Hey guys, long time no see. Been a while since I've been on Aurora or its forums, and I came back to it delighted about the new patch. Anyways, been playing around with the new missile designs, and I'm having a few issues.
First off, I'm attempting to play a game that relies heavily on missiles, and my first goal is to design mines to defend Sol's jump points. The Mine, named 'Fletcher', was built with thermal sensors with a range of 750,000 km vs a signature strength of 1,000. The odd thing with this was, when my minelayer launched the mine, using a waypoint set on Mercury (Was testing it there, so I could protect a mining base), the mine would automatically release its payload which would follow the Minelayer. The payload consisted of missiles with no sensors, but the minelayer was well within thermal range of the mine. In addition, even after releasing its payload, the mine remained indefinitely.
My question is - what did I do wrong, how can I fix it, and how do you properly make mines, while not having the mine last indefinitely after expending its submunitions.