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Posted by: Steve Walmsley
« on: September 02, 2010, 06:24:41 PM »

Quote from: "Chairman"
Steve, will we see a part 7?
Yes, there is a part 7. I just haven't had time to upload it yet.

Steve
Posted by: Steve Walmsley
« on: September 02, 2010, 06:24:12 PM »

Quote from: "martinuzz"
Having read the TN campaign, and this campaign up to part 6, I have really enjoyed the stories, and also learned a lot about the game mechanics / tactics.
I hope to see more of it!
Steve, you're still alive, right? I'm a bit worried, cause I hear playing poker can get you killed in nasty ways, depending on your opponents.
Yes, I am alive :)

Although some of the people I play with might be described as colourful, the worst that usually happens is a heated argument.

Steve
Posted by: Caplin
« on: September 02, 2010, 12:41:54 PM »

Hi,
Let me just add my desire for a Part 7 to that of others here and my hopes that things are treating you well.
All the best,
Zack.
Posted by: martinuzz
« on: September 02, 2010, 05:33:22 AM »

Having read the TN campaign, and this campaign up to part 6, I have really enjoyed the stories, and also learned a lot about the game mechanics / tactics.
I hope to see more of it!
Steve, you're still alive, right? I'm a bit worried, cause I hear playing poker can get you killed in nasty ways, depending on your opponents.
Posted by: Chairman
« on: August 29, 2010, 01:53:40 PM »

Steve, will we see a part 7?
Posted by: Shinanygnz
« on: August 20, 2010, 02:06:03 AM »

Quote from: "UnLimiTeD"
I wonder why no side has ICBMs?
I think that would have been a nice option for both factions.
Especially for the chinese.

Conventional ICBM warheads hang around in orbit for some time (30 mins IIRC), which means any beam armed escort can shoot down hordes of them, making them essentially useless.  You'd have to upgrade to TN tech.  There's a post about it somewhere (have a search) and I think it came up in the fiction of one of Steve's earlier campaigns too.
The only useful thing I've found for ICBM bases so far is that the population loves them for planetary protection value.

Stephen
Posted by: UnLimiTeD
« on: August 19, 2010, 04:56:17 PM »

I wonder why no side has ICBMs?
I think that would have been a nice option for both factions.
Especially for the chinese.
Posted by: Brian Neumann
« on: August 17, 2010, 06:08:48 AM »

Quote from: "Steve Walmsley"
Quote from: "Yonder"
Hmm, the active missile radar being detected was an interesting development, and one that I can see coming up in the future.

Maybe missiles shouldn't turn on their active radar until they are on close approach to their target, or they lose contact with their fire control?
Yes, I have been thinking the latter should be the case as well

Steve
How about a box on the missile design screen where you set the time remaining to target to turn on the active sensors.  Combine this with if they lose the target then they automatically turn their sensors on should cover most instances.

Brian
Posted by: Vanigo
« on: August 16, 2010, 09:35:14 AM »

Quote from: "Steve Walmsley"
Quote from: "Vanigo"
Oh, and did you change the resolution on people's sensors when you changed the range formula? Doesn't seem like NATO's sensors should have picked up the fighters that far out.
Although I didn't change the resolution of the sensors, lower resolution sensors now have greater range.

Steve
Thought I accounted for that. Must have screwed up the numbers somewhere.
Posted by: Steve Walmsley
« on: August 16, 2010, 08:41:10 AM »

Quote from: "Vanigo"
Oh, and did you change the resolution on people's sensors when you changed the range formula? Doesn't seem like NATO's sensors should have picked up the fighters that far out.
Although I didn't change the resolution of the sensors, lower resolution sensors now have greater range.

Steve
Posted by: Steve Walmsley
« on: August 16, 2010, 08:39:54 AM »

Quote from: "Yonder"
Hmm, the active missile radar being detected was an interesting development, and one that I can see coming up in the future.

Maybe missiles shouldn't turn on their active radar until they are on close approach to their target, or they lose contact with their fire control?
Yes, I have been thinking the latter should be the case as well

Steve
Posted by: Steve Walmsley
« on: August 16, 2010, 08:39:05 AM »

Quote from: "MWadwell"
Quote from: "Steve Walmsley"
27th June 2031
(SNIP)
The only NATO forces in Earth orbit are the two Hercules class tugs. Both ships are ordered to tractor one of the remaining shipyards and leave orbit immediately. On Earth's surface is the unarmed Cheyenne class planetary defence centre which detected the Soviet bombers. Although it does have a hangar bay that can hold a dozen F-24A Cobras, none have been assigned.
(End SNIP)

G'Day Steve,

A couple of ideas:
1) Move a couple of missile defense cruisers into Earth orbit (in case either the Chinese/Russian's decides to take NATO down a peg or two to their level);
2) Build some missile defense PDC's (same reason as 1);
3) Move some Cobra's into the hangar of the Cheyenne PDC (so NATO has at least a little power projection capability.
4) Build some more ground troops - just in case the winner of the Chinese/Russian war decides to keep the steamroller going (or to take NATO down a peg or two to their level).

What do you think?
The Independence group is temporarily in Earth orbit at the moment. 3) and 4) are already underway. 2) is harder because missiles launched from Earth orbit or elsewhere on Earth are going to hit their targets before they can be intercepted by AMMs. Point blank defence beam weapons will work OK though.

Steve
Posted by: UnLimiTeD
« on: August 13, 2010, 04:50:35 AM »

Anti-Missiles only work if the enemy missiles are in flight for one tick, if they hit the instant they are fired, they can't be countered with missiles.
However, Point Blank Fire works with beam weapons as far as I know.
Posted by: Vanigo
« on: August 12, 2010, 08:52:42 PM »

Quote from: "MWadwell"
1) Move a couple of missile defense cruisers into Earth orbit (in case either the Chinese/Russian's decides to take NATO down a peg or two to their level);
2) Build some missile defense PDC's (same reason as 1);
Do countermissiles work when the launching ship is right on top of the target? Only way I can think of that they would is if there's an artificial delay when a missile hits a planet; otherwise they'd launch in the same tick the attacking missile strikes. Seems like there should be something to let planetary countermissiles work against point-blank bombardments, though...

Oh, and did you change the resolution on people's sensors when you changed the range formula? Doesn't seem like NATO's sensors should have picked up the fighters that far out.
Posted by: UnLimiTeD
« on: August 12, 2010, 06:26:12 PM »

Sigh.
Yesterday I thought about the whole Campaign, and I discovered some sort of logic hole in either the plot or the actions one of the factions took, but now that I actually wanted to ask, I'm totally puzzled as to what the hell that could have been.
Derp.
Guess I can just keep enjoying it then.