Author Topic: Let's play on Youtube  (Read 22970 times)

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Offline Alfapiomega (OP)

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Re: Let's play on Youtube
« Reply #60 on: August 01, 2013, 02:01:14 AM »
A quick question from one of my players (that I can't answer and can't find on the wiki):

"Does size matter for Tugs? Like, tractor beam tugboat thingies? How does mass play in to that? Want to start designing some tugs to haul around terraformers and fuel harvesters, but don't want? to accidentally build something too small. =/"
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Offline 3_14159

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Re: Let's play on Youtube
« Reply #61 on: August 01, 2013, 02:25:52 AM »
Size doesn't, total engine power does.

For example, build a 10kton tug with two 2500t engines, and it will pull the terraformer/whatever as fast as a 20kton tug with two 2500t engines (actually a bit faster, because it's 10kton less total weight).

Basically, a tug tugging another ship moves at the same speed a ship with the combined tonnage and the same engine power would. Taking a 10kton tug to tug a 90kton tuggee would mean 1/10th of the speed.

At least, that's how I remember it.
 

Offline Alfapiomega (OP)

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Re: Let's play on Youtube
« Reply #62 on: August 01, 2013, 02:30:56 AM »
Size doesn't, total engine power does.

For example, build a 10kton tug with two 2500t engines, and it will pull the terraformer/whatever as fast as a 20kton tug with two 2500t engines (actually a bit faster, because it's 10kton less total weight).

Basically, a tug tugging another ship moves at the same speed a ship with the combined tonnage and the same engine power would. Taking a 10kton tug to tug a 90kton tuggee would mean 1/10th of the speed.

At least, that's how I remember it.

Thank you! :)
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Offline Alfapiomega (OP)

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Re: Let's play on Youtube
« Reply #63 on: August 01, 2013, 04:59:05 AM »
Here are three more parts I recorded yesterday early morning before I went to work.

Video 5 (First look on the ship design screen):

http://www.youtube.com/watch?v=0NeD4dks4Hg

Video 6 (Designing our engines):

http://www.youtube.com/watch?v=-Y7OSYKyUdI

Video 7 (GE Lilian class):

http://www.youtube.com/watch?v=MOv-ITh7QwA

I added as much extra help in the notes as is humanly possible and I am glad that the game can start to progress. With all this explained it will now be much faster and easier to explain other things.
As before please give feedback if you can and feel free to lay some more information here that should be mentioned in the next videos :)
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Offline GreatTuna

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Re: Let's play on Youtube
« Reply #64 on: August 01, 2013, 06:05:23 AM »
In video 6 you said the following (0:30-0:35): "the rating is the size of the respective part".
But the rating is not the size, the size is size (and it's measured in HS, 50 ton each)! The rating is how much of the "rating type" the module has (e. g. fuel storage has 50000 (rating) units of fuel (rating type)).

Also, commercial ships still have MSP, they just don't need to use them (most of the time).
« Last Edit: August 01, 2013, 06:23:27 AM by GreatTuna »
 

Offline Alfapiomega (OP)

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Re: Let's play on Youtube
« Reply #65 on: August 02, 2013, 03:45:58 AM »
In video 6 you said the following (0:30-0:35): "the rating is the size of the respective part".
But the rating is not the size, the size is size (and it's measured in HS, 50 ton each)! The rating is how much of the "rating type" the module has (e. g. fuel storage has 50000 (rating) units of fuel (rating type)).

Also, commercial ships still have MSP, they just don't need to use them (most of the time).

Ah, thank you! :) I didn't notice that. I tried to hold too many things in my head at once and this is what comes out of it :D
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Offline Jorgen_CAB

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Re: Let's play on Youtube
« Reply #66 on: August 04, 2013, 02:51:36 PM »
Watched your latest episodes and some answers to some of your questions and a tip.

You didn't need to delete that design you created as a refit for the Lillian class. You just missed a button called "New Armour" at the middle bottom of the screen. This put the newest form of armour you have to the design.

The reason you could not build the new Lillian ship in the same yard was because the ship had a smaller mass. I don't know the exact formula but it is 20% of the build cost but that is ONLY if the ship has an equal mass. The more the mass deviates the less likely it is that two ships can be built in the same shipyard. In your case the new Lillian class was about 10% smaller so that is probably too much difference in size (and cost). If you changed the armour but added some armour rows you could probably have built it in the same yard, but that would then be a little pointless to make the new class I presume. ;)

Another tip is to add some navy personnel to your Fleet Headquarter HQ (TF). They will have a survey specialist and will make surveys in Sol system be done faster.

As far as I know the numbers in the system view for surveing are SP (Survey points). Each Geosensor on the ship give you one point per hour modified with the survey trait of the ship commander and then further by the TF cabinet personnel.

Keep up the good work with your let's play, it's fun to watch...  :)
 

Offline Jorgen_CAB

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Re: Let's play on Youtube
« Reply #67 on: August 04, 2013, 05:45:44 PM »
One more thing... don't forget to create a few geosurvey teams and go search those planets. Start with the ones that you found ore on and then go and do a survey on Luna too, you can still find something on there with some luck.
 

Offline Alfapiomega (OP)

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Re: Let's play on Youtube
« Reply #68 on: August 05, 2013, 02:43:23 AM »
Watched your latest episodes and some answers to some of your questions and a tip.

You didn't need to delete that design you created as a refit for the Lillian class. You just missed a button called "New Armour" at the middle bottom of the screen. This put the newest form of armour you have to the design.

The reason you could not build the new Lillian ship in the same yard was because the ship had a smaller mass. I don't know the exact formula but it is 20% of the build cost but that is ONLY if the ship has an equal mass. The more the mass deviates the less likely it is that two ships can be built in the same shipyard. In your case the new Lillian class was about 10% smaller so that is probably too much difference in size (and cost). If you changed the armour but added some armour rows you could probably have built it in the same yard, but that would then be a little pointless to make the new class I presume. ;)

Another tip is to add some navy personnel to your Fleet Headquarter HQ (TF). They will have a survey specialist and will make surveys in Sol system be done faster.

As far as I know the numbers in the system view for surveing are SP (Survey points). Each Geosensor on the ship give you one point per hour modified with the survey trait of the ship commander and then further by the TF cabinet personnel.

Keep up the good work with your let's play, it's fun to watch...  :)

Thanks man, that is really helpful. I will be sure to note that in the video once I can :)

The new armor button was btw already mentioned by one of my subs. I had no idea it existed :D And I knew about the SP needed but as I had one geosurvey sensor I talked about 1 hour :) But it is worth mentioning in the next video! :)

What do you mean about the HQ TF? Not sure what that is (probably a feature I have not seen yet).
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Offline Alfapiomega (OP)

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Re: Let's play on Youtube
« Reply #69 on: August 05, 2013, 02:45:32 AM »
One more thing... don't forget to create a few geosurvey teams and go search those planets. Start with the ones that you found ore on and then go and do a survey on Luna too, you can still find something on there with some luck.

Oh and yes, I thought about that. I am thinking of doing a dedicated (small) craft for these flights as I might do more of them. Does it need anything specific for the job? I think it doesn't, correct? I did form the survey team in my last game but it never left Earth.
So is the way it goes: create survey team, put a ship on orbit, move to a different orbit, move the team down, let them survey, move the team up... and so on? Or is there more to it?
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Offline Erik L

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Re: Let's play on Youtube
« Reply #70 on: August 05, 2013, 03:39:29 AM »
Oh and yes, I thought about that. I am thinking of doing a dedicated (small) craft for these flights as I might do more of them. Does it need anything specific for the job? I think it doesn't, correct? I did form the survey team in my last game but it never left Earth.
So is the way it goes: create survey team, put a ship on orbit, move to a different orbit, move the team down, let them survey, move the team up... and so on? Or is there more to it?

You need to move the team to and from the ship too.

Offline Alfapiomega (OP)

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Re: Let's play on Youtube
« Reply #71 on: August 05, 2013, 04:07:49 AM »
You need to move the team to and from the ship too.

Ok, I noted that in my post (move the team down/onto the ship). Do I need some special equipment or can any ship do that through the team screen? :)
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Offline Erik L

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Re: Let's play on Youtube
« Reply #72 on: August 05, 2013, 05:12:38 AM »
Ok, I noted that in my post (move the team down/onto the ship). Do I need some special equipment or can any ship do that through the team screen? :)

Any ship will work. And no specialized design is needed.

Offline Alfapiomega (OP)

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Re: Let's play on Youtube
« Reply #73 on: August 05, 2013, 05:31:19 AM »
Any ship will work. And no specialized design is needed.

Thank you. That is what I thought :)
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Offline Jorgen_CAB

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Re: Let's play on Youtube
« Reply #74 on: August 05, 2013, 06:49:28 AM »
TF is "task force"

You fill in the TF in the commanders interface with all other leaders. You assign naval commanders to your TF and bonuses apply to ships in the same solar system as where the TF is located. You can have them on planets or ships with a flag bridge.