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Posted by: praguepride
« on: April 20, 2010, 04:20:48 PM »

Perfect cloaking device? No problem, just call your resident wizard.

He casts a spell and your perfectly cloaked :D

It's the answer to all of the sci-fi mysteries: A wizard did it!
Posted by: Decimator
« on: April 09, 2010, 12:13:43 PM »

Quote from: "UnLimiTeD"
Well, despite the engine type names, Aurora Engines seem to be more of a Warp field.

Well yes, in a game all bets are off, since real life is only as relevant as you want it to be.
Posted by: UnLimiTeD
« on: April 09, 2010, 11:58:16 AM »

Well, despite the engine type names, Aurora Engines seem to be more of a Warp field.
Posted by: Decimator
« on: April 09, 2010, 09:26:58 AM »

If you're using anything for propulsion that uses propellant(pretty much everything but pure photonic drives), then you're leaving a trail of brightly glowing gas, radiating infrared or higher in all directions, which is pointing straight at your ship.
Posted by: sloanjh
« on: April 07, 2010, 12:20:34 PM »

Quote from: "The Shadow"
Andrew:  Thermodynamics says that any attempt at "directed heat discharge" is going to produce more (undirected) waste heat.  The second law can get really annoying at times. :)

Holding shrouds in place faces the problem that the shrouds themselves will heat up and produce a thermal signature - though, true, perhaps a more diffuse one if they're really big.  (More diffuse, but then also larger in area - somewhat of a wash.)

Not quite.  The second law is a global statement: the entropy of the universe is monotonically increasing.  You can cheat locally by consuming "free energy" (which is a technical term in thermodynamics - it basically means "energy which is available to do work without violating the 2nd law").  This is what an air conditioner does - it makes the coolant colder and the radiator fins warmer at the cost of burning fuel/consuming electricity which results in the warm radiator fins needing to also absorb the waste heat from the burning/consuming and therefor becoming even warmer.

The way this applies to a "directed heat discharge" is to imagine having a spaceship with a really good refrigerator, a really good battery to run it, and a refrigerated spherical shell with a hole punched in it (to radiate the heat).  You probably also want the interior of the shell to have a high reflectance/low absorbance so that not much interior heat leaks into it (you could also insulate it really really well) which cuts down on the work the refrigerator has to do.  You use the refrigerator to keep the shell cooled to 3 degrees kelvin (background temp).  This makes the ship (inside the shell) heat up more and more - as it heats up, it glows and will radiate thermal energy.  Most of this energy will be reflected by the walls of the shell, except where you've punched the hole in it, where it escapes to space.  The problem with this technique is that you lose radiation efficiency as you make the hole smaller/more directed.  One way to to get around this would be to stick a (refrigerated) parabolic "mirror" outside the shell, with a radiator at the focal point of the mirror, and with the mirror having high reflectivity in the vicinity of the peak of the black body spectrum for the radiators operating temperature.  This would allow you to get (almost) 4pi solid angle of radiation from your radiator, while directing the radiation into a "beam" that the bad guys would need to be lucky to intercept.

The upshot of this is that, as long as you have a free energy source (i.e. fuel) you can selectively refrigerate parts of your ship so that they don't show up like a spotlight on the bad guys' thermal sensors, unless the bad guys happen to be looking "up your kilt".  This does not violate the 2nd law in the same way that the refrigerator in your kitchen doesn't.

John
Posted by: mavikfelna
« on: April 07, 2010, 11:57:22 AM »

Quote
You're not going to find the loophole these guys missed.
*Whis simply says: There is no stealth in space!

Except we're not dealing with the Newtonian physics they were. The TN drives are some sort of dimensional shunt producing a field effect that encloses the ship and allows it to move through Newtonian space without quite fully interacting with it.

For some reason, with the current model, this field boundary radiates more heat than EM/Gravitic energy by a large margin. So it make sense that the thermal reduction tech is finding some way to drain this heat into the alternate dimension from which it's pulling it's motive effect.

Since the model is non-Newtonian I personally have no problem with that. And I think cloaking is just an extension of the thermal reduction tech.

--Mav
Posted by: Hawkeye
« on: April 07, 2010, 11:27:53 AM »

Quote from: "praguepride"
I think there could be several ways to block thermal scans.

1) Umbrella effect: if you have a wall of perfect coolness in front of you and all the heat behind, then the thermal dectors would just hit your "invisible wall" and not be able to detect the heat behind you. Obviously something would need to be done about heat trails etc. but assuming the enemy thermal scanners aren't omnipotent, any kind of electronic subterfuge could be used. Look at stealth bombers vs. thermal scanners.

2) Super-coolant: true the heat has to go somewhere, but what if it is contained within the ship itself? the exteriors would need to be super-cooled but anything inside could be hot as hell as long as the exterior is the same temp as surrounding space and doesn't permit the thermal scnaners from penetrating

3) Space can't always be a consistent temperature, can it? With stars and planets, and comets, and ships, there have to be residual heat signatures everywhere, right? Masking teh ship as "background thermal energy" works, right? Isn't that how cloaking works right now, by significantly reducing the signature of the ship?

Isn't that how "stealth" planes work now? By being built to reduce their image on radar/sonar etc. so they're indistinguishable from background noise?

I´d like to quote the Atomic Rocket site for re. this discussion


Code: [Select]
So you know, university Physics* is essentially three years of this discussion among like-minded enthusiasts.

Done with supercomputers, access to the textbook collections of five continents and thirty languages.

On four hours sleep a night.

With no sex.

You're not going to find the loophole these guys missed.
*Whis simply says: There is no stealth in space!
Posted by: The Shadow
« on: April 07, 2010, 10:33:59 AM »

Quote from: "Andrew"
It has been a long time since I studied thermodynamics , but by careful design of your material structure I am certain you can greatly increase thermal radiation from part of an object without having to expend any energy which would leaf to more waste heat.

To an extent, yes.  The ideal radiator would be a fractal surface with very high surface area, extending well out from the ship.  ie, really easy to shoot off. :)  And like you say, they are way too maneuverable.  (Not to mention that they are "trans-Newtonian".)

They presumably still have to produce lots of heat, though - the changes in kinetic energy have to powered somehow.

I suppose a TN drive might work by an Alcubierre warp-drive model (with superluminal travel precluded due to blueshift problems.)  Basically, your "engines" would produce a warp field around your ship, and the whole space-time bubble moves.  (The ship itself is stationary with respect to local space.)  The energies involved would be... immense, but I guess that's why you need sorium fuel. :)

I think I like this model - it explains the reactionless travel, and it explains why higher tech levels let you move faster and more efficiently.  On the other hand, while it might make thermal cloaking easier, ordinary ship movement would show up like a beacon on gravitic (ie, "EM") sensors.

You can maybe explain a cloak by nipping off your spacetime bubble a bit from local space - but that would also limit your ability to see the outside world.  And it might also run into some blueshift problems, I'm not sure.
Posted by: Andrew
« on: April 07, 2010, 10:03:52 AM »

Quote from: "Shadow"
"The Andrew:  Thermodynamics says that any attempt at "directed heat discharge" is going to produce more (undirected) waste heat.  The second law can get really annoying at times. :)

Holding shrouds in place faces the problem that the shrouds themselves will heat up and produce a thermal signature - though, true, perhaps a more diffuse one if they're really big.  (More diffuse, but then also larger in area - somewhat of a wash.)
.

It has been a long time since I studied thermodynamics , but by careful design of your material structure I am certain you can greatly increase thermal radiation from part of an object without having to expend any energy which would leaf to more waste heat.  
A good start to a system would be to have high efficieny radiators on the various surfaces of the ship , linked to a central heat sink via thermal superconducting links(I beleive you can manage thermal supeconductors with some variations of industrial diamond ). You then selectively select which radiators are active as you need to hide you emissions from some aspect of your vessel. Obviously there is going to be a limit to how much you can radiate from each aspect and it likely that you are only going to delay having to dump heat from all aspects.
The Drive shrouds are I agree also less than perfect you can pick a fairly thermally reflective material but you are still going to get warming OTH I don't actually consider that given the mechanics Aurore ships can actually be using reaction drives so you may not have a drive plume to worry about(the names suggest they do but the behaviour of ships movement proves they are not reaction drives) given that the heat signature from drives probably reflects more the heat generated by the power reactors of the drive (probably means the extra powerplants for beam weapons should increase a ships thermal sig, but as that would only be while firing weapons it is probably more trouble than its worth)

Quote from: "Shadow"
"We don't even have weaponized versions of tractor and repulsor beams, for that matter, though perhaps we should.  Shlock Mercenary style "gravy guns" would make an interesting addition to the beam weapon stockpile.
No problem with that would actually be similar to the Starfire Force beams or imploder lances from the vorkosigan books
Posted by: The Shadow
« on: April 07, 2010, 09:41:34 AM »

Andrew:  Thermodynamics says that any attempt at "directed heat discharge" is going to produce more (undirected) waste heat.  The second law can get really annoying at times. :)  Eventually it warms up, and then you're back where you started.

The problem with masking a ship as "background energy" is ship drives produce a LOT of energy.  For all practical purposes they're very hot point sources - basically small stars.  They're hard to miss.  Sure, an asteroid warmed by the sun has a thermal signature - but a very, very different one than something that can turn on a dime at 6000 km/s (or whatever).

OK, now for an actual suggestion. :)  (If you can make your ship smaller, you can probably also build a warp drive.  Jump points?  Who needs 'em?)

We don't even have weaponized versions of tractor and repulsor beams, for that matter, though perhaps we should.  Shlock Mercenary style "gravy guns" would make an interesting addition to the beam weapon stockpile.
Posted by: praguepride
« on: April 07, 2010, 09:14:03 AM »

I think there could be several ways to block thermal scans.

1) Umbrella effect: if you have a wall of perfect coolness in front of you and all the heat behind, then the thermal dectors would just hit your "invisible wall" and not be able to detect the heat behind you. Obviously something would need to be done about heat trails etc. but assuming the enemy thermal scanners aren't omnipotent, any kind of electronic subterfuge could be used. Look at stealth bombers vs. thermal scanners.

2) Super-coolant: true the heat has to go somewhere, but what if it is contained within the ship itself? the exteriors would need to be super-cooled but anything inside could be hot as hell as long as the exterior is the same temp as surrounding space and doesn't permit the thermal scnaners from penetrating

3) Space can't always be a consistent temperature, can it? With stars and planets, and comets, and ships, there have to be residual heat signatures everywhere, right? Masking teh ship as "background thermal energy" works, right? Isn't that how cloaking works right now, by significantly reducing the signature of the ship?

Isn't that how "stealth" planes work now? By being built to reduce their image on radar/sonar etc. so they're indistinguishable from background noise?
Posted by: Andrew
« on: April 07, 2010, 04:59:12 AM »

Quote from: "The Shadow"
Quote from: "Andrew"
Cloaking devices
http://en.wikipedia.org/wiki/Cloaking_device

OK, granted that further progress with metamaterials could make a ship invisible to radar and maybe even visible light.

But you're not going to be able to mask a ship's thermal emissions forever;  the heat has to go *somewhere*.  A heat sink will work for a while, but then it's done.

And given that "EM" sensors are really gravitic... good luck imagining a metamaterial which could shield against *that*.

I do agree with you, as I said above, that there's no reason to think neutrinos would work in the way described.
The heat issue is a big one and there is a distinct possibility that there will be no practical stealth in space as ships are too hot to hide against the background. The most likely way of doing aomething about this is directed heat discharge , so you can radiate the heat away from the people looking for you, the stealth materials above may be good for that , or you may be able to manage something with thermal superconductors.  In game the heat pretty much comes from the engines so you maybe able to do something with gravitic fields holding shrouds in place to block visibility of the heat from the directions you do not want to be seen.
Gravitic emissions are easy to deal with as they are created by modulated TN Fields I can intefere with and block them with modulated TN Fields which channel the deflected TN energy away from the detector. (I am allowing TN Fields as the magic tech of the background so I can use magic TN countermeasures to deal with magic TN Sensors)
Posted by: The Shadow
« on: April 06, 2010, 11:28:01 PM »

Quote from: "Andrew"
Cloaking devices
http://en.wikipedia.org/wiki/Cloaking_device

OK, granted that further progress with metamaterials could make a ship invisible to radar and maybe even visible light.

But you're not going to be able to mask a ship's thermal emissions forever;  the heat has to go *somewhere*.  A heat sink will work for a while, but then it's done.

And given that "EM" sensors are really gravitic... good luck imagining a metamaterial which could shield against *that*.

I do agree with you, as I said above, that there's no reason to think neutrinos would work in the way described.
Posted by: Andrew
« on: April 06, 2010, 07:14:50 PM »

Cloaking devices
http://en.wikipedia.org/wiki/Cloaking_device

Tractor beams are no problem if you have gravity manipulation technology which seems to be a given for the background , this only requires 2 magic technologies for the game Transnewtonian fields(gravitics) and Jump Drive ,, although that may only be one.
Neutrino's on the other hand are a known piece of science and do not do what the OP wanted, and the book is the only militristic science fiction I have dumped on a charity shop before finishing so anythingit things is a good idea is clearly really bad.
Posted by: The Shadow
« on: April 06, 2010, 09:24:18 AM »

Quote from: "Andrew"
Pseudo science rubbish, similar to the book

You mean like tractor beams and cloaking devices? :)

That said, I can't think of any reason why a stream of neutrinos would particularly affect organics.