Author Topic: Carrier turn-around time  (Read 2000 times)

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Offline Zume (OP)

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Carrier turn-around time
« on: July 25, 2007, 12:43:00 AM »
In 3rdR it takes seven turns to arm a fighter squadron. How long does it take to land and then just prep the fighters for immediate launch?

Zume
« Last Edit: December 31, 1969, 06:00:00 PM by Zume »
 

Offline Charlie Beeler

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« Reply #1 on: July 26, 2007, 08:59:46 AM »
Rearming is 5 turns not 7. (3.04.04)

Are you asking to land a fighter, not service it, and then relaunch?  Like a touch-n-go?  The rules don't specificly cover that, to my knowledge.  IMO you'd need to wait until the next tactical turn.  From a game perspective, why would you want too?
« Last Edit: December 31, 1969, 06:00:00 PM by Charlie Beeler »
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Offline coldsteel

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« Reply #2 on: July 30, 2007, 12:09:20 AM »
Land and warp out, to rearm?
« Last Edit: December 31, 1969, 06:00:00 PM by coldsteel »
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Offline Charlie Beeler

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« Reply #3 on: July 30, 2007, 08:31:20 AM »
But if you land fighters, pre-transit, you won't be able to launch "same turn" on the farside anyway.  No bay launches turn of transit.  And you'd still have to wait 5 turns for re-arm anyway, no current provisions for "hot" loading to shorten the time.  

2 1/2 minutes is a very fast re-arm/re-fuel.  That's my "opinion" from 20 years in Army helicopters (utility/gunships/heavy cargo).
« Last Edit: December 31, 1969, 06:00:00 PM by Charlie Beeler »
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline coldsteel

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« Reply #4 on: July 30, 2007, 08:38:19 AM »
true, but what I mean is the fighters land, the carrier warps out back to friendly space, re-arms there, then re-transits to launch the loaded fighters...
« Last Edit: December 31, 1969, 06:00:00 PM by coldsteel »
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Offline Zume (OP)

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« Reply #5 on: July 30, 2007, 12:50:54 PM »
Was thinking of this. Assault carrier transits back into friendly system, picks up armed fighters from other carriers, waits until fighters are on the catapults, and then transits back out. So would this save a turn or two in the normal five-turn fighter turnaround process?

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« Last Edit: December 31, 1969, 06:00:00 PM by Zume »
 

Offline Charlie Beeler

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« Reply #6 on: July 30, 2007, 12:53:02 PM »
I think Zume needs to chime in again with his intention.  

My take from his question was:  
     how soon after landing can your relaunch.  No refuel and no re-arm, just move from landing stage to catapult. Thus my question about a touch-n-go (ie land on a runway and then imediately throttle-up and takeoff without stopping).  If a fighter bay were to be described as a "tunnel deck" I'd consider next impulse.  

Your description would make turn around the 7 turns that Zume mentions though.  Transit same turn as landing,  5 turns on far side to re-arm, 1 turn to transit back, turn after transit to launch.  But I don't think that was what was being asked.  


Zume????
« Last Edit: December 31, 1969, 06:00:00 PM by Charlie Beeler »
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Offline Charlie Beeler

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« Reply #7 on: July 30, 2007, 01:12:45 PM »
Um??  Sort of.

Assult carrier transits,  next turn can land fighters and transit back provided fighters were loitering at the WP.  Turn after transit the fighters can launch.  you may need to rule that an additional turn is required to set fighters for launch since this scenario is not covered in the rules.  The rules assume that your going to always spend the 5 turns for re-arming.

You'll need to account for the loitering endurance since they would not have been able to replenish expendables.  It would be a way to get a bases fighters into battle on the farside of a WP.  

It's something I've considered in the past with escort carriers.  Jump in, launch fighters, jump to "home" system, land fighters, jump in, launch fresh fighters and land expended fighters...  It assumes of course the carriers survive too keep jumping back and forth to use the "bases" on the safe side for rearming an the escort carriers are nothing but battle taxi's.
« Last Edit: December 31, 1969, 06:00:00 PM by Charlie Beeler »
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley