Author Topic: Incremental time problems  (Read 3998 times)

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Offline zazu (OP)

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Incremental time problems
« on: November 10, 2011, 11:10:16 PM »
Increment time has been acting really weird for some time now.

I click 30 days but it often only passes 5 seconds, or only 1 hour, or 16 hours

It´s all very random and there´s no reason given why it pauses, like some thing malfunctioning or whatever.

Can anyone explain please?
 

Offline blue emu

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Re: Incremental time problems
« Reply #1 on: November 10, 2011, 11:13:50 PM »
Two alien races having a big battle on the other side of the galaxy.
 

Offline zazu (OP)

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Re: Incremental time problems
« Reply #2 on: November 10, 2011, 11:14:58 PM »
Oh my, I have no words

I'll just let my imagination run wild while I spam the 30 day button, heh

Thanks Emu
 

Offline Jacob/Lee

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Re: Incremental time problems
« Reply #3 on: November 10, 2011, 11:25:58 PM »
Better, check the "auto turns" box, then hit 30 days. Go cook yourself up some dinner while you wait. :)
 

Offline Atlantia

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Re: Incremental time problems
« Reply #4 on: November 11, 2011, 08:35:22 AM »
In my game, even when I have SM on to check for NPRs fighting, I get weird increments that are unexplained, like 4:16:00, and 2:04:00, and sometimes just 00:16:00. It's most strange...
Now there are two of them.   There are two ______.
 

Offline Yonder

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Re: Incremental time problems
« Reply #5 on: November 11, 2011, 09:57:47 AM »
In my game, even when I have SM on to check for NPRs fighting, I get weird increments that are unexplained, like 4:16:00, and 2:04:00, and sometimes just 00:16:00. It's most strange...

When one of your task groups completes their orders it stops incrementing. Could the same be true for NPR task groups?
 

Offline Owen Quillion

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Re: Incremental time problems
« Reply #6 on: November 11, 2011, 10:05:08 AM »
I had a game where that finally forced me to abandon it.  I think what's happening with those is 'someone' keeps skirting in and out of someone else's sensor range - quite possibly a passive listening post.  The game interrupts to let them know they've picked up something on the sensors, then when it leaves, and if it's a major shipping lane then it keeps happening until you're finally driven mad by it. 

I definitely had this occur with a pair of Precusor orbital bases, and it seems possible it could happen 'in the wild' as well. 

Of course it's entirely possible this doesn't come into play with NPCs vs NPCs, so it's all conjecture really. 
 

Offline Rawb

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Re: Incremental time problems
« Reply #7 on: November 13, 2011, 05:39:42 AM »
I have a similar problem, is it something to do with SM mode being on? It only seems to happen when it is.

I also have another problem wherein my labs tell me I'll research something by the 3rd but I get to the 3rd and it's not done. I check it and now it tells me the 4th so I advance by one day and then now it tells me the 5th... Anybody else had this problem?
 

Offline Hawkeye

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Re: Incremental time problems
« Reply #8 on: November 13, 2011, 09:02:09 AM »
Research projects (and production for that matter) is only finish after a 5-day increment (aka Production Cycle) ends. If you queue another project (research only) you will not lose any research points, as those remaining for the 5-days will be put into the new project.

As the AI plays by the same rules as you do (aside from maintenance and fuel, I think) whenever a mission ends for the AI, Aurora will stop and assign a new mission.
While only Steve can confirm it, I am pretty sure this is true.
Not sure on the SM thing. Could be it doesn´t _show_ the interrupts in non-SM-mode, but as I have it allways on, I can´t tell.
Ralph Hoenig, Germany
 

Offline Rawb

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Re: Incremental time problems
« Reply #9 on: November 13, 2011, 11:05:50 AM »
Ahh that explains it...

Coincidentally I just named my new scout ship Hawkeye...
 

Offline zazu (OP)

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Re: Incremental time problems
« Reply #10 on: November 17, 2011, 04:06:17 PM »
Arrrr... And now whenever I press 30 days it only increments by 6 hours. Some ships are without fuel, is that the problem?
 

Offline Hawkeye

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Re: Incremental time problems
« Reply #11 on: November 17, 2011, 04:08:57 PM »
Very likely.
Cancle their move order until you re-fuel them and it should go away
Ralph Hoenig, Germany
 

Offline zazu (OP)

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Re: Incremental time problems
« Reply #12 on: November 17, 2011, 04:29:20 PM »
Canceled order but the time is still only being incremented by 6 hours.
 

Offline TheDeadlyShoe

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Re: Incremental time problems
« Reply #13 on: November 17, 2011, 11:08:42 PM »
Are you getting an interrupt message or is it just short intervals?

You can kind of work around the SM mode restrictions without going into Designer Mode by going into to SM mode, going to SM view in the event log and exporting the text file. Then look at smeventlog.txt and you can see npc events.
 

Offline zazu (OP)

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Re: Incremental time problems
« Reply #14 on: November 19, 2011, 12:18:24 AM »
Apparantly some Battle Fleet was all out of fuel, refueled it.

Nothing yet... same 6 hours.