Author Topic: v2.4.0 Changes Discussion Thread  (Read 8429 times)

0 Members and 2 Guests are viewing this topic.

Offline BAGrimm

  • Leading Rate
  • *
  • B
  • Posts: 10
  • Thanked: 1 times
Re: v2.4.0 Changes Discussion Thread
« Reply #45 on: December 19, 2023, 08:18:24 PM »
Quote from: nuclearslurpee link=topic=13374. msg167316#msg167316 date=1703023554
So the change to Known Stars (from 4,400 to over 63,000 known systems) had me wondering what the distribution of systems looks like now.  Mainly I was wondering how it might affect the rate of coming across starting NPRs in a given min-max range.  So I made a graph because of course I did.

This is rather interesting.  I did not realize how many systems are within a given distance of Sol.  It definitely makes me question what settings to use for NPR min/max distances!
 

Offline nuclearslurpee

  • Admiral of the Fleet
  • ***********
  • Posts: 2991
  • Thanked: 2249 times
  • Radioactive frozen beverage.
Re: v2.4.0 Changes Discussion Thread
« Reply #46 on: December 28, 2023, 09:34:33 AM »
I might suggest that the checkbox to display CC-based colors in the mineral search should be on by default, I suspect that most players will prefer having it on and those who don't will be ambivalent.
 
The following users thanked this post: Froggiest1982, Black, JacenHan, lumporr

Offline mike2R

  • Lieutenant
  • *******
  • m
  • Posts: 180
  • Thanked: 117 times
Re: v2.4.0 Changes Discussion Thread
« Reply #47 on: December 29, 2023, 10:20:45 AM »
One option I would love on the mineral search window, would be to exclude colonised bodies - its main purpose is to find potential colonies, and existing ones are kind of clutter when doing that.
 
The following users thanked this post: Froggiest1982, Black, JacenHan, BAGrimm, nuclearslurpee, Hari

Offline Froggiest1982

  • Gold Supporter
  • Vice Admiral
  • *****
  • F
  • Posts: 1335
  • Thanked: 594 times
  • Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
    2023 Supporter 2023 Supporter : Donate for 2023
Re: v2.4.0 Changes Discussion Thread
« Reply #48 on: December 29, 2023, 09:34:08 PM »
One option I would love on the mineral search window, would be to exclude colonised bodies - its main purpose is to find potential colonies, and existing ones are kind of clutter when doing that.

Agreed. It is worth noting that this became relevant since we now have a more useful empire mining screen, otherwise, having also colonized bodies was essential to understand what was required on a larger scale.

Eventually, would be good also to sort comets out, since you can sort pretty much everything by body kind beside them on that screen.

Offline ChubbyPitbull

  • Gold Supporter
  • Sub-Lieutenant
  • *****
  • C
  • Posts: 138
  • Thanked: 27 times
  • Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
    2023 Supporter 2023 Supporter : Donate for 2023
Re: v2.4.0 Changes Discussion Thread
« Reply #49 on: January 12, 2024, 09:13:05 AM »
With the 2.5.1 changes so far, is the current best guess that this will be a save-game compatible update (hence the .1 version?). Jonesing to start a new campaign but excited for some of the fixes going into 2.5.1!
 

Offline Garfunkel

  • Registered
  • Admiral of the Fleet
  • ***********
  • Posts: 2796
  • Thanked: 1054 times
Re: v2.4.0 Changes Discussion Thread
« Reply #50 on: January 12, 2024, 09:59:31 AM »
If you're playing a 2.5.0 game, then yes, 2.5.1 will be save game compatible.

But seeing as you posted in the 2.4.0 changes thread, then your game will not be compatible with the latest version.
 
The following users thanked this post: ChubbyPitbull

Offline ChubbyPitbull

  • Gold Supporter
  • Sub-Lieutenant
  • *****
  • C
  • Posts: 138
  • Thanked: 27 times
  • Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
    2023 Supporter 2023 Supporter : Donate for 2023
Re: v2.4.0 Changes Discussion Thread
« Reply #51 on: January 12, 2024, 11:25:57 AM »
If you're playing a 2.5.0 game, then yes, 2.5.1 will be save game compatible.

But seeing as you posted in the 2.4.0 changes thread, then your game will not be compatible with the latest version.

Thanks! I would be starting a new 2.5.0 game. I looked for a 2.50 Changes Discussion thread, but only saw the 2.4.0 one so assumed we were just using this.
 

Offline Garfunkel

  • Registered
  • Admiral of the Fleet
  • ***********
  • Posts: 2796
  • Thanked: 1054 times
Re: v2.4.0 Changes Discussion Thread
« Reply #52 on: January 13, 2024, 07:40:47 AM »
Egg on my face! My bad, I hadn't realized Steve hadn't created a 2.5 changes discussion thread.
 

Offline captainwolfer

  • Lt. Commander
  • ********
  • c
  • Posts: 224
  • Thanked: 88 times
Re: v2.4.0 Changes Discussion Thread
« Reply #53 on: January 13, 2024, 01:30:23 PM »
Oder by Promotion Points would be a nice addition for RP reasons in the Commanders screen.
This is the 2.4 change discussion thread, not the suggestions thread.
 

Offline nuclearslurpee

  • Admiral of the Fleet
  • ***********
  • Posts: 2991
  • Thanked: 2249 times
  • Radioactive frozen beverage.
Re: v2.4.0 Changes Discussion Thread
« Reply #54 on: January 17, 2024, 12:59:30 PM »
Quote from: Steve Walmsley
Temporary Waypoints

This is a game-changer.  ;D