Author Topic: Area Defence question  (Read 2517 times)

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Offline Grigio87 (OP)

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Area Defence question
« on: August 31, 2012, 07:27:34 AM »
Situation:

- Salvo of 8 missiles approaching ship:

- Equipment A: 1 Fire Control - 1 Tower Quad ---> 4 shots on a single missile (or 1 shot for the first 4 missiles?)
- Equipment B: 1 Fire Control - 4 Single Turret ---> 4 shots on a single missile (or 1 shot for the first 4 missiles?)
- Equipment C: 4 Fire Control - 4 Single Turret ---> 4 shots on a single missile (or 1 shot for the first 4 missiles?)

In other world: How many missile system A/B/C can destroy in one fire turn (5 sec)?

(1/1/1 - 1/1/4 - ecc...)
 

Offline Theokrat

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Re: Area Defence question
« Reply #1 on: August 31, 2012, 07:40:03 AM »
If a single salvo of 8 missiles approaches the ship, then all alternatives could shoot down up to 4 missiles in 5 seconds (providing we are talking about something like a laser).

The interesting bit is what happens when the 8 incoming missiles were in 4 salvos of 2 missiles each. In this case alternatives A and B would be limited to shooting down 2 missiles from a single salvo because they only have one FC, while alternative C could still potentially shoot down 4 missiles in one increment.
 

Offline Grigio87 (OP)

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Re: Area Defence question
« Reply #2 on: August 31, 2012, 07:54:24 AM »
If a single salvo of 8 missiles approaches the ship, then all alternatives could shoot down up to 4 missiles in 5 seconds (providing we are talking about something like a laser).

Thanks for answer ;)

The interesting bit is what happens when the 8 incoming missiles were in 4 salvos of 2 missiles each. In this case alternatives A and B would be limited to shooting down 2 missiles from a single salvo because they only have one FC, while alternative C could still potentially shoot down 4 missiles in one increment.

In this case, if all FC is set to "Area Defence", all FC shot the nearest salvo, right?

For shooting 1 beam to each salvo i must target them manually, i think.

It's all correct?
 

Offline waresky

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Re: Area Defence question
« Reply #3 on: August 31, 2012, 08:16:18 AM »
Code: [Select]
HMS McKinley class Escort    10,300 tons     769 Crew     6121.75 BP      TCS 6.18  TH 120  EM 0
7281 km/s     Armour 10-42     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 12     PPV 63.88
Maint Life 6.06 Years     MSP 4457    AFR 70%    IFR 1%    1YR 208    5YR 3117    Max Repair 497 MSP

Solid Core Anti-matter Drive E3 (6)    Power 250    Fuel Use 30%    Signature 20    Armour 0    Exp 20%
Fuel Capacity 100,000 Litres    Range 58.2 billion km   (92 days at full power)

AMTwin 100mm C12 X-RLaser Turret (4x2)    Range 0km     TS: 60000 km/s     Power 6-24     RM 7    ROF 5        0 0 0 0 0 0 0 0 0 0
CIWS-600 RoF8 CR100 15km 16km/s EcCM-7 (5x16)    Range 1000 km     TS: 60000 km/s     ROF 5       Base 50% To Hit
Gas-core Anti-matter Power Plant Technology PB-1 (1)     Total Power Output 40    Armour 0    Exp 5%
Gas-core Anti-matter Power Plant Technology PB-1 (4)     Total Power Output 80    Armour 0    Exp 5%
Cloaking Device: Class cross-section reduced to 3% of normal
ECCM-7 (1)         ECM 60

This design is classed as a Military Vessel for maintenance purposes

AMTwin 100mm C12 X-RLaser Turret (4x2)    Range 0km     TS: 60000 km/s     Power 6-24     RM 7    ROF 5        0 0 0 0 0 0 0 0 0 0


So..its USEFUl..or not?..:) (am lack on a FC atm onboard..just for example..)
 

Offline Charlie Beeler

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Re: Area Defence question
« Reply #4 on: August 31, 2012, 11:08:53 AM »
Thanks for answer ;)

In this case, if all FC is set to "Area Defence", all FC shot the nearest salvo, right?

For shooting 1 beam to each salvo i must target them manually, i think.

It's all correct?
If I recall how Steve said he coded this the answer is: no you don't need to target manually.  The code is supposed to target the nearest salvo available at the time the FC fires in area mode.  In otherwords each FC evaluates targets available at firing time vs your needing assign the previous impulse what targets you think will be available.
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline Grigio87 (OP)

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Re: Area Defence question
« Reply #5 on: September 01, 2012, 09:07:00 AM »
If I recall how Steve said he coded this the answer is: no you don't need to target manually.  The code is supposed to target the nearest salvo available at the time the FC fires in area mode.  In otherwords each FC evaluates targets available at firing time vs your needing assign the previous impulse what targets you think will be available.

But in this way all FC in Area Defence Mode shot to nearest salvo, or no? (my english is my is far from perfect... be patient  :-[ )
 

Offline Charlie Beeler

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Re: Area Defence question
« Reply #6 on: September 01, 2012, 10:55:06 AM »
Yes and No.

Each fire control will determine what the nearest salvo is... at firing time.  So if FC1 takes out salvo1, FC2 will look for the next salvo and not be stuck trying to engage the now eliminated salvo1.
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline Grigio87 (OP)

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Re: Area Defence question
« Reply #7 on: September 01, 2012, 11:11:40 AM »
Yes and No.

Each fire control will determine what the nearest salvo is... at firing time.  So if FC1 takes out salvo1, FC2 will look for the next salvo and not be stuck trying to engage the now eliminated salvo1.

Maybe i understand  :)

Example:

Salvo 0001 4x size 4 missile (distance 1m km)
Salvo 0002 4x size 4 missile (distance 2m km)

Anti-M equipment: 3 Quad Laser Turrett (3 FC all in area defence mode)

--- 5 second (events)

- first FC target Salvo 0001 and fire
- 1 missed, 3 hit
- second FC target Salvo 0001 and fire
- 1 missed, 3 hit (2 overkill)
- third FC target Salvo 0002 (because Salvoo 0001 no longer exists)
- 2 missed, 2 hit

--- ecc...

All correct?
 

Offline Garfunkel

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Re: Area Defence question
« Reply #8 on: September 01, 2012, 02:27:32 PM »
Yes, I think that's correct - though I've only ever used Final Fire with beam weapons.