Author Topic: v1.9.5 Bugs Thread  (Read 39096 times)

0 Members and 1 Guest are viewing this topic.

Offline SpikeTheHobbitMage

  • Bug Moderators
  • Commodore
  • ***
  • S
  • Posts: 670
  • Thanked: 159 times
Re: v1.9.5 Bugs Thread
« Reply #345 on: May 26, 2020, 10:09:32 PM »
The function number: 1429
The complete error text: see below
The window affected: N/A
What you were doing at the time: Saving the game after updating ship classes to use new tech.
Conventional or TN start: TN
Random or Real Stars: Random
Is your decimal separator a comma? '.'
Is the bug is easy to reproduce, intermittent or a one-off?  One-off
If this is a long campaign: Almost 53 years in.

During save:
1.9.5 Function #1429: constraint failed
UNIQUE constraint failed:
FCT_PausedResearch.TechSystemID,
FCT_PausedResearch.PopulationID

Attempting to save again gave the same error.

Quitting and reloading gave a blank tactical map and:
1.9.5 Function #1617: Object reference not set to an instance of an object
Error repeated many times.  Forced to kill Aurora in order to quit again.

The backup save made immediately before updating the classes shows no errors.  The save created when the error occurred is completely unusable.

I am currently unable to reproduce the error.
 
The following users thanked this post: Second Foundationer

Offline Rince Wind

  • Sub-Lieutenant
  • ******
  • R
  • Posts: 102
  • Thanked: 20 times
Re: v1.9.5 Bugs Thread
« Reply #346 on: May 27, 2020, 04:05:16 AM »
The function number: n/a
The complete error text: n/a
The window affected: economy
What you were doing at the time: conquered a pre TN NPR
Conventional or TN start: TN
Random or Real Stars: Real
Is your decimal separator a comma?: dot
Is the bug is easy to reproduce, intermittent or a one-off?: You'd have to find a suitable NPR
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well: about 50 years in

I conquered a pre-TN NPR and they had more people on their planet than it could support, they even built some infrastructure but not nearly enough.
Worse: the planet isn't even suitable for them, it has a colony cost due to it not having enough water.
It is the Mergui in the Gliese 588 system.


I can also confirm that you don't get fighter factories on earth if you have your tech points automatically spent and that you cannot pick up alien missiles because they don't appear in the ordnance window in the ship designer.
 

Offline mike2R

  • Lieutenant
  • *******
  • m
  • Posts: 180
  • Thanked: 117 times
Re: v1.9.5 Bugs Thread
« Reply #347 on: May 27, 2020, 04:29:37 AM »
The function number: n/a
The complete error text: n/a
The window affected: economy
What you were doing at the time: conquered a pre TN NPR
Conventional or TN start: TN
Random or Real Stars: Real
Is your decimal separator a comma?: dot
Is the bug is easy to reproduce, intermittent or a one-off?: You'd have to find a suitable NPR
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well: about 50 years in

I conquered a pre-TN NPR and they had more people on their planet than it could support, they even built some infrastructure but not nearly enough.
Worse: the planet isn't even suitable for them, it has a colony cost due to it not having enough water.
It is the Mergui in the Gliese 588 system.

Just to note I've had this as well, although with excessive CO2 in my case.
 

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11672
  • Thanked: 20455 times
Re: v1.9.5 Bugs Thread
« Reply #348 on: May 27, 2020, 09:41:39 AM »
Locked for next release
 
The following users thanked this post: SpikeTheHobbitMage