Hi, everyone. I have a few problems I can't find a solution to. It would be great if more experienced players could give me some advice.
1) I have designed geo and grav survey ships as detailed in the tutorial, created 2 of each and ordered them to survey. After some time, they started running out of fuel while trying to get back to Earth to refuel. I changed the conditional to refuel when fuel is 50% or lower and expanded their fuel tanks to 100k but they are still running out of fuel. I have a tanker rescuing them but this is growing boring since the problem is happening like once per month with 4 ships total. Is there any way to avoid this or at least automate the rescue tanker?
2) I created a fleet of 16 laser cruisers designed mostly according to the tutorial to satisfy protection requirements on Earth. I have them on task force training until they report they are losing morale, then I tell them to refuel and resupply and leave them without orders until they report they have completed their shore leave. However, when completing shore leave, some of them report the crew is suffering from overcrowding. What does this mean and how do I deal with the problem?
3) I have designated a nearby comet as a colony and created a demand for automated mines. I build some automated mines on Earth and created a supply contract. However, my only commercial shipping company is not building any ships. I have subsidised them to 20k wealth but they still aren't building anything. I read that in the latest versions shipping companies make their own designs and build their own ships. Why isn't this happening to me? Do I have to design and research something for them, like maybe commercial engines and other modules?
4) Is there any data on how effective certain planetary installations are? Right now, I know I need more minerals and I want to build mines, but I have no idea how many is a good number
5) Is it possible to set up industry jobs so that items are produced one by one, like in Dwarf Fortress and clones? For example, I may want 20 mines but I want them to become available one by one as they are produced, not to wait until all 20 are completed.
6) When designing missiles, launchers and magazines, is there any way to judge how they are going to affect ship mass in tonnes? For example, I may design everything for size 6 just to find out that I could have fit larger missiles on my design without reaching the mass limit I decided to impose. Researching everything size 6 just to try it out then researching size 7 when it proves larger missiles can fit is a waste of time.
7) Which sensors are absolutely necessary on ships? It's my understanding that ships without active sensors can't even shoot at enemies. Is this correct? Also, are thermal and EM sensors optional?
I selected random starting tech when generating a new game and I got a module called ICBM Launch Control. What is this?