TRFN Rheinland Frigate class Frigate 11500 tons 1320 Crew 1958.8 BP TCS 230 TH 240 EM 0
2086 km/s Armour 5-45 Shields 0-0 Sensors 30/25/0/0 Damage Control Rating 26 PPV 76
Annual Failure Rate: 40% IFR: 0.6% Maint Capacity 3768 MSP Max Repair 154 MSP Est Time: 10.47 Years
Magneto-plasma Drive E6 (6) Power 80 Fuel Use 60% Signature 40 Armour 0 Exp 5%
Fuel Capacity 250,000 Litres Range 65.2 billion km (361 days at full power)
25cm C4 Ultraviolet Laser (4) Range 256,000km TS: 4000 km/s Power 16-4 RM 4 ROF 20 16 16 16 16 12 10 9 8 7 6
Twin PDF 15cm C4 Visible Light Laser Turret (4x2) Range 120,000km TS: 10000 km/s Power 12-8 RM 2 ROF 10 6 6 4 3 2 2 1 1 1 1
Fire Control S16 128-8000 (1) Max Range: 256,000 km TS: 8000 km/s 96 92 88 84 80 77 73 69 65 61
Tokamak Fusion Reactor Technology PB-1 AR-0 (2) Total Power Output 64 Armour 0 Exp 5%
Active Search Sensor S24-R1 (1) GPS 24 Range 240k km Resolution 1
Active Search Sensor S24-R100 (1) GPS 2400 Range 24.0m km Resolution 100
Thermal Sensor TH5-30 (2) Sensitivity 30 Detect Sig Strength 1000: 30m km
EM Detection Sensor EM5-25 (1) Sensitivity 25 Detect Sig Strength 1000: 25m km
This design is classed as a military vessel for maintenance purposes
How bad is it?
Not too bad, however, there is one glaring error which would limit this ship's usefulness if not corrected. You have one fire control for eight weapon's systems. You would be much better off if you had at least one fire control optimized for your main batteries, i.e. with a tracking speed = to your ship's speed and with the maximum range available (256,000 in this case), and at least one fire control optimized for your point defense turrets, with a tracking speed of 10,000 (to match your turret's speed) and a range to match your PD weapon's range. I would personally have one fire control per turret, but that is up to you.
As for the rest, there are no other glaring errors, as long as you checked to make sure you had enough power for your weapons systems.
I like to balance shields and armor, rather than just going for one or the other. That is a taste thing, though. Steve tends to prefer armor, as do others.
The only other thing I'd say is "What is the intended role of your ship?" The weapon's fit should be based on that. If you are going to go with an all beam weapon's setup then you must, must, must ensure that your ship is fast enough to catch any potential enemy. If your ship is slower than its intended target then it will never catch it and won't be able to engage.
Kurt