Control S02 5-20000 H40 (1)    Max Range: 10 000 km   TS: 20000 km/s     0 0 0 0 0 0 0 0 0 0

TLMS-PD (S) Mk 1 (8)    Missile Size 1    Rate of Fire 10
CIWS-M FC42 Mk1 Mod1 (4)     Range 35.3m km    Resolution 1
CM-42 (S) 'Martyr' (1112)  Speed: 30 000 km/s   End: 14.8m    Range: 26.7m km   WH: 2    Size: 1    TH: 100/60/30

Active Search Sensor MR121-R60 (1)     GPS 6720     Range 121.5m km    Resolution 60
Thermal Sensor TH10-140 (40%) (1)     Sensitivity 140     Detect Sig Strength 1000:  140m km
EM Detection Sensor EM4-56 (40%) (1)     Sensitivity 56     Detect Sig Strength 1000:  56m km

ECCM-3 (1)         ECM 30

The Bismarck-class has also been altered a fair bit with the use of new armour in greater quantities.  The same new 360EP engines as on the Nimitz and Daring have been included, and like the Daring fuel reserves have quadrupled.  As well as that, new quad-turret gauss cannons replaced the old CIWS and the old fire control intended to control the 100mm railguns has been repurposed to control them, and of course the same full sensor suite as on Nimitz and Daring has been thrown in.  Just noticed the huge speed disparity between the Bismarck and the Daring, so I may end up adding in a small number of smaller guns to bring tonnage up and speed down.

Code: [Select]
Bismarck class Destroyer    11 000 tons     286 Crew     3239 BP      TCS 220  TH 172.8  EM 0
3272 km/s     Armour 6-44     Shields 0-0     Sensors 140/56/0/0     Damage Control Rating 21     PPV 44.98
Maint Life 1.03 Years     MSP 2184    AFR 968%    IFR 13.4%    1YR 2042    5YR 30634    Max Repair 420 MSP
Intended Deployment Time: 6 months    Spare Berths 0   

360 EP Ion Drive (2)    Power 360    Fuel Use 35%    Signature 86.4    Exp 10%
Fuel Capacity 1 000 000 Litres    Range 46.7 billion km   (165 days at full power)

Quad ABGS-42(F)  Compact Gauss Cannon Turret (2x12)    Range 30 000km     TS: 10000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Railgun, 250mm, Anti-Shipping Mk 1 (4x4)    Range 250 000km     TS: 6250 km/s     Power 15-5     RM 5    ROF 15        5 5 5 5 5 4 3 3 2 2
Fire Control S02 5-20000 H40 (1)    Max Range: 10 000 km   TS: 20000 km/s     0 0 0 0 0 0 0 0 0 0
Fire Control S08 160-10000 H40 (2)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72 69
Stellarator Fusion Reactor Technology PB-1 (1)     Total Power Output 30    Armour 0    Exp 5%

Active Search Sensor MR121-R60 (1)     GPS 6720     Range 121.5m km    Resolution 60
Thermal Sensor TH10-140 (40%) (1)     Sensitivity 140     Detect Sig Strength 1000:  140m km
EM Detection Sensor EM4-56 (40%) (1)     Sensitivity 56     Detect Sig Strength 1000:  56m km

ECCM-3 (1)         ECM 30
 

Offline JacenHan

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Re: Ships of TATO
« Reply #9 on: June 28, 2014, 10:53:29 PM »
I'll list my comments by class.

Nimitz: The single fire control limits your gauss cannon to targeting only a single enemy salvo, so that if two salvos are launched simultaneously, only one will be engaged. Otherwise, it looks fine

EA-6 "Sentry": The ECCM will do nothing, as you don't have a fire control to use it on.

Daring: Again, the ECCM won't do much because this is an anti-missile vessel, and ECCM can only be used offensively. Also, the counter-missiles have a strength 2 warhead, but only need a strength 1 warhead to destroy enemy missiles. You should definitely replace that wasted warhead point with agility or engines.

Bismarck: This is the only ship that seems to be able to use it's ECCM effectively. I'd suggest adding another ECCM-3, so that you can use it on both your anti-ship fire controls.

On ECM/ECCM: Against missiles, ECM reduces the range a fire control can lock onto a target. Against beam weapons, ECM decreases hit chance. ECCM counters ECM with the following equation: (Base ECM)-(ECCM)=(Effective ECM)


Most of these designs seem to be much better than the previous version, and quite competent overall. I especially like the Bismarck class, the idea of a beam (railguns in particular) armed anti-ship vessel has always interested me. One of the reasons I thought the Soviets in Steve's "NATO vs Soviet Union" campaign were so interesting.
 

Offline Viridia (OP)

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Re: Ships of TATO
« Reply #10 on: June 28, 2014, 11:10:20 PM »
Quote from: JacenHan link=topic=7309. msg74300#msg74300 date=1404014009
I'll list my comments by class.

Nimitz: The single fire control limits your gauss cannon to targeting only a single enemy salvo, so that if two salvos are launched simultaneously, only one will be engaged.  Otherwise, it looks fine

EA-6 "Sentry": The ECCM will do nothing, as you don't have a fire control to use it on.

Daring: Again, the ECCM won't do much because this is an anti-missile vessel, and ECCM can only be used offensively.  Also, the counter-missiles have a strength 2 warhead, but only need a strength 1 warhead to destroy enemy missiles.  You should definitely replace that wasted warhead point with agility or engines.

Bismarck: This is the only ship that seems to be able to use it's ECCM effectively.  I'd suggest adding another ECCM-3, so that you can use it on both your anti-ship fire controls. 

On ECM/ECCM: Against missiles, ECM reduces the range a fire control can lock onto a target.  Against beam weapons, ECM decreases hit chance.  ECCM counters ECM with the following equation: (Base ECM)-(ECCM)=(Effective ECM)


Most of these designs seem to be much better than the previous version, and quite competent overall.  I especially like the Bismarck class, the idea of a beam (railguns in particular) armed anti-ship vessel has always interested me.  One of the reasons I thought the Soviets in Steve's "NATO vs Soviet Union" campaign were so interesting.

Thank you! It's quite fascinating to tinker with designs on Aurora and get input from others on them.  I've worked my way through your suggestions and altered as necessary.  In the case of most the change is small enough there's no point reposting it but I've made some alterations to the Bismarck-class that I think justify it;

Code: [Select]
Bismarck class Destroyer    12 750 tons     372 Crew     4036.6 BP      TCS 255  TH 172.8  EM 0
2823 km/s     Armour 6-48     Shields 0-0     Sensors 140/56/0/0     Damage Control Rating 21     PPV 66.98
Maint Life 0.87 Years     MSP 2198    AFR 1300%    IFR 18.1%    1YR 2537    5YR 38054    Max Repair 420 MSP
Intended Deployment Time: 6 months    Spare Berths 2   

360 EP Ion Drive (2)    Power 360    Fuel Use 35%    Signature 86.4    Exp 10%
Fuel Capacity 1 000 000 Litres    Range 40.3 billion km   (165 days at full power)

Quad ABGS-42(F)  Compact Gauss Cannon Turret (2x12)    Range 30 000km     TS: 10000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Railgun, 150mm, Anti-Shipping Mk1 (9x4)    Range 180 000km     TS: 6250 km/s     Power 9-6     RM 6    ROF 10        3 3 3 3 3 3 2 2 2 1
Fire Control S08 160-10000 H40 (2)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72 69
Fire Control S02 5-20000 H40 (1)    Max Range: 10 000 km   TS: 20000 km/s     0 0 0 0 0 0 0 0 0 0
Stellarator Fusion Reactor Technology PB-1 (1)     Total Power Output 30    Armour 0    Exp 5%
Tokamak Fusion Reactor Technology PB-1 (1)     Total Power Output 40    Armour 0    Exp 5%

Active Search Sensor MR121-R60 (1)     GPS 6720     Range 121.5m km    Resolution 60
Thermal Sensor TH10-140 (40%) (1)     Sensitivity 140     Detect Sig Strength 1000:  140m km
EM Detection Sensor EM4-56 (40%) (1)     Sensitivity 56     Detect Sig Strength 1000:  56m km

ECCM-3 (2)         ECM 30

I may well tinker with the Daring and Bismarck's some more in order to boost their maintenance life.  I've got ideas for a couple of other ships to round out a carrier group and hopefully I'll be able to post them after some much-needed sleep! ;D
 

Offline Black

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Re: Ships of TATO
« Reply #11 on: June 29, 2014, 12:17:46 PM »
Your Gauss Turrets should have same TS as their fire control. They have 10k and FC have 20k now.

Daring should be equipped with resolution 1 search sensor to track enemy missiles. Your AMMs and their FC should have similar range as this search sensor.

I personally aim for lower AFR and higher Maint Life for my warships.
 

Offline Viridia (OP)

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Re: Ships of TATO
« Reply #12 on: June 29, 2014, 01:11:33 PM »
Revamped turrets, given the Daring the resolution 1 sensor.

Code: [Select]
Daring class Destroyer Escort    12 450 tons     234 Crew     3161.8 BP      TCS 249  TH 172.8  EM 0
2891 km/s     Armour 6-47     Shields 0-0     Sensors 140/56/0/0     Damage Control Rating 21     PPV 20.72
Maint Life 0.68 Years     MSP 2159    AFR 1240%    IFR 17.2%    1YR 3195    5YR 47926    Max Repair 360 MSP
Intended Deployment Time: 6 months    Spare Berths 2   
Magazine 1112   

360 EP Ion Drive (2)    Power 360    Fuel Use 35%    Signature 86.4    Exp 10%
Fuel Capacity 1 000 000 Litres    Range 41.3 billion km   (165 days at full power)

Quad ABGS-42(F)  Compact Gauss Cannon Turret (4x12)    Range 10 000km     TS: 20000 km/s     Power 0-0     RM 3    ROF 5        1 0 0 0 0 0 0 0 0 0
Fire Control S02 5-20000 H40 (1)    Max Range: 10 000 km   TS: 20000 km/s     0 0 0 0 0 0 0 0 0 0

TLMS-PD (S) Mk 1 (8)    Missile Size 1    Rate of Fire 10
CIWS-M FC42 Mk1 Mod1 (4)     Range 35.3m km    Resolution 1
CM-42A (S) 'Martyr' (1112)  Speed: 30 000 km/s   End: 14.8m    Range: 26.7m km   WH: 1    Size: 1    TH: 300/180/90

Active Search Sensor MR121-R60 (1)     GPS 6720     Range 121.5m km    Resolution 60
Active Search Sensor MR32-R1 (30%) (1)     GPS 180     Range 32.4m km    MCR 3.5m km    Resolution 1
Thermal Sensor TH10-140 (40%) (1)     Sensitivity 140     Detect Sig Strength 1000:  140m km
EM Detection Sensor EM4-56 (40%) (1)     Sensitivity 56     Detect Sig Strength 1000:  56m km

ECM 30
 

Offline clement

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Re: Ships of TATO
« Reply #13 on: June 29, 2014, 02:16:05 PM »

Code: [Select]
Bismarck class Destroyer    12 750 tons     372 Crew     4036.6 BP      TCS 255  TH 172.8  EM 0
2823 km/s     Armour 6-48     Shields 0-0     Sensors 140/56/0/0     Damage Control Rating 21     PPV 66.98
Maint Life 0.87 Years     MSP 2198    AFR 1300%    IFR 18.1%    1YR 2537    5YR 38054    Max Repair 420 MSP
Intended Deployment Time: 6 months    Spare Berths 2   

360 EP Ion Drive (2)    Power 360    Fuel Use 35%    Signature 86.4    Exp 10%
Fuel Capacity 1 000 000 Litres    Range 40.3 billion km   (165 days at full power)

Quad ABGS-42(F)  Compact Gauss Cannon Turret (2x12)    Range 30 000km     TS: 10000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Railgun, 150mm, Anti-Shipping Mk1 (9x4)    Range 180 000km     TS: 6250 km/s     Power 9-6     RM 6    ROF 10        3 3 3 3 3 3 2 2 2 1
Fire Control S08 160-10000 H40 (2)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72 69
Fire Control S02 5-20000 H40 (1)    Max Range: 10 000 km   TS: 20000 km/s     0 0 0 0 0 0 0 0 0 0
Stellarator Fusion Reactor Technology PB-1 (1)     Total Power Output 30    Armour 0    Exp 5%
Tokamak Fusion Reactor Technology PB-1 (1)     Total Power Output 40    Armour 0    Exp 5%

Active Search Sensor MR121-R60 (1)     GPS 6720     Range 121.5m km    Resolution 60
Thermal Sensor TH10-140 (40%) (1)     Sensitivity 140     Detect Sig Strength 1000:  140m km
EM Detection Sensor EM4-56 (40%) (1)     Sensitivity 56     Detect Sig Strength 1000:  56m km

ECCM-3 (2)         ECM 30


On the Bismark I suggest having more than one reactor as your energy source for the rail guns. If that reactor gets knocked out all of your rail guns are down until it is back on line. When allocating reactors to power energy weapons I make sure to have multiple reactors so that if some of them get knocked off line my guns can keep firing. Also I believe it should lower the individual repair costs for a reactor. I generally have 1 reactor per 2 weapons assuming my power technology is able to handle that.
 

Offline Black

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Re: Ships of TATO
« Reply #14 on: June 30, 2014, 02:54:27 AM »
I am not sure about Daring's Gauss FC it shows 0 hit chance I am not sure if it will work in Final Defensive Fire.
« Last Edit: June 30, 2014, 02:58:42 AM by Black »