So here are a series of missiles I made to cover every occasion. Each missile is a multiple of 3, which makes it easier to standardize magazines across ship designs without much wasted space.
Current Tech:
- Internal Confinement Fusion
- Stage 3 Fusion Warhead: 8 warhead strength per MSP
- 100 Missile Agility per MSP
- 0.4 Fuel Consumption per EPH
Starting off with the humble AMM
Rapier AMM
Missile Size: 1.000 MSP (2.5000 Tons) Warhead: 1 Radiation Damage: 1 Manoeuvre Rating: 28
Speed: 72,000 km/s Fuel: 250 Flight Time: 77.6 seconds Range: 5,587,200 km
Cost Per Missile: 2.400 Development Cost: 240
Chance to Hit: 1k km/s 2016% 3k km/s 672% 5k km/s 403.2% 10k km/s 201.6%
Simple and uncontroversial I'd say. Maybe it could be more accurate at the cost of range, but I'm confident my gauss PD will be able to handle anything that slips through.
Now for the missiles carried 2x by bombers who act as my main striking arm
Gladius ASM
Missile Size: 3.00 MSP (7.500 Tons) Warhead: 12 Radiation Damage: 12 Manoeuvre Rating: 20
Speed: 40,000 km/s Fuel: 500 Flight Time: 2 minutes Range: 4.81m km
Cost Per Missile: 6.60 Development Cost: 660
Chance to Hit: 1k km/s 800% 3k km/s 266.7% 5k km/s 160% 10k km/s 80%
Range might be a bit low. I'd like to to at least be 5m km to keep bombers out of AMM range.
Now the 'standard' ASM missiles; launched by ships for ships
Longsword ASM
Missile Size: 6.00 MSP (15.000 Tons) Warhead: 24 Radiation Damage: 24 Manoeuvre Rating: 15
Speed: 40,000 km/s Fuel: 1,750 Flight Time: 5 minutes Range: 11.91m km
Cost Per Missile: 12.60 Development Cost: 1,260
Chance to Hit: 1k km/s 600% 3k km/s 200.0% 5k km/s 120% 10k km/s 60%
And a long-range variant
Claymore Long-Range ASM
Missile Size: 9.0 MSP (22.50 Tons) Warhead: 24 Radiation Damage: 24 Manoeuvre Rating: 16
Speed: 40,000 km/s Fuel: 2,500 Flight Time: 42 minutes Range: 100.45m km
Cost Per Missile: 16.00 Development Cost: 1,600
Chance to Hit: 1k km/s 640% 3k km/s 213.3% 5k km/s 128% 10k km/s 64%
Finally we get to one of the more interesting missiles I built for myself and that I believe plays a key roll in my carrier fleets. I've always hated how the AI spams AMMs, so to counter it I built these long-range MIRV missiles that will bombard an enemy fleet with 6 tiny missiles each. They don't do much damage, but the point is to get the AI to waste its AMM's chasing them while ignoring the real threat coming from the Gladius missiles launched by the bombers.
Onager Saturation ASM
Missile Size: 12.0 MSP (30.00 Tons) Warhead: 0 Radiation Damage: 0 Manoeuvre Rating: 10
Speed: 30,000 km/s Fuel: 5,250 1st Stage Flight Time: 63 minutes 1st Stage Range: 113m km
2nd Stage Flight Time: 85 seconds 2nd Stage Range: 5,106k km
Cost Per Missile: 22.80 Development Cost: 2,280
Second Stage: 'Buckshot' Submunition Mk.1 x6
Second Stage Separation Range: 5,000,000 km
Chance to Hit: 1k km/s 300.0% 3k km/s 100.0% 5k km/s 60.0% 10k km/s 30.0%
And the Second Stage
Missile Size: 1.00 MSP (2.500 Tons) Warhead: 3 Radiation Damage: 3 Manoeuvre Rating: 10
Speed: 60,000 km/s Fuel: 250 Flight Time: 85.1 seconds Range: 5,106,000 km
Cost Per Missile: 2.30 Development Cost: 230
Chance to Hit: 1k km/s 600% 3k km/s 200% 5k km/s 120% 10k km/s 60%
I think that generally covers all the bases in terms of missiles. We've got an AMM, a bomber-based ASM, two primary ASMs with different ranges, and an anti AMM ASM.