Infinite Range PD Bug
1. 13, no mods, no database edits.
New-ish player, encountered while trying to setup area-defense FCs in combat.
The Bug:
If you set a FC to area-defense mode for PD, then give it a target, it will fire at incoming enemy salvos but will actually hit the target you have designated.
Setup
Fleet is about 2. 1m Km away from the enemy, told to stop moving. Incoming missiles. Note that my best range possible outside of missiles is 320k at this tech level
I tell all my ships to area defense with weapons that will be able to get at least one shot off inside the fire envelope before the missiles connect. This bug works with all the longer range beam weapons as far as I can tell, in this example I only could make it happen with lasers because they were the only things that could hit the enemy missiles. It might happen with railguns/other beam options, but I didn't have high enough tech to make it happen.
Note: I originally had this bug because I was trying to figure out how to make area defense work. Tried to give them a target because I was trying to close range with the enemy and wanted them to be ready to shoot the moment they crossed the fire line. Woops.
What happens is the ships fire area defense as normal, but instead of killing missiles it impacts on the ships/stations I have targeted instead, 2. 1m km away from the fleet. It doesn't destroy the missiles either I think.
You can see the energy impact on the salvo, but the event log shows the shots hitting the ships.
This is the event log entries, just to confirm.
Hope this is helpful, I can provide any other information as needed.
EDIT: I am an idiot at using BBC and can't get images to link at the right places, I attached them instead, sorry.
SJW: Fixed for v2.0