2 Carriers 2 Cruisers 6 Destroyers 9 Frigates 8 Corvettes 16 Missile Boats 6 Patrol Cutters 4 Fleet Support Vessels 12 Stealth Exploration Ships 16 Auxiliaries, various types 80 starfighters, various marks 63 shuttles and other small support craft |
2 Mobile Infantry Divisions 2 mixed Heavy/Assault Divisions 1 Marine Regiment 50 Garrison Battalions (mostly scattered throughout the Republic as regimental-sized Planetary Defense units) 5 Construction Regiments |
Earth: 959 million. The capital world, center of government, and ancient home of humanity. Also the Republic's primary center of research, finance, industry, and starship construction. The major academies of the Republic hold their main offices here, but campuses can also be found on Mars, Horizon, and Outback. Despite a near-total environmental collapse at the end of the Last War, good stewardship has resulted in a heartening rebound of the ecosphere's health. Earth's remaining human population now reside mainly in carefully-planned vertical cities, leaving most of the rest of the planet to nature. Mars: 117 million. Mars is a growing powerhouse that has emerged as the primary center of ordnance production in the Republic. Its industrial and financial strengths are second only to Earth, and it also possesses a few minor shipyards specializing in smaller craft. The billion-years-old red deserts are slowly being reclaimed by agriculture and greenification projects. Jupiter/Callisto: The Jupiter system is the most important site of Sorium refining in the Republic. 27 Sorium harvesters are currently engaged. Venus, Hyperion, Titania, others: the Sol system is home to 13 major civilian and auto-mining operations. At present, these facilities are not quite keeping up with Earth's ravenous demand for raw materials. |
Horizon: 69 million. The first extra-solar colony and only one jump from Sol, Horizon is a mild and pleasant water-world dotted with a few small island chains. The planet now boasts a diverse range of production capability, and is also home to the shipyards for the Mellor-class cutters and Kepler-class exploration ships. The shipyards for the Mars-class cruisers were also recently moved here due to a worker shortage on Earth. Horizon's own resources are sparse, but two remote mining sites elsewhere in the system do much to address this shortage. In recent years the economy of Horizon has boomed as it has become the de facto gateway for interstellar trade with the Union of Ra. |
Outback: 63 million. Located in a cul-de-sac at the end of the Barren Stars, Outback is a cold, barren moon that has remained dry and somewhat inhospitable even after decades of atmospheric terraforming. Outback possesses modest resources, which is why it was settled in the first place, and it is further supplemented by a medium-sized mining operation in the outer system. Thus, some manufacturing does occur here. However the harsh environment has done much to stunt the world's growth, and its unappealing location means that traders rarely come here. As a consequence, Outback has struggled to find an identity amongst its more prosperous sister colonies. The world's most important employer remains its 25 terraforming installations. Although breathable, the atmosphere is intensely cold and will likely remain so for many years. |
Corronis: 61 million. First surveyed in 2050, Corronis was the site of the largest and most intact alien city-ruin yet discovered by mankind. These ruins were completely excavated only a few years ago, and much of that infrastructure was still in sufficient condition to be integrated into the new colony. Corronis itself is a very resource-poor world, possessing only low-accessibility Duranium that is supplemented by a pair of remote mining outposts in the distant inner system. As such, the planet cannot support a significant amount of industry. However, it does support 11 Research Labs, some of them original Corronian facilities, as well as an ancient Logistics/Ground Combat (100%) research hub. For these reasons Corronis is one of the most important sites of research outside of the Sol system. Much like Outback, Corronis is cold, dry, and utterly deprived of natural water resources. Although the atmosphere is now breathable, those caught outside without cold-weather survival gear put their lives at risk. Conversely, the cold temperatures and utter lack of humidity greatly enhance the efficiency of the world's research facilities. Other than research, the world's most important exports are salts mined from the world's long-extinct seabeds and marketed under gourmet brands. |
Darwin: 59 million. For years Darwin was promised to become a warm-water ocean paradise, and those promises have finally borne fruit. Due to gentle weather patterns brought about by its extremely close proximity to the system's weak but highly placid third star, daytime temperatures anywhere on the planet rarely drop below 26C or above 30C. Darwin possesses a new shipyard that is currently being expanded, and it also boasts some surface industry. However, aside from its natural beauty the world is mainly known for being the most important mining center in the Republic. Darwin boasts massive quantities of every known Trans-Newtonian mineral, and those deposits with low accessibility are easily offset by no less than four in-system mining outposts. In fact, Darwin's mineral output almost singlehandedly relieved the Duranium crunch of 2057. So far the planet's leadership have managed to balance environmental protections with their production obligations to the rest of the Republic. There are additional terraforming candidate worlds orbiting the primary and secondary stars, but they have yet to be settled. |
Fresnillo: 53 million. In 2059 Hussey 644 was the site of the largest campaign yet conducted against the Ancient Guardians. A 12-strong battlegroup of drone warships defended the system, and when they were finally put down after an extended missile duel, it quickly became clear what they had been defending with such ferocity. The second planet of the second star, a world now known as Fresnillo, was the site of an incredibly advanced Power/Propulsion (100%) research hub. The technological gains obtained from the large number of wrecks as well as the research site itself simply cannot be overstated; the Republic was able to introduce Magnetic Confinement Fusion Drive technology (T6) in a matter of years rather than decades. Like Corronis, Fresnillo is first and foremost a tech-world. Its 14 research lab complexes represent the largest chunk of scientific talent outside of the Sol system. However, Fresnillo is unique in that it also has enough mineral resources to support a significant amount of mining and industry. Although the planet has grown extraordinarily fast, it was first settled only a few years ago; therefore the excavations of the planet's Ancient Guardian ruins are currently still ongoing. Fresnillo is a landlocked planet with a few small saltwater seas. After terraforming the planet remained arid and cool, but not unpleasantly so. |
Cerberus: 44 million. In 2038, GJ 1207 was one of the first extrasolar systems visited by the young Republic. It was also, unfortunately, the site of first contact with the Ancient Guardians, and the system's potential was locked away for many years due to the presence there of a small drone-squadron. It was not until 2053 that the Fleet was finally dispatched to deal with this problem; as such, Cerberus was only settled relatively recently. Of all the worlds the Republic has encountered so far Cerberus is perhaps the most Earthlike in environment and composition, for it needed only a gentle touch of terraforming to make it ideal for habitation. Indeed, in many ways Cerberus represents the Republic's template for a perfect colony: a mild environment, plentiful water resources, strong local industry, and abundance of every known T-N element means that even if it was completely cut off from Earth tomorrow, Cerberus would be able to survive. As the colony grows it is expected that its mineral exports will become even more valuable to its sister worlds. Already, Cerberus is the most important location for Sorium mining and refining outside Sol. |
Mordia: 38 million. Mordia is tidally locked in close proximity to its parent star. Most of the population therefore resides in enclosed domes on the permanent nightside of the planet. The atmosphere is breathable but even on Nightside the temperature consistently reaches a punishing 59-60C, made even worse by constant high humidity from Mordia's agitated, over-warmed oceans. Because it has limited mineral resources and because additional terraforming will result in minimal returns at best, Mordia's future prospects as a colony are limited. For now it serves mainly as a watchpost over the Coreward Frontier. For that reason there is some hope among the local government that the Navy will build a forward base there. |
Kar Komak: 32 million. Kar Komak is another former Ancient Guardian tech-world. Like Fresnillo it hosts a Power/Propulsion (70%) research hub, but one of a smaller, less advanced design. Approximately 53% of the planet is covered by oceans, so while the world is cool it can support a fully functioning Earthlike ecosphere. Kar Komak is still developing and the planetary xeno-ruins have yet to be fully excavated, so the colony has yet to adopt a specialization. However, some notable scientific research is already occurring there. |
Tars Tarkas: 1.78 million. Tars Tarkas was settled to take advantage of the Ancient Guardian Biology/Genetics (60%) research hub located there. In time the Republic hopes to use this facility to explore the possibilities of humane and beneficial genetic modification. For now it is the Republic's newest colony, a rough, fiercely independent, and slightly lawless desert frontier world at the distant edge of Earth's authority. The planet's abundance of natural resources hold great promise for future development, assuming that the population continues to accept Republic rule. |
Ancient Guardians: Drone cyber-ships that appear to be the last functioning element of a long-dead multi-species civilization. They attack until they or their targets are destroyed. Stalkers: Living bio-ships that utilize an unknown form of energy. It is theorized that they swarm from system to system searching for resources, and that their higher bio-forms may possess some level of intelligence. However, they do not communicate. The Union of Ra: A humanoid race. The unexpected arrival of a Terran Republic "guardian-sweeper" battlegroup in their home system in 2064 initially caused the Ra great alarm. Fortunately, quick diplomacy by Admiral Conway allowed the Ra to realize that the Republic was friendly and curious, even genuinely relieved to meet another starfaring civilization. Although the Union and the Republic are not allies they are certainly on polite and cautious good terms with each other. While the Ra have revealed little about themselves or their culture, interstellar trade between the two nations is growing at a significant rate. The Ra possess a small warfleet but their ships appear to be at least a generation less advanced than those of the Republic. Kaaxin Imperium: Arachnid techno-warriors. Tau Ceti star system interdicted by order of Central Command. [FURTHER INFORMATION RESTRICTED, UPSILON-LEVEL ACCESS ONLY] |