Author Topic: Self-only Jump Engines ?  (Read 3204 times)

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Offline Lure (OP)

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Self-only Jump Engines ?
« on: February 27, 2015, 04:29:47 AM »
Hi everyone,

I need some explanations about how jump engine work, especially self-only jump engines.

As the ship's size is used for the calculations of standart transit, why do you use a bigger self-jump engine on your ship ?
As far as i have played, i see no difference between a 1HS self-jump engine and a 15 HS self-jump engine, as the mass of the ship increased proportionally. 

Thanks.
 

Offline swarm_sadist

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Re: Self-only Jump Engines ?
« Reply #1 on: February 27, 2015, 07:01:37 AM »
Besides a 15 HS JD would be fitted to a 15x larger ship? :P The jump drive only takes a % of the ship mass, which allows for a % for weapons, engines and fuel. Larger ships will still have the same % for jump drives, but will have more overall mass available for other things as well.

A self-only jump drive is a game mechanic to prevent a small gunboat from being able to jump multiple other gunboats, and to put a limit on squadron jump drives in early game. With better tech, a smaller ship could house a squadron jump drive as opposed to a self-only one, which is usually what you want. The only time you make a jump drive so small that it is self-only is when you really want a small ship to be jump capable without assistance.
 

Offline MarcAFK

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Re: Self-only Jump Engines ?
« Reply #2 on: February 27, 2015, 07:20:36 AM »
I should clarify something, jump engines have a rating which is the maximum weight of ship that engine can jump, your 15 HS engine presumably can jump a ship 15 times the size.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline swarm_sadist

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Re: Self-only Jump Engines ?
« Reply #3 on: February 27, 2015, 01:16:05 PM »
I should clarify something, jump engines have a rating which is the maximum weight of ship that engine can jump, your 15 HS engine presumably can jump a ship 15 times the size.
I was thinking a 15 HS Jump Drive in comparison to a 1 HS Jump Drive, but clarification always helps when the responder takes ~6 hours to respond to questions. The internet is not the best place to understand someone else.
 

Offline Lure (OP)

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Re: Self-only Jump Engines ?
« Reply #4 on: February 27, 2015, 03:13:30 PM »
For example this ship is jump-able for a standart transit jump :

Quote
Prince of Wales MkI class Cruiser    10 000 tons     239 Crew     1644. 82 BP      TCS 200  TH 225  EM 0
2250 km/s    JR 1-50     Armour 5-41     Shields 0-0     Sensors 20/20/0/0     Damage Control Rating 18     PPV 29. 42
Maint Life 3. 51 Years     MSP 822    AFR 100%    IFR 1. 4%    1YR 102    5YR 1537    Max Repair 337. 5 MSP
Intended Deployment Time: 26 months    Spare Berths 0   
Magazine 314   

J200(1-50) Military Jump Drive     Max Ship Size 200 tons    Distance 50k km     Squadron Size 1
450 EP Ion Drive (1)    Power 450    Fuel Use 85. 6%    Signature 225    Exp 12%
Fuel Capacity 2 000 000 Litres    Range 42. 1 billion km   (216 days at full power)

Twin Gauss Cannon R2-100 Turret (1x4)    Range 20 000km     TS: 12000 km/s     Power 0-0     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
Fire Control S04 48-12000 H70 (1)    Max Range: 96 000 km   TS: 12000 km/s     90 79 69 58 48 38 27 17 6 0

Size 3 Missile Launcher RoF30 (4)    Missile Size 3    Rate of Fire 30
Size 1 Missile Launcher RoF10 (2)    Missile Size 1    Rate of Fire 10
Missile Fire Control FC54-R50 (70%) (1)     Range 54. 3m km    Resolution 50
Missile Fire Control FC4-R1 (70%) (1)     Range 4. 6m km    Resolution 1
Whasp MkII (80)  Speed: 28 000 km/s   End: 29. 3m    Range: 49. 3m km   WH: 4    Size: 3    TH: 205/123/61
Mosquito MkIII (74)  Speed: 30 800 km/s   End: 1. 3m    Range: 2. 5m km   WH: 1    Size: 1    TH: 267/160/80

Active Search Sensor MR54-R50 (70%) (1)     GPS 4800     Range 54. 3m km    Resolution 50
Active Search Sensor MR4-R1 (70%) (1)     GPS 52     Range 4. 2m km    MCR 453k km    Resolution 1
Thermal Sensor TH2. 5-20 (70%) (1)     Sensitivity 20     Detect Sig Strength 1000:  20m km
EM Detection Sensor EM2. 5-20 (70%) (1)     Sensitivity 20     Detect Sig Strength 1000:  20m km

ECCM-1 (1)         ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

I was thinking that the "Max Ship Size 200 tons" was for squadron escort jump, but the total size of the ship + the size of the engine was used for self-jump.
 

Offline Erik L

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Re: Self-only Jump Engines ?
« Reply #5 on: February 27, 2015, 03:19:43 PM »
For example this ship is jump-able for a standart transit jump :

I was thinking that the "Max Ship Size 200 tons" was for squadron escort jump, but the total size of the ship + the size of the engine was used for self-jump.


That ship shouldn't be able to jump at all. Unless I'm misremembering the self only engines. If it does, I'd suspect a bug.

Offline Beersatron

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Re: Self-only Jump Engines ?
« Reply #6 on: February 27, 2015, 03:45:39 PM »
You need to use the "Squadron" jump command, that will give you a message saying that the installed jump drive is too small. "Standard" jumps are for jump gates.
 

Offline MarcAFK

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Re: Self-only Jump Engines ?
« Reply #7 on: February 27, 2015, 05:22:57 PM »
Aha, the jump drive bug is still alive it seems.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline Lure (OP)

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Re: Self-only Jump Engines ?
« Reply #8 on: February 28, 2015, 09:52:51 AM »
I do futher testing and it probably doesn't work as intended.

In my first question, i was thinking that "max ship size" of jump engine was used for escort squadron calculation, so i wondered why enhance that number on a self-jump-engine that doesn't allow squadron jump.

The ship i had posted in example can effectively jump, but i haven't seen the error message in ship windows design telling that the jump engine is too small.

Question moved to bug report ?
 

Offline 83athom

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Re: Self-only Jump Engines ?
« Reply #9 on: February 28, 2015, 10:15:56 AM »
This is a big bug. Please don't continue to use this as this is not what is supposed to happen.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline MarcAFK

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Re: Self-only Jump Engines ?
« Reply #10 on: February 28, 2015, 05:54:36 PM »
Haha, I had 50 ton fighter jump engines on my 40 million ton harvesters back when it worked ages ago....
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "