So I've designed a few ships designed to work together as my standard fleet units, and want some feedback on them:
Note that I recently upgraded them from improved nuclear pulse to Ion, which is why they all have the number 2 in their name
- They are based on multiples of 6,000 and use 2,000 ton engines for a balance between fuel efficiency and redundancy.
- Frigates would be 6,000 tons, Destroyers are 12,000 tons, Cruisers are 24,000 tons, Battleships would be 48,000 tons
- Ships are divided into squadrons, each squadron having 1 jump ship and 3 normal ships
Jump cruiser - dedicated to Gauss Point defense due to lack of room for notable offensive firepower
Dayton 2 class Jump Cruiser 23 999 tons 534 Crew 3 489.6 BP TCS 480 TH 1 500 EM 0
3125 km/s JR 4-50 Armour 9-74 Shields 0-0 HTK 121 Sensors 0/0/0/0 DCR 9 PPV 105.72
Maint Life 1.43 Years MSP 2 657 AFR 512% IFR 7.1% 1YR 1 427 5YR 21 404 Max Repair 790.7 MSP
Captain Control Rating 3 BRG AUX FLG
Intended Deployment Time: 12 months Morale Check Required
J24000(4-50)E6 Military Jump Drive Max Ship Size 24000 tons Distance 50k km Squadron Size 4
Military Ion Drive EP500.00 (3) Power 1500 Fuel Use 35.00% Signature 500 Explosion 10%
Fuel Capacity 1 539 000 Litres Range 33 billion km (122 days at full power)
Twin GC R20k-F3 Turret (6x6) Range 20 000km TS: 16000 km/s Power 0-0 RM 20 000 km ROF 5
PDFC R48-TS16k (2) Max Range: 48 000 km TS: 16 000 km/s 79 58 38 17 0 0 0 0 0 0
PDSS AS11/M1-R1 (1) GPS 48 Range 11.1m km MCR 995k km Resolution 1
This design is classed as a Military Vessel for maintenance purposes
Main Cruiser - Main source of firepower
Napoleon 2 class Cruiser 23 999 tons 477 Crew 3 322 BP TCS 480 TH 1 500 EM 0
3125 km/s Armour 9-74 Shields 0-0 HTK 141 Sensors 0/0/0/0 DCR 8 PPV 115.24
Maint Life 1.97 Years MSP 1 892 AFR 576% IFR 8.0% 1YR 643 5YR 9 642 Max Repair 250 MSP
Magazine 1 216
Commander Control Rating 2 BRG AUX
Intended Deployment Time: 12 months Morale Check Required
Military Ion Drive EP500.00 (3) Power 1500 Fuel Use 35.00% Signature 500 Explosion 10%
Fuel Capacity 1 623 000 Litres Range 34.8 billion km (128 days at full power)
Twin GC R20k-F3 Turret (2x6) Range 20 000km TS: 16000 km/s Power 0-0 RM 20 000 km ROF 5
PDFC R48-TS16k (2) Max Range: 48 000 km TS: 16 000 km/s 79 58 38 17 0 0 0 0 0 0
ASM-5 Launcher R3-S0.4 (40) Missile Size: 5 Rate of Fire 450
MFC83-R100 (4) Range 83.8m km Resolution 100
ASM-5 Mk1 (240) Speed: 21 760 km/s End: 46m Range: 60.1m km WH: 4 Size: 5 TH: 79/47/23
SenM-5 Mk1 (3) Speed: 10 000 km/s End: 423.5m Range: 254.1m km WH: 0 Size: 5 TH: 33/20/10
ASS AS114-R100 (1) GPS 24000 Range 114.7m km Resolution 100
PDSS AS11/M1-R1 (1) GPS 48 Range 11.1m km MCR 995k km Resolution 1
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Jump Destroyer - Same principle as Jump Cruiser on a smaller scale
Oakland 2 class Jump Destroyer 12 000 tons 285 Crew 1 571.5 BP TCS 240 TH 1 000 EM 0
4167 km/s JR 4-50 Armour 5-46 Shields 0-0 HTK 61 Sensors 8/24/0/0 DCR 7 PPV 35.24
Maint Life 3.19 Years MSP 1 773 AFR 165% IFR 2.3% 1YR 263 5YR 3 941 Max Repair 250 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 12 months Morale Check Required
J12000(4-50)E6 Military Jump Drive Max Ship Size 12000 tons Distance 50k km Squadron Size 4
Military Ion Drive EP500.00 (2) Power 1000 Fuel Use 35.00% Signature 500 Explosion 10%
Fuel Capacity 823 000 Litres Range 35.3 billion km (97 days at full power)
Twin GC R20k-F3 Turret (2x6) Range 20 000km TS: 16000 km/s Power 0-0 RM 20 000 km ROF 5
PDFC R48-TS16k (2) Max Range: 48 000 km TS: 16 000 km/s 79 58 38 17 0 0 0 0 0 0
PDSS AS11/M1-R1 (1) GPS 48 Range 11.1m km MCR 995k km Resolution 1
Thermal Sensor TH1.0-8.0 (1) Sensitivity 8 Detect Sig Strength 1000: 22.4m km
EM Sensor EM3.00-24.00 (1) Sensitivity 24 Detect Sig Strength 1000: 38.7m km
This design is classed as a Military Vessel for maintenance purposes
Destroyer - Their job is to intercept missiles, kill enemy fighters/FACS, and ensure the fleet isn't defenseless if the missiles are used up. Note that the AMMs are not intended to stop all incoming missiles, only to reduce the number of incoming missiles so that Point Defense can handle them.
Outreach 2 class Destroyer 12 000 tons 295 Crew 1 647.1 BP TCS 240 TH 1 000 EM 0
4167 km/s Armour 5-46 Shields 0-0 HTK 78 Sensors 0/0/0/0 DCR 5 PPV 57.48
Maint Life 2.24 Years MSP 951 AFR 209% IFR 2.9% 1YR 256 5YR 3 840 Max Repair 250 MSP
Magazine 264
Commander Control Rating 1 BRG
Intended Deployment Time: 12 months Morale Check Required
Military Ion Drive EP500.00 (2) Power 1000 Fuel Use 35.00% Signature 500 Explosion 10%
Fuel Capacity 751 000 Litres Range 32.2 billion km (89 days at full power)
Twin 12cm 10s/2C NUV Laser Turret (4x2) Range 120 000km TS: 16000 km/s Power 8-4 RM 30 000 km ROF 10
BFC R144-TS16000 (1) Max Range: 144 000 km TS: 16 000 km/s 93 86 79 72 65 58 51 44 38 31
IPB Reactor R9-PB20 (2) Total Power Output 17.6 Exp 10%
AMM-1 Launcher R10s (10) Missile Size: 1 Rate of Fire 10
AMM FC18/M1.6-R1 (1) Range 18.1m km Resolution 1
AMM-1 Mk1 (264) Speed: 18 800 km/s End: 1.3m Range: 1.5m km WH: 1 Size: 1 TH: 144/86/43
MSS AS20/M1.8-R1 (1) GPS 160 Range 20.2m km MCR 1.8m km Resolution 1
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Looking over them, it occurs to me that while I unlocked Ion engines, I haven't actually made any new missiles that use the Ion engines, only put Ion engines on the ships.