reporting 3 potential bugs with the same DB setup:
- Beam weapon can fire multiple within the same 5s tick under Area PD mode Need more investigation
- SM edited ship class may have incorrect power consumption calculation for beam weapons Need more investigation
- When Area PD hits targets, the energy impact shown on the tactical map are on the firing fleet, rather than the target missiles Confirmed
The function number - N/A
The complete error text - N/A
The window affected - N/A
What you were doing at the time -testing
Conventional or TN start - TN
Random or Real Stars - Real
Is your decimal separator a comma? - No
Is the bug is easy to reproduce, intermittent or a one-off? - Easy
If this is a long campaign - say 75 years or longer - N/A
This is our (unfortunate) test subject:
Adana class Destroyer 12 000 tons 440 Crew 6 460.6 BP TCS 240 TH 4 800 EM 0
20000 km/s Armour 6-46 Shields 0-0 HTK 86 Sensors 0/0/0/0 DCR 10 PPV 51
Maint Life 2.60 Years MSP 3 365 AFR 115% IFR 1.6% 1YR 702 5YR 10 527 Max Repair 1200 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 24 months Morale Check Required
Inertial Fusion Drive EP2400.00 (2) Power 4800 Fuel Use 30.81% Signature 2400 Explosion 15%
Fuel Capacity 987 000 Litres Range 48.1 billion km (27 days at full power)
20cm C10 Far X-Ray Laser (2) Range 600 000km TS: 20 000 km/s Power 10-10 RM 80 000 km ROF 5
20cm Railgun V80/C12 (1x4) Range 320 000km TS: 20 000 km/s Power 12-12 Accuracy Modifier 100% RM 80 000 km ROF 5
Particle Beam-2 (4) Range 500 000km TS: 20 000 km/s Power 5-5 ROF 5
R400/C10 Meson Cannon (2) Range 400 000km TS: 20 000 km/s Power 10-10 RM 400 000 km ROF 5
Beam Fire Control R600-TS40000 (1) Max Range: 600 000 km TS: 40 000 km/s
Inertial Confinement Fusion Reactor R43 (2) Total Power Output 86.4 Exp 5%
Filler (1) Total Power Output 0 Exp 5%
Active Search Sensor AS24-R1 (1) GPS 60 Range 24.7m km MCR 2.2m km Resolution 1
ECCM-6 (1) ECM 60
This design is classed as a Military Vessel for maintenance purposes
Note that, all its beam weapons have ROF of 5, and the total power requirement is 10*2+12*1+5*4+10*2 = 72, which is less than the power plant capacity of 86.4.
BFC setup: after incoming missiles are detected, one of the salvos is targeted, and BFC set to open fire.
9 salvos of 6-missile are incoming
When the missiles are in range for lasers, the lasers fired at ALL salvos once during the same tick:
Same for the particle beams. Note that, the lasers are not firing in this tick even if they are supposed to have a 5s ROF. Also, note that the energy weapon impact symbol is drawn on the fleet itself rather than on the missile salvos.
Same for the mesons and railguns. Note that the lasers and particle beams are not firing in this tick. It also can be seen the 4 missiles destroyed in the last tick are indeed destroyed.
The beam weapons firing multiple times bug could be that they were not flagged as 'fired' in this tick in area PD mode. Final fire PD seems to work as intended. The power charging issue could be related to this ship has been SM modified from having 12 particle cannons to the current weapon suite.
Attached is the DB for this scenario. The attacking side is the Earth Federation on earth. In its Battle Fleet, 3 missile destroyers have their target set up and are ready to fire. The target ship Adana001 (in a fleet bearing the same name) belongs to the Martian Republic, traveling from Mars towards Earth.
If missiles are ordered to launch immediately after loading the game, the missile detection from the Martian side happens about 59 mins after the launch.
Once the missiles are detected by Adana001, reverse its course (flying to Mars), and set up its fire control as above (just need to target a missile salvo and order open fire).