Hi, this is my first real runthrough of the game. I'm playing on relatively easy settings so I'm already at MFDs without having much in the way of shooting. However now I've discovered hostile aliens who shoot first and ask questions never when they find my survey ships, so it's time to lay down the law. However, my first few ships I built I discovered assorted flaws with (like not knowing about deployment time, missiles too slow, etc). Can you guys take a look at my Escort Cruiser to see if I'm at least on the right track? My thinking here is lots of gauss in final-fire mode. That can protect the whole fleet if we bunch up, right?
Hera class Escort Cruiser 15,000 tons 347 Crew 4233.5 BP TCS 300 TH 480 EM 120
6666 km/s Armour 7-54 Shields 4-300 Sensors 1/1/0/0 Damage Control Rating 36 PPV 126.72
Maint Life 2.11 Years MSP 2147 AFR 276% IFR 3.8% 1YR 643 5YR 9652 Max Repair 500 MSP
Intended Deployment Time: 24 months Spare Berths 1
Massart-Mustin 500 EP Military MFD-B (4) Power 500 Fuel Use 32% Signature 120 Exp 10%
Fuel Capacity 1,310,000 Litres Range 49.1 billion km (85 days at full power)
Coltharp Technologies Theta R300/384 Shields (1) Total Fuel Cost 16 Litres per hour (384 per day)
Triple Catania Arms Gauss Cannon R4-67 Turret (9x12) Range 40,000km TS: 15000 km/s Power 0-0 RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
Dirden Aero Gauss Fire Control S1.5 48-18750 (3) Max Range: 96,000 km TS: 18750 km/s 90 79 69 58 48 38 27 17 6 0
This design is classed as a Military Vessel for maintenance purposes
I'm building a whole fleet at 15K tons because that's how big the jump-drive on the Command Cruiser is going to be. Each jump drive has a squad size of 7 so I figure that means I can have 14 ships including two Command Cruisers, so that means probably 4 or 5 of these guys. My most important question is if this is going to cover the whole fleet or if final fire only protects an individual ship?