Archer class Carrier 12,500 tons 250 Crew 1229 BP TCS 250 TH 600 EM 360
2400 km/s Armour 3-47 Shields 12-300 Sensors 1/1/0/0 Damage Control Rating 30 PPV 12
Maint Life 8.08 Years MSP 2658 AFR 116% IFR 1.6% 1YR 72 5YR 1084 Max Repair 108 MSP
Intended Deployment Time: 5 months Flight Crew Berths 51
Hangar Deck Capacity 2500 tons
StarTech Systems NT2500/300 Ion Drive (2) Power 300 Fuel Use 6.19% Signature 300 Exp 5%
Fuel Capacity 300,000 Litres Range 69.8 billion km (336 days at full power)
Spirra Novaguard (6) Total Fuel Cost 84 Litres per hour (2,016 per day)
Federal-Colonial CR3-3 Naval Mass Driver [10cm] (4x4) Range 30,000km TS: 4000 km/s Power 3-3 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Federal-Colonial Light Screen FCS (2) Max Range: 64,000 km TS: 4000 km/s 84 69 53 37 22 6 0 0 0 0
Spirra Ember (3) Total Power Output 27 Armour 0 Exp 5%
Solar Optics "Archer" AM/AF Area Sensor (1) GPS 108 Range 6.5m km MCR 706k km Resolution 1
Strike Group
5x Arrow Fighter Speed: 7200 km/s Size: 10
This design is classed as a Military Vessel for maintenance purposes
Arrow class Fighter 500 tons 4 Crew 98.6 BP TCS 10 TH 36 EM 0
7200 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 4
Maint Life 6.14 Years MSP 25 AFR 10% IFR 0.1% 1YR 1 5YR 17 Max Repair 27 MSP
Intended Deployment Time: 0.1 months Spare Berths 6
StarTech Systems SCNT100/36 Ion Drive (2) Power 36 Fuel Use 189.04% Signature 18 Exp 15%
Fuel Capacity 10,000 Litres Range 1.9 billion km (3 days at full power)
Solar Optics "Arrow" 10cm Twin Laser (1x2) Range 60,000km TS: 7200 km/s Power 6-2 RM 2 ROF 15 3 3 2 1 1 1 0 0 0 0
Solar Optics "Arrow" TAS Integrated FCS Module (1) Max Range: 64,000 km TS: 8000 km/s 84 69 53 37 22 6 0 0 0 0
Spirra Spark (1) Total Power Output 2.16 Armour 0 Exp 16%
Solar Optics "Arrow" TAS (1) GPS 2 Range 120k km MCR 13k km Resolution 1
This design is classed as a Fighter for production, combat and maintenance purposes
Engine Power: 36 Fuel Use Per Hour: 68.05 Litres
Fuel Consumption per Engine Power Hour: 1.89 Litres
Engine Size: 100 Tons Engine HTK: 1
Thermal Signature: 18 Exp Chance: 15
Cost: 27 Crew: 3
Materials Required: 27x Gallicite
Military Engine
Development Cost for Project: 270RP
Engine Power: 300 Fuel Use Per Hour: 18.57 Litres
Fuel Consumption per Engine Power Hour: 0.062 Litres
Engine Size: 2500 Tons Engine HTK: 25
Thermal Signature: 300 Exp Chance: 5
Cost: 75 Crew: 25
Materials Required: 75x Gallicite
Commercial Engine
Development Cost for Project: 750RP
50% Accuracy at Range: 32,000 km Tracking Speed: 8000 km/s
Size: 10 Tons HTK: 0 Cost: 10 Crew: 1
Chance of destruction by electronic damage: 100%
Fighter Only
Materials Required: 10x Uridium
Development Cost for Project: 100RP
50% Accuracy at Range: 32,000 km Tracking Speed: 4000 km/s
Size: 25 Tons HTK: 0 Cost: 19 Crew: 2
Chance of destruction by electronic damage: 100%
Materials Required: 19x Uridium
Development Cost for Project: 190RP
Active Sensor Strength: 2 Sensitivity Modifier: 60%
Sensor Size: 10 Tons Sensor HTK: 0
Resolution: 1 Maximum Range vs 50 ton object (or larger): 120,000 km
Range vs Size 6 Missile (or smaller): 13,068 km
Range vs Size 8 Missile: 19,200 km
Range vs Size 12 Missile: 43,200 km
Chance of destruction by electronic damage: 100%
Cost: 2 Crew: 0
Materials Required: 2x Uridium
Development Cost for Project: 20RP
Active Sensor Strength: 108 Sensitivity Modifier: 60%
Sensor Size: 450 Tons Sensor HTK: 1
Resolution: 1 Maximum Range vs 50 ton object (or larger): 6,480,000 km
Range vs Size 6 Missile (or smaller): 705,672 km
Range vs Size 8 Missile: 1,036,800 km
Range vs Size 12 Missile: 2,332,800 km
Chance of destruction by electronic damage: 100%
Cost: 108 Crew: 18
Materials Required: 108x Uridium
Development Cost for Project: 1080RP
Damage Output 3 Rate of Fire: 20 seconds Range Modifier: 2
Max Range 60,000 km Laser Size: 2 HS Laser HTK: 1
Power Requirement: 3 Power Recharge per 5 Secs: 0.75
Cost: 7 Crew: 6
Materials Required: 1.4x Duranium 1.4x Boronide 4.2x Corundium
Development Cost for Project: 70RP
Damage Output 3x2 Rate of Fire: 15 seconds Range Modifier: 2
Max Range 60,000 km Turret Size: 4 SPW: 2 Turret HTK: 2
Power Requirement: 6 Power Recharge per 5 Secs: 2
Cost: 14 Crew: 11
Maximum Tracking Speed: 0km/s
Materials Required: 2.8x Duranium 2.8x Corbomite 8.4x Corundium
Development Cost for Project: 140RP
Damage Per Shot (4): 1 Rate of Fire: 5 seconds Range Modifier: 3
Max Range 30,000 km Railgun Size: 150 Tons Railgun HTK: 1
Power Requirement: 3 Power Recharge per 5 Secs: 3
Cost: 15 Crew: 9
Materials Required: 3x Duranium 3x Boronide 9x Neutronium
Development Cost for Project: 450RP
Power Output: 2.16 Explosion Chance: 16
Reactor Size: 20 Tons Reactor HTK: 0
Cost: 6 Crew: 1
Materials Required: 6x Boronide
Development Cost for Project: 60RP
Power Output: 9 Explosion Chance: 5
Reactor Size: 100 Tons Reactor HTK: 1
Cost: 27 Crew: 4
Materials Required: 27x Boronide
Development Cost for Project: 270RP
Shield Strength: 2
Recharge Rate: 2 Recharge Time: 300 seconds
Cost: 8 Crew: 1 Daily Fuel Cost while Active: 336 Litres
Materials Required: 2x Duranium 3x Corbomite 3x Boronide
Development Cost for Project: 800RP
I recently found that two 0 km/s tracking twin turrets then placed into a twin turret will make a quad turret with one less crew requirement than if you had just made a quad turret outright. Not much, but it's something.That made my day ;D ;D ;D