View full version: C# Suggestions
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  1. User made scenarios.
  2. Bring back PDCs
  3. Displacement tech for plasma carronades
  4. GC - a low-impact implementation of the 'flyer' archetype as a Capability
  5. Ground combat - morale, organization and training level
  6. Initial Suggestions after a cold start
  7. "Evasive follow" order
  8. C# Suggestions
  9. Ground Unit Recon
  10. Terraforming ships with Science Department ? And other officer positions
  11. New FTL Method
  12. Space station factories
  13. Ending dates not visible, adjust date format when not enough space?
  14. Easy fix to ground unit construction time vs formation size issue
  15. 3 Research QoL Improvements
  16. Nice-to-have SM controls
  17. Ground Weapons tinkering
  18. Orbital Miner Automation/Rework
  19. AI/drone crew
  20. Missile Based STO
  21. Refueling hub actions
  22. Food
  23. AI behavior vs kiting
  24. Leaky Shields
  25. Boarding Torpedos."Easy" way to implement limited boarding actions.
  26. Make aurora available as arm compatibility
  27. A cleaner display for 2.0 ? Ships icons and such...
  28. KriegsMeister's Conglomeration of Ideas for Fighters, FAC's, Ships, and Stations
  29. Hydrosphere as a Counter to Eccentric Orbits
  30. Winforms Listview Performance.
  31. Fighter Module
  32. Conditional orders
  33. Shield generators vs Pirate faction.
  34. Screen reader accessibility suggestions for major issues.
  35. Small accessibility fix/suggestion
  36. Ground Force Design Prototyping
  37. Rework to Ground Unit Construction
  38. A Reward for Invading Rhakas? - No Spoilers
  39. Minor Ground Unit Suggestions
  40. Generalize "Senior C.O." Option
  41. Suggestion: Maximum population setting
  42. Staff Officers for Ground Forces
  43. Sorium as a strategic weakness
  44. feasibility of Robot Populations
  45. Unit police strength indicator
  46. research queue
  47. Civilian mining Colony "Status" Indication.
  48. List of features from VB6 missing in C#
  49. Sort officers if unassigned
  50. Missile Range