Author Topic: Serbian Armed Deep Space Survey Vessel Infinite Skies-class (Start Tech)  (Read 1327 times)

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Offline Warer (OP)

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Beskonacna Nebesa (Infinite Skies) class Deep Space Survey Ship      3,500 tons       75 Crew       427.2 BP       TCS 70    TH 50    EM 0
714 km/s      Armour 1-20       Shields 0-0       HTK 26      Sensors 10/10/0/2      DCR 1      PPV 14.05
Maint Life 8.58 Years     MSP 876    AFR 98%    IFR 1.4%    1YR 21    5YR 318    Max Repair 100 MSP
Magazine 27   
Kapitan vtorogo ranga (Russian)   Control Rating 1   BRG   
Intended Deployment Time: 48 months    Morale Check Required   

Nuclear Thermal Engine  EP50.0 (1)    Power 50.0    Fuel Use 12.50%    Signature 50.0    Explosion 5%
Fuel Capacity 205,000 Litres    Range 84.3 billion km (1366 days at full power)

Sloboda Vojne Radnje (Freedom War Shops) Single Gauss Cannon R100-25.00 Turret (5x2)    Range 10,000km     TS: 4200 km/s     Power 0-0     RM 10,000 km    ROF 5       
Beam Fire Control R40-TS2500 (1)     Max Range: 40,000 km   TS: 2,500 km/s     47 31 16 0 0 0 0 0 0 0

SVR 2500kg Raketna Bacaka Kutija (Rocket Throwing Box) (27)     Missile Size: 1    Hangar Reload 50 minutes    MF Reload 8 hours
Missile Fire Control FC3-R1 (1)     Range 3.6m km    Resolution 1
2500kg Napadac 1 Odbrambena Raketa (Attacker 1 Defensive Rocket) (27)    Speed: 4,800 km/s    End: 10.9m     Range: 3.2m km    WH: 1    Size: 1.00    TH: 16/9/4

Active Search Sensor AS3-R1 (1)     GPS 10     Range 4m km    MCR 359k km    Resolution 1
EM Sensor EM2-10 (1)     Sensitivity 10     Detect Sig Strength 1000:  25m km
Thermal Sensor TH2-10 (1)     Sensitivity 10     Detect Sig Strength 1000:  25m km
Geological Survey Sensors (2)   2 Survey Points Per Hour

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

So how garbage is it?
« Last Edit: September 30, 2020, 10:34:20 AM by Warer »
 
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Offline xenoscepter

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Re: Serbian Armed Deep Space Survey Vessel Infinite Skies-class (Start Tech)
« Reply #1 on: September 30, 2020, 10:44:09 AM »
 - It's not terrible at all, certainly not garbage. :D

 - A few critiques:

     1. Your Res 1 Active Sensor has a MCR of just 359km, which means your AMMs can only engage missiles of size 6 or less at that range. That would mean even up to size 24 missiles you're not
         getting the 4m km range advertised by it.

     2. Your AMMs have a roughly 1 in 10 chance to hit missiles that are as fast as them.

     3. You have no armor or shields, I would recommend adding some since your ship is armed with a (quite good actually) PD Suite.

     4. Your Beam Fire Control's Tracking Speed is lower than your turret's tracking speed so your turret can only track at 2,500 km/s. Consider upping the tracking speed of the Beam Fire Control.

     5. On the subject of Active Sensors and AMMs, I'd recommend reducing the range on your AMMs and adding speed and/or agility to up that hit chance. With Box Launchers, you only get 1
         shot.
 
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Offline Warer (OP)

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Re: Serbian Armed Deep Space Survey Vessel Infinite Skies-class (Start Tech)
« Reply #2 on: September 30, 2020, 10:59:55 AM »
- It's not terrible at all, certainly not garbage. :D

 - A few critiques:

     1. Your Res 1 Active Sensor has a MCR of just 359km, which means your AMMs can only engage missiles of size 6 or less at that range. That would mean even up to size 24 missiles you're not
         getting the 4m km range advertised by it.

     2. Your AMMs have a roughly 1 in 10 chance to hit missiles that are as fast as them.

     3. You have no armor or shields, I would recommend adding some since your ship is armed with a (quite good actually) PD Suite.

     4. Your Beam Fire Control's Tracking Speed is lower than your turret's tracking speed so your turret can only track at 2,500 km/s. Consider upping the tracking speed of the Beam Fire Control.

     5. On the subject of Active Sensors and AMMs, I'd recommend reducing the range on your AMMs and adding speed and/or agility to up that hit chance. With Box Launchers, you only get 1
         shot.
Thanks for the advice! The shipyards for these vessels are still building up so i can implement these changes.

As for the N1 rockets (i use rocket as a synonym for missile) while technically dual role they lean more towards boosting anti-ship firepower thus the range(that and fuel is already at .01) i don`t plan on using them in an AMM role unless strictly necessary.

As for armor and shields, i have a S10 shield coming in a year but the shipyards will complete their expansion in less than three months and speed is already so low i am wary of lowering it further i will add more armor i think to give it some staying power in a fight.

I will fix the BFC.
 

Offline Warer (OP)

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Re: Serbian Armed Deep Space Survey Vessel Infinite Skies-class (Start Tech)
« Reply #3 on: September 30, 2020, 11:06:08 AM »
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Beskonacna Nebesa class Deep Space Survey Ship      3,750 tons       78 Crew       447.3 BP       TCS 75    TH 50    EM 0
666 km/s      Armour 2-21       Shields 0-0       HTK 26      Sensors 10/10/0/2      DCR 1      PPV 13.6
Maint Life 5.67 Years     MSP 474    AFR 112%    IFR 1.6%    1YR 25    5YR 374    Max Repair 100 MSP
Magazine 24   
Kapitan vtorogo ranga    Control Rating 1   BRG   
Intended Deployment Time: 40 months    Morale Check Required   

Nuclear Thermal Engine  EP50.0 (1)    Power 50.0    Fuel Use 12.50%    Signature 50.0    Explosion 5%
Fuel Capacity 202,000 Litres    Range 77.5 billion km (1346 days at full power)

Sloboda Vojne Radnje Single Gauss Cannon R100-25.00 Turret (5x2)    Range 10,000km     TS: 4200 km/s     Power 0-0     RM 10,000 km    ROF 5       
Daleki Vid Ratne Optike Beam Fire Control R30-TS5000 (1)     Max Range: 30,000 km   TS: 5,000 km/s     67 33 0 0 0 0 0 0 0 0

SVR 2500kg Raketna Bacaka Kutija (24)     Missile Size: 1    Hangar Reload 50 minutes    MF Reload 8 hours
Missile Fire Control FC3-R1 (1)     Range 3.6m km    Resolution 1
2500kg Napadac 1 Odbrambena Raketa (27)    Speed: 4,800 km/s    End: 10.9m     Range: 3.2m km    WH: 1    Size: 1.00    TH: 16/9/4

Active Search Sensor AS3-R1 (1)     GPS 10     Range 4m km    MCR 359k km    Resolution 1
EM Sensor EM2-10 (1)     Sensitivity 10     Detect Sig Strength 1000:  25m km
Thermal Sensor TH2-10 (1)     Sensitivity 10     Detect Sig Strength 1000:  25m km
Geological Survey Sensors (2)   2 Survey Points Per Hour

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

And here is the redesign. Love how speed turned out.
« Last Edit: September 30, 2020, 11:07:59 AM by Warer »
 

Offline xenoscepter

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Re: Serbian Armed Deep Space Survey Vessel Infinite Skies-class (Start Tech)
« Reply #4 on: September 30, 2020, 12:25:08 PM »
 - If those missiles are for anti-ship they're lacking in punch, however with 27 of them they might be able to do some work against fighters and/or FACs. Not my favorite part of the ship to be sure. That said, the extra layer of armor helps IMMENSELY against return fire from Size 1 to Size 3 missiles, as a warhead of 4 is the minimum needed to punch through a hull that sports only a single layer of armor. With two layers of armor, a warhead of the same strength will open a hole, but it won't penetrate. Rather you would need a strength 9 warhead to punch through a two layer armor scheme.

 - Shock damage is still a factor, and doubly so for C#, but it's good to stop internal damage. Likewise 10cm Railguns, which are the most common ones seen mounted to fighters, and strength 2 Particle Beams, the most commonly used of the line, will not deal internal damage. They will open a hole in the hull, but in the case of that railgun, that's 0 points of internal damage taken versus 4 points. Since this is a survey ship, commerce raiders are the most likely foes you should be fending off, NPRs notwithstanding... a typical NPR will eat this ship for breakfast.

 - Of note, you have 3 missiles too many. :)
« Last Edit: September 30, 2020, 12:29:02 PM by xenoscepter »
 
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Offline Warer (OP)

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Re: Serbian Armed Deep Space Survey Vessel Infinite Skies-class (Start Tech)
« Reply #5 on: September 30, 2020, 12:53:34 PM »
- If those missiles are for anti-ship they're lacking in punch, however with 27 of them they might be able to do some work against fighters and/or FACs. Not my favorite part of the ship to be sure. That said, the extra layer of armor helps IMMENSELY against return fire from Size 1 to Size 3 missiles, as a warhead of 4 is the minimum needed to punch through a hull that sports only a single layer of armor. With two layers of armor, a warhead of the same strength will open a hole, but it won't penetrate. Rather you would need a strength 9 warhead to punch through a two layer armor scheme.

 - Shock damage is still a factor, and doubly so for C#, but it's good to stop internal damage. Likewise 10cm Railguns, which are the most common ones seen mounted to fighters, and strength 2 Particle Beams, the most commonly used of the line, will not deal internal damage. They will open a hole in the hull, but in the case of that railgun, that's 0 points of internal damage taken versus 4 points. Since this is a survey ship, commerce raiders are the most likely foes you should be fending off, NPRs notwithstanding... a typical NPR will eat this ship for breakfast.

 - Of note, you have 3 missiles too many. :)

Maybe a S1 shield generator once i get new engines or armor? As for the missiles i kinda like them because their bad, fits for a poorly thought out first gen weapons system. Also i forgot to change the ordnance loadout after the redesign.
 

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Re: Serbian Armed Deep Space Survey Vessel Infinite Skies-class (Start Tech)
« Reply #6 on: September 30, 2020, 01:43:29 PM »
 - S1 shields probably won't help much. Honestly, the extra layer of armor is more than enough for a survey ship.
 
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