ACF Calypso Mk.V class War Cruiser Leader 90 000 tons 2959 Crew 82107.8 BP TCS 1800 TH 2960 EM 18000
20555 km/s JR 6-1500 Armour 20-178 Shields 600-300 Sensors 192/240/0/0 Damage Control Rating 246 PPV 129
Maint Life 4.96 Years MSP 125174 AFR 299% IFR 4.2% 1YR 8447 5YR 126703 Max Repair 6188 MSP
Intended Deployment Time: 9.7434 months Spare Berths 0
Magazine 4097
Mar-61 J90000(6-1500) Military Jump D=203 Max Ship Size 90000 tons Distance 1500k km Squadron Size 6
Dec-60 S3700EP SolCoreAMD=50 EPH0.465 (10) Power 3700 Fuel Use 46.55% Signature 296 Exp 18%
Fuel Capacity 7 000 000 Litres Range 30.1 billion km (16 days at full power)
Dec-60 Sigma R300/384 Shields (75) Total Fuel Cost 1 200 Litres per hour (28 800 per day)
Dec-60 Quad Gauss =30.75 60-50-100 Turret HTK8 (2x24) Range 60 000km TS: 50000 km/s Power 0-0 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Dec-60 CIWS-500=5 ECCM/3 (1x12) Range 1000 km TS: 50000 km/s ROF 5 Base 50% To Hit
Mar-61 PD FC=6 300-50000 H15 (1) Max Range: 600 000 km TS: 50000 km/s 98 97 95 93 92 90 88 87 85 83
Dec-60 S1 Missile Launcher (50% Reduction) (60) Missile Size 1 Rate of Fire 20
Mar-61 S5 Missile Launcher =2.5 (50% Reduction) (15) Missile Size 5 Rate of Fire 85
Mar-61 AMMissile FC=1-96-R1 (15%) (3) Range 96.0m km Resolution 1
Mar-61 Fireball Missile FC=1-303-R10 (15%) (1) Range 303.6m km Resolution 10
Dec-60 Whirlwind-AMM R20m 10k/763.2% |R1-90K (1337) Speed: 127 200 km/s End: 2.6m Range: 20m km WH: 1 Size: 1 TH: 2544/1526/763
Mar-61 S5/W9 Fireball-ASM R300.9m 10k/260 |R10-980 (540) Speed: 61 900 km/s End: 81m Range: 300.9m km WH: 9 Size: 5 TH: 866/520/260
Mar-61 S1/W4 Firefly-ASM R36m 10k/296% |R10-440 (60) Speed: 67 200 km/s End: 8.9m Range: 36m km WH: 4 Size: 1 TH: 985/591/295
Mar-61 DL EWACSS=16 MR3620-R50 (15%) (1) GPS 64000 Range 3 620.4m km Resolution 50
Mar-61 DL LWDCSS=13 MR416-R1 (15%) (1) GPS 1040 Range 416.0m km MCR 45.3m km Resolution 1
Dec-60 TH6-192 Sensor (15%) (1) Sensitivity 192 Detect Sig Strength 1000: 192m km
Dec-60 EMDetSensor=6-240 (15%) (1) Sensitivity 240 Detect Sig Strength 1000: 240m km
ECCM-6 (2) ECM 60
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
ACF Challenger MK.V class War Cruiser 90 000 tons 3282 Crew 70560.7 BP TCS 1800 TH 37000 EM 9600
20555 km/s Armour 14-178 Shields 320-300 Sensors 16/12/0/0 Damage Control Rating 190 PPV 444.83
Maint Life 5.8 Years MSP 78523 AFR 404% IFR 5.6% 1YR 3971 5YR 59566 Max Repair 8250 MSP
Intended Deployment Time: 9.7273 months Spare Berths 0
Magazine 5567
Dec-60 3700 EP SolCoreAMD=50 EPH0.4655 (10) Power 3700 Fuel Use 46.55% Signature 3700 Exp 18%
Fuel Capacity 5 000 000 Litres Range 21.5 billion km (12 days at full power)
Dec-60 Sigma R300/384 Shields (40) Total Fuel Cost 640 Litres per hour (15 360 per day)
Dec-60 50cm C10 E-X-ray Laser (6) Range 800 000km TS: 20555 km/s Power 65-10 RM 9 ROF 35 65 65 65 65 65 65 65 65 65 58
Dec-60 75cm C10 E-X-ray Laser/Spinal (1) Range 800 000km TS: 20555 km/s Power 147-10 RM 9 ROF 75 147 147 147 147 147 147 147 147 147 132
Dec-60 Turret 4x20cmC10 E-X-ray 900-50 =32.33 HTK16 (1x4) Range 800 000km TS: 50000 km/s Power 40-40 RM 9 ROF 5 10 10 10 10 10 10 10 10 10 9
Mar-61 20cm C4 Ex-X-ray Laser =6 (1) Range 800 000km TS: 20555 km/s Power 10-4 RM 9 ROF 15 10 10 10 10 10 10 10 10 10 9
Dec-60 Quad R45-50/C10 Meson Turret=30.75 HTK12 (1x4) Range 450 000km TS: 50000 km/s Power 40-40 RM 45 ROF 5 1 1 1 1 1 1 1 1 1 1
Dec-60 R180/C10 Meson Cannon (5) Range 800 000km TS: 20555 km/s Power 40-10 RM 180 ROF 20 1 1 1 1 1 1 1 1 1 1
Dec-60 Quad Gauss =30.75 60-50-100 Turret HTK8 (1x24) Range 60 000km TS: 50000 km/s Power 0-0 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Dec-60 Beam FC=8 400-50000 H15 (3) Max Range: 800 000 km TS: 50000 km/s 99 98 96 95 94 92 91 90 89 88
Mar-61 PD FC=6 300-50000 H15 (1) Max Range: 600 000 km TS: 50000 km/s 98 97 95 93 92 90 88 87 85 83
Dec-60 SolCore AMPP24 =1 HTK1/35% (8) Total Power Output 192 Armour 0 Exp 35%
Mar-61 SolCore =0.1 AMP2.4 Plant PB-1.5 %35-0 (5) Total Power Output 12 Armour 0 Exp 35%
Dec-60 S1 Missile Launcher (50% Reduction) (30) Missile Size 1 Rate of Fire 20
Mar-61 S5 Missile Launcher =2.5 (50% Reduction) (60) Missile Size 5 Rate of Fire 85
Dec-60 AM Missile FC FC192-R1 (15%) (1) Range 192.0m km Resolution 1
Mar-61 Fireball Missile FC=1-303-R10 (15%) (3) Range 303.6m km Resolution 10
Dec-60 Whirlwind-AMM R20m 10k/763.2% |R1-90K (1069) Speed: 127 200 km/s End: 2.6m Range: 20m km WH: 1 Size: 1 TH: 2544/1526/763
Mar-61 S5/W9 Fireball-ASM R300.9m 10k/260 |R10-980 (900) Speed: 61 900 km/s End: 81m Range: 300.9m km WH: 9 Size: 5 TH: 866/520/260
Mar-61 ACF MISS=0.6 MR19-R1 (15%) (1) GPS 48 Range 19.2m km MCR 2.1m km Resolution 1
Mar-61 ACF FB ASSensor=1.4 MR316-R50 (20%) (1) GPS 5600 Range 316.8m km Resolution 50
Dec-60 TH0.5-16 Sensor (15%) (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
Mar-61 EMDetSensor=0.3-12 (15%) (1) Sensitivity 12 Detect Sig Strength 1000: 12m km
ECCM-6 (4) ECM 60
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
ACF Empress class Heavy Carrier 90 000 tons 2499 Crew 63006.4 BP TCS 1800 TH 2960 EM 7200
20555 km/s Armour 3-178 Shields 240-300 Sensors 3/4/0/0 Damage Control Rating 178 PPV 74.66
Maint Life 4.94 Years MSP 79094 AFR 363% IFR 5% 1YR 5382 5YR 80732 Max Repair 5087.5 MSP
Intended Deployment Time: 9.68 months Flight Crew Berths 246
Hangar Deck Capacity 31000 tons Magazine 2304
Dec-60 S3700EP SolCoreAMD=50 EPH0.465 (10) Power 3700 Fuel Use 46.55% Signature 296 Exp 18%
Fuel Capacity 5 070 000 Litres Range 21.8 billion km (12 days at full power)
Dec-60 Sigma R300/384 Shields (30) Total Fuel Cost 480 Litres per hour (11 520 per day)
Dec-60 Quad Gauss Cannon 60-50 Turret HTK12 (2x24) Range 60 000km TS: 50000 km/s Power 0-0 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Dec-60 FC=2 100-50000 H15 (1) Max Range: 200 000 km TS: 50000 km/s 95 90 85 80 75 70 65 60 55 50
Dec-60 S1 Missile Launcher (50% Reduction) (20) Missile Size 1 Rate of Fire 20
Dec-60 AM Missile FC FC192-R1 (15%) (1) Range 192.0m km Resolution 1
Dec-60 Whirlwind-AMM R20m 10k/763.2% |R1-90K (804) Speed: 127 200 km/s End: 2.6m Range: 20m km WH: 1 Size: 1 TH: 2544/1526/763
Mar-61 S1/W4 Firefly-ASM R36m 10k/296% |R10-440 (1500) Speed: 67 200 km/s End: 8.9m Range: 36m km WH: 4 Size: 1 TH: 985/591/295
March-61 DDL ASSensor=0.1 MR14-R20 (15%) (1) GPS 160 Range 14.3m km Resolution 20
Mar-61 DD AWSensor=0.2 MR6-R1 (15%) (1) GPS 16 Range 6.4m km MCR 697k km Resolution 1
Mar-61 Thermal Sensor TH0.1-3 (1) Sensitivity 3 Detect Sig Strength 1000: 3m km
Mar-61 EMDetSensor=0.1-4 (15%) (1) Sensitivity 4 Detect Sig Strength 1000: 4m km
ECM 60
Strike Group
12x AFF Starfury Fighter Speed: 60362 km/s Size: 9.94
6x AFF Echo Fighter Leader Speed: 60362 km/s Size: 9.94
6x AFF Sparrow Interceptor Speed: 60362 km/s Size: 9.94
6x AFFS Starwind Fighter Tanker Speed: 60362 km/s Size: 9.94
24x AFF Skipray Blastboat Speed: 60362 km/s Size: 9.94
14x AFF Shrike Light Fighter Speed: 60606 km/s Size: 5.94
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
ADF Akizuki class Missile Destroyer Escort 15 000 tons 591 Crew 11633.5 BP TCS 300 TH 16500 EM 1200
55000 km/s Armour 2-54 Shields 40-300 Sensors 16/4/0/0 Damage Control Rating 12 PPV 30
Maint Life 1.78 Years MSP 5817 AFR 150% IFR 2.1% 1YR 2274 5YR 34112 Max Repair 2750 MSP
Intended Deployment Time: 0.9209 months Spare Berths 0
Magazine 1040
Mar-61 DD-2 5500EP SolCoreAMD=50 EPH1.254 (3) Power 5500 Fuel Use 125.41% Signature 5500 Exp 27%
Fuel Capacity 1 215 000 Litres Range 11.6 billion km (58 hours at full power)
Dec-60 Sigma R300/384 Shields (5) Total Fuel Cost 80 Litres per hour (1 920 per day)
Dec-60 S1 Missile Launcher (50% Reduction) (60) Missile Size 1 Rate of Fire 20
Mar-61 AMMissile FC=1-96-R1 (15%) (3) Range 96.0m km Resolution 1
Dec-60 Whirlwind-AMM R20m 10k/763.2% |R1-90K (1040) Speed: 127 200 km/s End: 2.6m Range: 20m km WH: 1 Size: 1 TH: 2544/1526/763
Mar-61 DDC-M=6 MR192-R1 (15%) (1) GPS 480 Range 192.0m km MCR 20.9m km Resolution 1
Dec-60 TH0.5-16 Sensor (15%) (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
Mar-61 EMDetSensor=0.1-4 (15%) (1) Sensitivity 4 Detect Sig Strength 1000: 4m km
ECM 60
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
ADF Atago class Guided Missile Destroyer 15 000 tons 582 Crew 9991.7 BP TCS 300 TH 16500 EM 960
55000 km/s Armour 2-54 Shields 32-300 Sensors 1/1/0/0 Damage Control Rating 10 PPV 50
Maint Life 1.38 Years MSP 4205 AFR 178% IFR 2.5% 1YR 2402 5YR 36030 Max Repair 2750 MSP
Intended Deployment Time: 0.9149 months Spare Berths 0
Magazine 1000
Mar-61 DD-2 5500EP SolCoreAMD=50 EPH1.254 (3) Power 5500 Fuel Use 125.41% Signature 5500 Exp 27%
Fuel Capacity 1 000 000 Litres Range 9.6 billion km (48 hours at full power)
Dec-60 Sigma R300/384 Shields (4) Total Fuel Cost 64 Litres per hour (1 536 per day)
Mar-61 S5 Missile Launcher =2.5 (50% Reduction) (20) Missile Size 5 Rate of Fire 85
Mar-61 Fireball Missile FC=1-303-R10 (15%) (1) Range 303.6m km Resolution 10
Mar-61 S5/W9 Fireball-ASM R300.9m 10k/260 |R10-980 (200) Speed: 61 900 km/s End: 81m Range: 300.9m km WH: 9 Size: 5 TH: 866/520/260
ECM 60
ADF Fubuki class Destroyer Leader 15 000 tons 599 Crew 17716 BP TCS 300 TH 16500 EM 9120
55000 km/s Armour 10-54 Shields 304-300 Sensors 128/160/0/0 Damage Control Rating 41 PPV 0
Maint Life 1.77 Years MSP 8120 AFR 163% IFR 2.3% 1YR 3206 5YR 48094 Max Repair 3520 MSP
Intended Deployment Time: 0.9315 months Spare Berths 0
Mar-61 DD-2 5500EP SolCoreAMD=50 EPH1.254 (3) Power 5500 Fuel Use 125.41% Signature 5500 Exp 27%
Fuel Capacity 1 360 000 Litres Range 13.0 billion km (65 hours at full power)
Dec-60 Sigma R300/384 Shields (38) Total Fuel Cost 608 Litres per hour (14 592 per day)
Mar-61 DL EWACSS=16 MR3620-R50 (15%) (1) GPS 64000 Range 3 620.4m km Resolution 50
Mar-61 DL LWDCSS=13 MR416-R1 (15%) (1) GPS 1040 Range 416.0m km MCR 45.3m km Resolution 1
Mar-61 DL/Sensor TH4-128 (15%) (1) Sensitivity 128 Detect Sig Strength 1000: 128m km
Mar-61 DL/EMDetSensor=4-160 (15%) (1) Sensitivity 160 Detect Sig Strength 1000: 160m km
ECM 60
This design is classed as a Military Vessel for maintenance purposes
ADF Hamakaze class Destroyer Escort 15 000 tons 784 Crew 20197 BP TCS 300 TH 16500 EM 960
55000 km/s Armour 2-54 Shields 32-300 Sensors 1/1/0/0 Damage Control Rating 10 PPV 78
Maint Life 1.87 Years MSP 8836 AFR 171% IFR 2.4% 1YR 3231 5YR 48468 Max Repair 6188 MSP
Intended Deployment Time: 0.929 months Spare Berths 0
Mar-61 DD-2 5500EP SolCoreAMD=50 EPH1.254 (3) Power 5500 Fuel Use 125.41% Signature 5500 Exp 27%
Fuel Capacity 1 055 000 Litres Range 10.1 billion km (50 hours at full power)
Dec-60 Sigma R300/384 Shields (4) Total Fuel Cost 64 Litres per hour (1 536 per day)
Mar-61 R13.5/C3 Meson Cannon (10) Range 135 000km TS: 55000 km/s Power 3-3 RM 13.5 ROF 5 1 0 0 0 0 0 0 0 0 0
Dec-60 Gauss Cannon R6-100 (8x6) Range 60 000km TS: 55000 km/s Accuracy Modifier 100% RM 6 ROF 5 0 0 0 0 0 0 0 0 0 0
Mar-61 PD FC=6 300-50000 H15 (1) Max Range: 600 000 km TS: 50000 km/s 78 57 35 13 0 0 0 0 0 0
Mar-61 PD Beam FC=4 200-50000 H15 (1) Max Range: 400 000 km TS: 50000 km/s 68 35 2 0 0 0 0 0 0 0
Dec-60 SolCore AMP2 Plant=0.1 HTK0/20% (1) Total Power Output 2 Armour 0 Exp 20%
Mar-61 SolCore =0.1 AMP2.4 Plant PB-1.5 %35-0 (11) Total Power Output 26.4 Armour 0 Exp 35%
Mar-61 SolCore =0.1 AMP1.6 Plant PB-1 %5-0 (1) Total Power Output 1.6 Armour 0 Exp 5%
Mar-61 DD AWSensor=0.2 MR6-R1 (15%) (1) GPS 16 Range 6.4m km MCR 697k km Resolution 1
Compact ECCM-4 (2) ECM 60
This design is classed as a Military Vessel for maintenance purposes
ADF Makinami class Special Type Destroyer 15 000 tons 747 Crew 14300 BP TCS 300 TH 19200 EM 3120
64000 km/s Armour 5-54 Shields 104-300 Sensors 3/4/0/0 Damage Control Rating 10 PPV 56
Maint Life 1.63 Years MSP 5660 AFR 189% IFR 2.6% 1YR 2514 5YR 37717 Max Repair 2400 MSP
Intended Deployment Time: 0.6741 months Spare Berths 0
Mar-61 DD-3 4800EP SolCoreAMD=40 EPH1.871 (4) Power 4800 Fuel Use 187.06% Signature 4800 Exp 30%
Fuel Capacity 1 355 000 Litres Range 8.7 billion km (37 hours at full power)
Dec-60 Sigma R300/384 Shields (13) Total Fuel Cost 208 Litres per hour (4 992 per day)
Mar-61 R12/C6 High Power Microwave (14) Range 120 000km TS: 64000 km/s Power 6-6 RM 12 ROF 5 0 0 0 0 0 0 0 0 0 0
Mar-61 HPMW FC=1.5 150-25000 H15 (1) Max Range: 300 000 km TS: 25000 km/s 28 6 0 0 0 0 0 0 0 0
Mar-61 SolCore =0.1 AMP2.4 Plant PB-1.5 %35-0 (5) Total Power Output 12 Armour 0 Exp 35%
Dec-60 SolCore AMPP24 =1 HTK1/35% (3) Total Power Output 72 Armour 0 Exp 35%
Mar-61 ADF ASSensor=0.1 MR10-R10 (20%) (1) GPS 80 Range 10.1m km Resolution 10
Mar-61 Thermal Sensor TH0.1-3 (1) Sensitivity 3 Detect Sig Strength 1000: 3m km
Mar-61 EMDetSensor=0.1-4 (15%) (1) Sensitivity 4 Detect Sig Strength 1000: 4m km
ECCM-6 (1) ECM 60
This design is classed as a Military Vessel for maintenance purposes
ADF Nisshoku class Laser Strike Destroyer 15 000 tons 758 Crew 21647 BP TCS 300 TH 19200 EM 2880
64000 km/s Armour 5-54 Shields 96-300 Sensors 3/4/0/0 Damage Control Rating 9 PPV 52
Maint Life 1.86 Years MSP 8568 AFR 189% IFR 2.6% 1YR 3143 5YR 47150 Max Repair 8250 MSP
Intended Deployment Time: 0.6601 months Spare Berths 0
Mar-61 DD-3 4800EP SolCoreAMD=40 EPH1.871 (4) Power 4800 Fuel Use 187.06% Signature 4800 Exp 30%
Fuel Capacity 1 355 000 Litres Range 8.7 billion km (37 hours at full power)
Dec-60 Sigma R300/384 Shields (12) Total Fuel Cost 192 Litres per hour (4 608 per day)
Dec-60 50cm C10 E-X-ray Laser (1) Range 800 000km TS: 64000 km/s Power 65-10 RM 9 ROF 35 45 22 15 11 9 7 0 0 0 0
Dec-60 75cm C10 E-X-ray Laser/Spinal (1) Range 800 000km TS: 64000 km/s Power 147-10 RM 9 ROF 75 101 50 33 25 20 16 0 0 0 0
Dec-60 20cm C10 E-X-ray Laser (2) Range 800 000km TS: 64000 km/s Power 10-10 RM 9 ROF 5 6 3 2 1 1 1 0 0 0 0
Dec-60 Beam FC=8 400-50000 H15 (1) Max Range: 800 000 km TS: 50000 km/s 84 68 51 35 19 2 0 0 0 0
Dec-60 SolCore AMP2 Plant=0.1 HTK0/20% (1) Total Power Output 2 Armour 0 Exp 20%
Mar-61 SolCore =0.1 AMP2.4 Plant PB-1.5 %35-0 (6) Total Power Output 14.4 Armour 0 Exp 35%
Dec-60 SolCore AMPP24 =1 HTK1/35% (1) Total Power Output 24 Armour 0 Exp 35%
March-61 DDL ASSensor=0.1 MR14-R20 (15%) (1) GPS 160 Range 14.3m km Resolution 20
Mar-61 DD AWSensor=0.2 MR6-R1 (15%) (1) GPS 16 Range 6.4m km MCR 697k km Resolution 1
Mar-61 Thermal Sensor TH0.1-3 (1) Sensitivity 3 Detect Sig Strength 1000: 3m km
Mar-61 EMDetSensor=0.1-4 (15%) (1) Sensitivity 4 Detect Sig Strength 1000: 4m km
ECCM-6 (1) ECM 60
This design is classed as a Military Vessel for maintenance purposes
ADF Shouhou class Light Carrier 15 000 tons 272 Crew 9197.1 BP TCS 300 TH 16500 EM 0
55000 km/s Armour 1-54 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 8 PPV 0
Maint Life 1.01 Years MSP 3104 AFR 222% IFR 3.1% 1YR 3033 5YR 45495 Max Repair 2750 MSP
Intended Deployment Time: 0.5 months Flight Crew Berths 5
Hangar Deck Capacity 5000 tons Magazine 196 Cryogenic Berths 200
Mar-61 DD-2 5500EP SolCoreAMD=50 EPH1.254 (3) Power 5500 Fuel Use 125.41% Signature 5500 Exp 27%
Fuel Capacity 785 000 Litres Range 7.5 billion km (37 hours at full power)
Mar-61 S1/W4 Firefly-ASM R36m 10k/296% |R10-440 (196) Speed: 67 200 km/s End: 8.9m Range: 36m km WH: 4 Size: 1 TH: 985/591/295
ECM 60
Strike Group
3x AFF Starfury Fighter Speed: 60362 km/s Size: 9.94
1x AFF Echo Fighter Leader Speed: 60362 km/s Size: 9.94
1x AFFS Starwind Fighter Tanker Speed: 60362 km/s Size: 9.94
1x AFF Sparrow Interceptor Speed: 60362 km/s Size: 9.94
4x AFF Skipray Blastboat Speed: 60362 km/s Size: 9.94
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
ADF Invader class Dropship 15 000 tons 315 Crew 11599 BP TCS 300 TH 19200 EM 960
64000 km/s Armour 5-54 Shields 32-300 Sensors 1/1/0/0 Damage Control Rating 7 PPV 0
Maint Life 1.08 Years MSP 3673 AFR 236% IFR 3.3% 1YR 3157 5YR 47357 Max Repair 2400 MSP
Intended Deployment Time: 0.2962 months Spare Berths 0
Cryo Drop Capacity: 4 Battalions Cargo Handling Multiplier 320
Mar-61 DD-3 4800EP SolCoreAMD=40 EPH1.871 (4) Power 4800 Fuel Use 187.06% Signature 4800 Exp 30%
Fuel Capacity 760 000 Litres Range 4.9 billion km (21 hours at full power)
Dec-60 Sigma R300/384 Shields (4) Total Fuel Cost 64 Litres per hour (1 536 per day)
ECM 60
This design is classed as a Military Vessel for maintenance purposes
ADF Soryu class Stealth Strike Destroyer 15 000 tons 626 Crew 25681.7 BP TCS 45 TH 1320 EM 960
55000 km/s Armour 1-54 Shields 32-300 Sensors 3/4/0/0 Damage Control Rating 11 PPV 10
Maint Life 1.5 Years MSP 11985 AFR 160% IFR 2.2% 1YR 5992 5YR 89881 Max Repair 7562.5 MSP
Intended Deployment Time: 0.9252 months Spare Berths 0
Magazine 489
Mar-61 DD-2S 5500EP SolCoreAMD=50 EPH1.254 (3) Power 5500 Fuel Use 125.41% Signature 440 Exp 27%
Fuel Capacity 1 005 000 Litres Range 9.6 billion km (48 hours at full power)
Dec-60 Sigma R300/384 Shields (4) Total Fuel Cost 64 Litres per hour (1 536 per day)
Mar-61 S1 Missile Launcher =0.25 (25% Reduction) (40) Missile Size 1 Rate of Fire 335
Mar-61 AFF SSD1Missile FC=0.4 38-R1 (15%) (1) Range 38.4m km Resolution 1
Mar-61 AFF SSD2Missile FC=0.1 33-R12 (15%) (1) Range 33.2m km Resolution 12
Dec-60 Whirlwind-AMM R20m 10k/763.2% |R1-90K (40) Speed: 127 200 km/s End: 2.6m Range: 20m km WH: 1 Size: 1 TH: 2544/1526/763
Mar-61 S1/W4 Firefly-ASM R36m 10k/296% |R10-440 (449) Speed: 67 200 km/s End: 8.9m Range: 36m km WH: 4 Size: 1 TH: 985/591/295
Mar-61 Thermal Sensor TH0.1-3 (1) Sensitivity 3 Detect Sig Strength 1000: 3m km
Mar-61 EMDetSensor=0.1-4 (15%) (1) Sensitivity 4 Detect Sig Strength 1000: 4m km
Cloaking Device: Class cross-section reduced to 15% of normal
ECCM-6 (1) ECM 60
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
ADFS Taigei class Destroyer Tender 15 000 tons 562 Crew 9130.8 BP TCS 300 TH 16400 EM 720
54666 km/s JR 6-1500 Armour 2-54 Shields 24-300 Sensors 9/8/0/0 Damage Control Rating 11 PPV 0
Maint Life 1.98 Years MSP 6413 AFR 155% IFR 2.2% 1YR 2168 5YR 32521 Max Repair 2050 MSP
Intended Deployment Time: 0.9373 months Spare Berths -1
March-51 J15000(6-1500) Military Jump Drive Max Ship Size 15000 tons Distance 1500k km Squadron Size 6
Mar-61 DD-1 4100EP SolCoreAMD=50 EPH0.602 (4) Power 4100 Fuel Use 60.17% Signature 4100 Exp 20%
Fuel Capacity 750 000 Litres Range 15.0 billion km (3 days at full power)
Dec-60 Sigma R300/384 Shields (3) Total Fuel Cost 48 Litres per hour (1 152 per day)
Dec-60 CIWS-500=5 ECCM/3 (1x12) Range 1000 km TS: 50000 km/s ROF 5 Base 50% To Hit
Mar-61 Thermal Sensor=0.3-9 (15%) (1) Sensitivity 9 Detect Sig Strength 1000: 9m km
Mar-61 EMDetSensor=0.2-8 (15%) (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
ECM 60
This design is classed as a Military Vessel for maintenance purposes
ADFS Hayasui class Military Tanker 15 000 tons 453 Crew 8720 BP TCS 300 TH 16400 EM 0
54666 km/s Armour 1-54 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 8 PPV 0
Maint Life 0.98 Years MSP 2907 AFR 225% IFR 3.1% 1YR 2957 5YR 44349 Max Repair 2050 MSP
Intended Deployment Time: 0.8257 months Spare Berths 0
Mar-61 DD-1 4100EP SolCoreAMD=50 EPH0.602 (4) Power 4100 Fuel Use 60.17% Signature 4100 Exp 20%
Fuel Capacity 4 035 000 Litres Range 80.5 billion km (17 days at full power)
This design is classed as a Military Vessel for maintenance purposes
ADFS Kurasaki class Maintenance Vessel 15 000 tons 499 Crew 8742 BP TCS 300 TH 16400 EM 0
54666 km/s Armour 1-54 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 12 PPV 0
Maint Life 3.61 Years MSP 17371 AFR 150% IFR 2.1% 1YR 2057 5YR 30853 Max Repair 2050 MSP
Intended Deployment Time: 1.006 months Spare Berths 0
Mar-61 DD-1 4100EP SolCoreAMD=50 EPH0.602 (4) Power 4100 Fuel Use 60.17% Signature 4100 Exp 20%
Fuel Capacity 510 000 Litres Range 10.2 billion km (51 hours at full power)
This design is classed as a Military Vessel for maintenance purposes
ADFS Muroto class Collier 15 000 tons 488 Crew 8846 BP TCS 300 TH 16400 EM 0
54666 km/s Armour 1-54 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 8 PPV 0
Maint Life 0.97 Years MSP 2949 AFR 225% IFR 3.1% 1YR 3045 5YR 45671 Max Repair 2050 MSP
Intended Deployment Time: 0.8375 months Spare Berths 0
Magazine 1386
Mar-61 DD-1 4100EP SolCoreAMD=50 EPH0.602 (4) Power 4100 Fuel Use 60.17% Signature 4100 Exp 20%
Fuel Capacity 500 000 Litres Range 10.0 billion km (50 hours at full power)
Dec-60 Whirlwind-AMM R20m 10k/763.2% |R1-90K (576) Speed: 127 200 km/s End: 2.6m Range: 20m km WH: 1 Size: 1 TH: 2544/1526/763
Mar-61 S5/W9 Fireball-ASM R300.9m 10k/260 |R10-980 (162) Speed: 61 900 km/s End: 81m Range: 300.9m km WH: 9 Size: 5 TH: 866/520/260
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
AFF Echo class Fighter Leader 497 tons 4 Crew 1038.9 BP TCS 9.94 TH 450 EM 0
60362 km/s Armour 4-5 Shields 0-0 Sensors 12/12/0/0 Damage Control Rating 0 PPV 0
Maint Life 0 Years MSP 0 AFR 99% IFR 1.4% 1YR 212 5YR 3186 Max Repair 375 MSP
Intended Deployment Time: 0.1 months Spare Berths 0
Mar-61 600EP SolCoreAMD=5 EPH2.962 (1) Power 600 Fuel Use 296.18% Signature 450 Exp 30%
Fuel Capacity 5 000 Litres Range 0.6 billion km (2 hours at full power)
Mar-61 AFF DRADIS=1.2 MR242-R40 (15%) (1) GPS 3840 Range 242.9m km Resolution 40
Mar-61 MISS=1 MR32-R1 (15%) (1) GPS 80 Range 32.0m km MCR 3.5m km Resolution 1
Mar-61 Thermal Sensor=0.4-12 (1) Sensitivity 12 Detect Sig Strength 1000: 12m km
Mar-61 EMDetSensor=0.3-12 (15%) (1) Sensitivity 12 Detect Sig Strength 1000: 12m km
ECM 50
This design is classed as a Fighter for production, combat and maintenance purposes
AFF Shrike class Light Fighter 297 tons 3 Crew 457.4 BP TCS 5.94 TH 360 EM 0
60606 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 2
Maint Life 0 Years MSP 0 AFR 59% IFR 0.8% 1YR 53 5YR 790 Max Repair 188 MSP
Intended Deployment Time: 0.1 months Spare Berths 1
Mar-61 AFF 360EP SolCoreAMD=3 (1) Power 360 Fuel Use 302.42% Signature 360 Exp 30%
Fuel Capacity 5 000 Litres Range 1.0 billion km (4 hours at full power)
Mar-61 10cm C1.5 Extreme X-ray Laser (1) Range 270 000km TS: 60606 km/s Power 3-1.5 RM 9 ROF 10 2 1 0 0 0 0 0 0 0 0
Mar-61 AFF FC=0.5 200-6250 (FTR) (1) Max Range: 400 000 km TS: 25000 km/s 34 17 1 0 0 0 0 0 0 0
Mar-61 SolCore =0.1 AMP1.6 Plant PB-1 %5-0 (1) Total Power Output 1.6 Armour 0 Exp 5%
Apr-56 AS Sensor=0.1 MR0.860-R1 (20%) (1) GPS 4 Range 860k km MCR 94k km Resolution 1
This design is classed as a Fighter for production, combat and maintenance purposes
AFF Skipray class Blastboat 497 tons 4 Crew 660.4 BP TCS 9.94 TH 450 EM 0
60362 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Maint Life 0 Years MSP 0 AFR 99% IFR 1.4% 1YR 74 5YR 1107 Max Repair 375 MSP
Intended Deployment Time: 0.1 months Spare Berths 0
Magazine 20
Mar-61 600EP SolCoreAMD=5 EPH2.962 (1) Power 600 Fuel Use 296.18% Signature 450 Exp 30%
Fuel Capacity 5 000 Litres Range 0.6 billion km (2 hours at full power)
Mar-61 S1 Light Missile Box Launcher (20) Missile Size 1 Hangar Reload 7.5 minutes MF Reload 1.2 hours
Mar-61 AFF Missile FC=0.6 57-R1 (15%) (1) Range 57.6m km Resolution 1
Mar-61 S1/W4 Firefly-ASM R36m 10k/296% |R10-440 (20) Speed: 67 200 km/s End: 8.9m Range: 36m km WH: 4 Size: 1 TH: 985/591/295
ECM 50
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
AFF Sparrow class Interceptor 497 tons 5 Crew 1173.4 BP TCS 9.94 TH 450 EM 0
60362 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Maint Life 0 Years MSP 0 AFR 99% IFR 1.4% 1YR 227 5YR 3402 Max Repair 645 MSP
Intended Deployment Time: 0.064 months Spare Berths 0
Mar-61 600EP SolCoreAMD=5 EPH2.962 (1) Power 600 Fuel Use 296.18% Signature 450 Exp 30%
Fuel Capacity 5 000 Litres Range 0.6 billion km (2 hours at full power)
Mar-61 Gauss Cannon R6-50 (1x6) Range 60 000km TS: 60362 km/s Accuracy Modifier 50% RM 6 ROF 5 0 0 0 0 0 0 0 0 0 0
Mar-61 AFF Kinetic FC=0.6 100-15625 H15 (FTR) (1) Max Range: 200 000 km TS: 62500 km/s 35 0 0 0 0 0 0 0 0 0
ECM 50
This design is classed as a Fighter for production, combat and maintenance purposes
AFF Starfury class Fighter 497 tons 5 Crew 794.4 BP TCS 9.94 TH 450 EM 0
60362 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Maint Life 0 Years MSP 0 AFR 99% IFR 1.4% 1YR 191 5YR 2871 Max Repair 375 MSP
Intended Deployment Time: 0.064 months Spare Berths 0
Mar-61 600EP SolCoreAMD=5 EPH2.962 (1) Power 600 Fuel Use 296.18% Signature 450 Exp 30%
Fuel Capacity 5 000 Litres Range 0.6 billion km (2 hours at full power)
Mar-61 IFF 12cm C2 Ex-ray Laser (1) Range 360 000km TS: 60362 km/s Power 4-2 RM 9 ROF 10 2 1 0 0 0 0 0 0 0 0
Mar-61 AFF FC=0.5 200-6250 (FTR) (1) Max Range: 400 000 km TS: 25000 km/s 34 17 1 0 0 0 0 0 0 0
Dec-60 SolCore AMP2 Plant=0.1 HTK0/20% (1) Total Power Output 2 Armour 0 Exp 20%
ECM 50
This design is classed as a Fighter for production, combat and maintenance purposes
Mar-61 S1/W4 Firefly-ASM R36m 10k/296% |R10-440
Missile Size: 1 MSP (0.05 HS) Warhead: 4 Armour: 0 Manoeuvre Rating: 44
Speed: 67200 km/s Engine Endurance: 9 minutes Range: 36.0m km
Active Sensor Strength: 0.352 Sensitivity Modifier: 400%
Resolution: 10 Maximum Range vs 500 ton object (or larger): 440 000 km
Cost Per Missile: 3.0736
Chance to Hit: 1k km/s 2956.8% 3k km/s 968% 5k km/s 591.4% 10k km/s 295.7%
Mar-61 S5/W9 Fireball-ASM R300.9m 10k/260 |R10-980
Missile Size: 5 MSP (0.25 HS) Warhead: 9 Armour: 0 Manoeuvre Rating: 42
Speed: 61900 km/s Engine Endurance: 81 minutes Range: 300.9m km
Active Sensor Strength: 0.78 Sensitivity Modifier: 400%
Resolution: 10 Maximum Range vs 500 ton object (or larger): 980 000 km
ECM Level: 0.7
Cost Per Missile: 10.8684
Chance to Hit: 1k km/s 2599.8% 3k km/s 840% 5k km/s 520% 10k km/s 260%
Dec-60 Whirlwind-AMM R20m 10k/763.2% |R1-90K
Missile Size: 1 MSP (0.05 HS) Warhead: 1 Armour: 0 Manoeuvre Rating: 60
Speed: 127200 km/s Engine Endurance: 3 minutes Range: 20.0m km
Active Sensor Strength: 0.23 Sensitivity Modifier: 400%
Resolution: 1 Maximum Range vs 50 ton object (or larger): 90 000 km
Cost Per Missile: 3.1972
Chance to Hit: 1k km/s 7632% 3k km/s 2520% 5k km/s 1526.4% 10k km/s 763.2%
I don't think you can logistically support this fleet nor do you have the resources to do so.Judging purely from the displayed tech level, he should have plenty of resources to throw around at this stage of the game. Looking at the dating system he used in the ship components, I instead suspect he might have started the game with a load of research completed, so may not be as economically developed as I thought just yet.
I find it hard to judge high tech ships because their build costs skyrockets so quickly (Your fighters have as high BP as some of my destroyers :P). I wonder if there is a point were the cost of higher tech isn't justified.
Judging purely from the displayed tech level, he should have plenty of resources to throw around at this stage of the game. Looking at the dating system he used in the ship components, I instead suspect he might have started the game with a load of research completed, so may not be as economically developed as I thought just yet.
Your range is really low. With what you have you can only travel 4 systems or so and return safely. Not to mention your shields are going to use up even more of the crew.Actually, the range he has only ensures 1-2 systems before he has to turn back, unless he has fuel depots every few systems.
1:Do I have enough logistics to support the ship on its voyages.1: Almost never an issue.
2.Do I have enough resources to support the ship.
3.Do I have enough resources to build many of these ships and if not will the ship be able to survive.
4.Is the ship able to give me back what I put into it or more.
Also, there is no point in having so many damage controls on a ship, because unless you can get out of the fight before your ship is destroyed or survive long enough to use them, they don't matter.Incorrect, there are benefits for having a lot of fire controls. 1) Redundancy (as fire controls are easily destroyed by HPMs). 2) Simultaneous multiple target tracking.
Another thing is when you have more than one type of weapon on 1 ship then you need more fire controls which is extra weight/resources.Which is immaterial to having the tactical flexibility when having multiple weapon types.
Another thing is your missiles barely go faster than your destroyers so you might as well take some stuff off of the destroyers and make the lasers shorter range so that they will be just as fast as the missiles and get rid of all launchers and magazines.There is a logical reason for this that should be self evident, the destroyers probably wont be going top speed unless its an emergency and/or to go for the kill. Also, the destroyers would probably not be going directly at the enemy while the missiles would be.
If you look at the fuel usage, I doubt he could support moving through 10 systems or so. I know in my game which has been playing for 35 years with those ships 1 trip that depletes them and I would be out of fuel, so I doubt he can support a it going out on regular runs even 4 times. Who knows though, he could have enough fuel for 8.With gas Giants containing hundreds of millions of Sorrium each, fuel isn't really a problem. Also if you actually build refineries and research the relevant tech, its actually really easy to support fuel use like that. So easy I usualy have to shut the refineries down after I forget to pay attention and have billions of fuel stored.
Incorrect, there are benefits for having a lot of fire controls.I think you misread, I wrote damage control.
Which is immaterial to having the tactical flexibility when having multiple weapon types.
I think you misread, I wrote damage control.Ah... Still, the more Damage control Rating (which is both engineering spaces and damage control) the faster it is to repair mid fight (and have redundants).
What I was referring to is him having 3 classes all with the same 3 types of missiles. Instead maybe putting all the anti missile missiles on the command ship and carrier is what I was suggesting.I don't think anyone could've pulled that exact meaning from what you said, but I still stand by what I said as it is immaterial.
I find it hard to judge high tech ships because their build costs skyrockets so quickly (Your fighters have as high BP as some of my destroyers :P). I wonder if there is a point were the cost of higher tech isn't justified.Yeah, especially the electronic protection and oh my god, did you see the the added cost of high tech engine thermal dampening? It's ridiculous.
Out of curiosity what is the build time for some of your ships? If your infrastructure kept up with the military tech maybe the high BP isn't an issue in your game.
I'd be worried that at that tech level a similar tech enemy could be throwing anti-ship missiles at you at ranges greater than 1 billion km. Maybe someone that has fought a battle at that tech level can say what should be expected. I am just guessing based on fact that everything is travelling about 10x the speed that the range would be about 10x the typical ion tech range of 100 million km.Do NPRs really do use that kind of long ranged missiles? I mean my spreadsheet tells me it's feasible to achieve such ranges but even so I think my 300m km range is just fine.
Judging purely from the displayed tech level, he should have plenty of resources to throw around at this stage of the game. Looking at the dating system he used in the ship components, I instead suspect he might have started the game with a load of research completed, so may not be as economically developed as I thought just yet.Yes, I did startoff the game with a lot of tech but my economy isn't all that bad. Even tho I don't have that many systems currently I have huge mining bases everywhere and mining flotila of nearly 90 ships with each capable of mining 720 tons per mineral per annum of resources.
As for the ships:Reducing Challenger to 10 layers is something I might think about in the future but I don't think it really needs much more shielding or really anything else and I like it being armor just to be prepared for anything and same goes for Calypso.
Personally, I would stop at ~10 layers of armour and use the rest of the space for shields instead. Once you get past ~200 shield points, I think shields are just plain better than armour (unless you are fighting in nebulae of course).
It was said to me with my designs, and is indeed the case with you here: you will want to have a greater missile salvo density, especially considering your low rate of fire with the reduced size launchers. What that translates to is adding more missile launchers to your ships. You can pretty safely shift some of that tonnage dedicated to armour towards more launchers I think. While I'm on missiles, I don't really think reduced size launchers are the way to go for AAM if you can't still get 5s rate of fire on them, so I would suggest either going completely with the offensive 4WH size 1 missiles or replacing your size-1 launchers with types that have the maximum rate of fire.
Also, I'm not a fan of ECM on fighters - fighters need every scrap of space available to fit either more weapons or just go faster. If you're fighting an opponent who can actually get effective fire on those fighters purely from a tracking speed/to-hit chance point of view, 50 ECM probably won't help anyway.Really? Is really putting ECM on fighters that pointless, can anyone else confirm?
Oh, and welcome to the forums by the way!Thank you kind sir.
Judging purely from the displayed tech level, he should have plenty of resources to throw around at this stage of the game. Looking at the dating system he used in the ship components, I instead suspect he might have started the game with a load of research completed, so may not be as economically developed as I thought just yet.Yes, I did startoff the game with a lot of tech but my economy isn't all that bad. Even tho I don't have that many systems currently I have huge mining bases everywhere and mining flotila of nearly 90 ships with each capable of mining 720 tons per mineral per annum of resources.
As for the ships:Reducing Challenger to 10 layers is something I might think about in the future but I don't think it really needs much more shielding or really anything else and I like it being armor just to be prepared for anything and same goes for Calypso.
Personally, I would stop at ~10 layers of armour and use the rest of the space for shields instead. Once you get past ~200 shield points, I think shields are just plain better than armour (unless you are fighting in nebulae of course).
It was said to me with my designs, and is indeed the case with you here: you will want to have a greater missile salvo density, especially considering your low rate of fire with the reduced size launchers. What that translates to is adding more missile launchers to your ships. You can pretty safely shift some of that tonnage dedicated to armour towards more launchers I think. While I'm on missiles, I don't really think reduced size launchers are the way to go for AAM if you can't still get 5s rate of fire on them, so I would suggest either going completely with the offensive 4WH size 1 missiles or replacing your size-1 launchers with types that have the maximum rate of fire.
Also, I'm not a fan of ECM on fighters - fighters need every scrap of space available to fit either more weapons or just go faster. If you're fighting an opponent who can actually get effective fire on those fighters purely from a tracking speed/to-hit chance point of view, 50 ECM probably won't help anyway.Really? Is really putting ECM on fighters that pointless, can anyone else confirm?
Oh, and welcome to the forums by the way!Thank you kind sir.
Actually, the range he has only ensures 1-2 systems before he has to turn back, unless he has fuel depots every few systems.I plan on either having a constant strong presence of refueling ships on attack and if not have the ships fulfil system defence role.
1: Almost never an issue.I would think so too.
2: Rarely an issue.
3: I think you are confusing the big ship doctrine with the "standard" used around here. Also, large ships are more efficient with resources.
4: With large ships, almost always yes (unless you built them poorly).
Incorrect, there are benefits for having a lot of fire controls. 1) Redundancy (as fire controls are easily destroyed by HPMs). 2) Simultaneous multiple target tracking. Which is immaterial to having the tactical flexibility when having multiple weapon types.Yes, I was very afraid of both having fire control destroyed and enemy missiles groups/ships using numbers against me.
There is a logical reason for this that should be self evident, the destroyers probably wont be going top speed unless its an emergency and/or to go for the kill. Also, the destroyers would probably not be going directly at the enemy while the missiles would be.Thank you. That's exactly the idea behind it. I was thinking of having a Destroyer Strike Group following my main fleet, ready to turn on their afterburners at moment's notice. With no flanks being safe and nowhere to run the enemy will sure feel the space blitzkrieg!
With gas Giants containing hundreds of millions of Sorrium each, fuel isn't really a problem. Also if you actually build refineries and research the relevant tech, its actually really easy to support fuel use like that. So easy I usualy have to shut the refineries down after I forget to pay attention and have billions of fuel stored.That's why I gave up on being supper fuel efficient.
Nope. I've seen enemies fire over 2 times that every increment.
That is a possibility but with my main battle group having atleast 4 Challenger and 1 Calypso Classes 4x60+15= salvo of 255 Fireball class of missiles. Isn't that enough to overpower enemy defences?
Nope. I've seen enemies fire over 2 times that every increment.Really? Do I need to throw so much shiz on the wall tho? Just how much do one need to throw to ensure enough is gonna stick?
Really? Do I need to throw so much shiz on the wall tho? Just how much do one need to throw to ensure enough is gonna stick?Depends if you're facing ships or planetary forces. Against ships what you have is fine most of the time. Against planets, you would need more. For that I would just have a dedicated Artillery Cruiser. ECM and armor does help somewhat. Even faster missiles helps more.
And will the minimal amount of ECM and trace amount of armor help my missiles in any noticeable way?
Depends if you're facing ships or planetary forces. Against ships what you have is fine most of the time. Against planets, you would need more. For that I would just have a dedicated Artillery Cruiser. ECM and armor does help somewhat. Even faster missiles helps more.A dedicated missile spam cruiser. . . I might think about that, thanks.
I have a question for 83athom and really anyone else with experience in the area:
MIRV Missiles, are they worth it and what to focus on when designing them? How big should they be, what speed range and defences should the carrier body have, if putting smaller than 1 MSP submunition would allow me to put more in the same space,
Interesting, your cruiser seems to be able to burn through it's entire fueltanks in 16 days, a good 7 million liters.Yeah, but those 16 days will get me pretty far.
What's your current fuel production rates at all locations? You might not have enough fuel being produced in-system to actually run these machines.
In fact, the entire fleet is going to end up blowing through tens of millions of liters of fuel, if not more, just from moving from system to system.
What's your current fuel production rates at all locations? You might not have enough fuel being produced in-system to actually run these machines.My total fuel production is: 284 472 000L annually. 184 872 000L from Earth fuel refineries and another 99 600 000L from my harvester ships.(With huge refining bases soon to come.)
May-61 S20/W1 Mama Zerg R300.8m 10xW9 |R10-2.3m
Missile Size: 20 MSP (1 HS) Warhead: 1 Armour: 0.0782 Manoeuvre Rating: 10
Speed: 60000 km/s Engine Endurance: 84 minutes Range: 300.8m km
Active Sensor Strength: 1.8184 Sensitivity Modifier: 400%
Resolution: 10 Maximum Range vs 500 ton object (or larger): 2 300 000 km
ECM Level: 6
Cost Per Missile: 58.3088
Second Stage: May-61S1/W9 Zergling-SMM R0.3m 10k/200% |R10-190K x10
Second Stage Separation Range: 150 000 km
Overall Endurance: 1 hours Overall Range: 301.2m km
Chance to Hit: 1k km/s 600% 3k km/s 200% 5k km/s 120% 10k km/s 60%
May-61S1/W9 Zergling-SMM R0.3m 10k/200% |R10-190K
Missile Size: 1 MSP (0.05 HS) Warhead: 9 Armour: 0.0001 Manoeuvre Rating: 38
Speed: 52800 km/s Engine Endurance: 0 minutes Range: 0.3m km
Active Sensor Strength: 0.158 Sensitivity Modifier: 400%
Resolution: 10 Maximum Range vs 500 ton object (or larger): 190 000 km
Cost Per Missile: 3.712
Chance to Hit: 1k km/s 2006.4% 3k km/s 646% 5k km/s 401.3% 10k km/s 200.6%
Good overall. I did have some things to say "do different", but as I was typing I liked what you had more and more.Thank you. Do you have some mirv designs of your own to post or direct me to on site for reference?
Those submunitions would make good captor mine ammo too.Hmm.. I might try out some mine designs in the future when I won't be all focusing on mobile warfare doctrine. Are they really useful in any other way than jump point defence/ambush?
RRC-4S Beagle class Fast Scout Craft 1 000 tons 32 Crew 988.2 BP TCS 20 TH 240 EM 0This is one of my newest designs, part of Rapid Reaction Craft or FAC project. Not much in way of actual speed but in an effort to quickly build up my navy power. It's eventually AWACS and target designation ship providing the fleet with reconnaissance needed even when left alone when fleet rearms and refuels.
12000 km/s Armour 2-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 2.33 Years MSP 124 AFR 40% IFR 0.6% 1YR 31 5YR 468 Max Repair 400 MSP
Intended Deployment Time: 13.9323 months Spare Berths 0
018 120EP-2 S-Core AMD EPH0.675 (FAC) (2) Power 120 Fuel Use 67.51% Signature 120 Exp 15%
Fuel Capacity 85 000 Litres Range 22.7 billion km (21 days at full power)
018 AMSS-3.75 MR120m-R1 MR6:13m (1) GPS 300 Range 120.0m km MCR 13.1m km Resolution 1
017 ASS-5 MR2146-R180 (Patrol) (1) GPS 72000 Range 2 146.6m km Resolution 180
ECM 60
This design is classed as a Military Vessel for maintenance purposes
RRC-1M Hunter class Missile Boat 1 000 tons 9 Crew 280 BP TCS 20 TH 240 EM 0This one is a mobile tactical missile launch platform. It carries a Bloodstrike MIRV capable of scoring massive damage to any target, especially if used in numbers. Firing well beyond range which the enemy could potentially detect the ship or strike back. That's why I could strip the armor. And even if I lost some of these they are cheap as chips the missile they carry is the nearly same price as the ship itself. (The missile to be shown below.)
12000 km/s Armour 0-0 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 13.5
Maint Life 0.69 Years MSP 18 AFR 80% IFR 1.1% 1YR 26 5YR 391 Max Repair 80 MSP
Intended Deployment Time: 4.6296 months Spare Berths 0
Magazine 90
018 120EP-2 S-Core AMD EPH0.675 (FAC) (2) Power 120 Fuel Use 67.51% Signature 120 Exp 15%
Fuel Capacity 55 000 Litres Range 14.7 billion km (14 days at full power)
018 Size 90 Box Launcher (1) Missile Size 90 Hangar Reload 675 minutes MF Reload 112.5 hours
018 Missile Cogitator-1-214.65m-R5 (1) Range 214.7m km Resolution 5
018MIRV-90-W1 Bloodstrike 10xBloodpoint S40K R200m (1) Speed: 40 000 km/s End: 83.3m Range: 215m km WH: 1 Size: 90 TH: 133/80/40
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
RDC-2 Firestorm class Fast Attack Craft 1 000 tons 47 Crew 914.4 BP TCS 20 TH 240 EM 0Firestorm, named after the WH40K escort craft, is like its counterpart armed with a single highly powerful beam weapon. It's designed for quick strikes where resistance is either eliminated or is not to be expected such as raiding shipping, finishing up damaged enemies, dispatching of enemies blinded by jump and also as a fleet protection should close range tread occur. Ofcourse, should in a dire situation, it houses enough commissars aboard, should it receive the order the charge right into enemy lines.
12000 km/s Armour 1-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 12
Maint Life 0.29 Years MSP 57 AFR 80% IFR 1.1% 1YR 194 5YR 2911 Max Repair 583 MSP
Intended Deployment Time: 1.2039 months Spare Berths 0
018 120EP-2 S-Core AMD EPH0.675 (FAC) (2) Power 120 Fuel Use 67.51% Signature 120 Exp 15%
Fuel Capacity 50 000 Litres Range 13.3 billion km (12 days at full power)
017 40cm-12-42 C10 E-X-ray Laser (1) Range 150 000km TS: 12500 km/s Power 42-10 RM 9 ROF 25 42 42 42 42 42 42 42 42 42 37
018 Cogitato-0.5-75K-10K (Tiny FAC) (1) Max Range: 150 000 km TS: 10000 km/s 93 87 80 73 67 60 53 47 40 33
018 S-core AM Power Plant-0.5 PB-1.25 Power10 (1) Total Power Output 10 Armour 0 Exp 20%
ECM 20
This design is classed as a Military Vessel for maintenance purposes
RDC-3 Ironstorm class Fast Patrol Craft 1 000 tons 38 Crew 1261.6 BP TCS 20 TH 240 EM 0Like it's Firestorm brother, Ironstorm is a beamship aswell but with one major difference. It exchanges the prow mounted las lance for a turret mounted rapid-fire fast-tracking gauss cannon for point defence role. In secondary role it can also attack ship to ship, being able to track even fast and small targets such as fighters.
12000 km/s Armour 2-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 7.92
Maint Life 0.69 Years MSP 79 AFR 80% IFR 1.1% 1YR 115 5YR 1727 Max Repair 900 MSP
Intended Deployment Time: 3.7428 months Spare Berths 0
018 120EP-2 S-Core AMD EPH0.675 (FAC) (2) Power 120 Fuel Use 67.51% Signature 120 Exp 15%
Fuel Capacity 50 000 Litres Range 13.3 billion km (12 days at full power)
017 Gauss Cannon R6-100-40k Turret-7.92 (1x6) Range 60 000km TS: 40000 km/s Power 0-0 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
018 Cogitato-4 150-40000 (2x AM) (1) Max Range: 300 000 km TS: 40000 km/s 97 93 90 87 83 80 77 73 70 67
ECM 50
This design is classed as a Military Vessel for maintenance purposes
RRC-5F Albatros class Tanker 1 000 tons 7 Crew 436.4 BP TCS 20 TH 240 EM 0And if engaging for longer range is necessary, the range could be extended, off-sourcing the fuel capacity to this small cheap tanker craft.
12000 km/s Armour 1-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 6.19 Years MSP 27 AFR 80% IFR 1.1% 1YR 1 5YR 18 Max Repair 60 MSP
Intended Deployment Time: 6 months Spare Berths 1
018 120EP-2 S-Core AMD EPH0.675 (FAC) (2) Power 120 Fuel Use 67.51% Signature 120 Exp 15%
Fuel Capacity 760 000 Litres Range 202.6 billion km (195 days at full power)
This design is classed as a Military Vessel for maintenance purposes
Protector Mk.III class Patrol Cruiser 30 000 tons 978 Crew 13842.9 BP TCS 600 TH 7200 EM 750Obsolete design. Yet only one of the main force in active service with only 7 ships being left on standby in the rise of the threat posed by a sudden appearance of a wormhole close to Sol's gates. This venerable design stands between Emperor's throne and any demon daring enough to poke it's horns out of warp. Protector line of ships was developed along with planetary defence centres after all the pesky imperial population complained faith in emperor isn't protection enough and they feel scared. Stupid plebs. It's a basic craft designed to defend a system by a mass charge headlong into the enemy, a fine honorabru imperial tactic indeed. It's PDC should prove enough defence against enemy missiles while boasting enough defence for quick meele because with it's array of laser weapons, it's shouldn't take more. Not even against small fast targets with it's rapid tracking turrets.
12000 km/s Armour 5-86 Shields 25-300 Sensors 1/1/0/0 Damage Control Rating 49 PPV 261.83
Maint Life 2.05 Years MSP 5551 AFR 374% IFR 5.2% 1YR 1765 5YR 26481 Max Repair 1327 MSP
Intended Deployment Time: 27.8931 months Spare Berths 0
012 2400EP-50 InFusion Drive 0.413EPH (Patrol) (3) Power 2400 Fuel Use 41.34% Signature 2400 Exp 15%
Fuel Capacity 2 150 000 Litres Range 31.2 billion km (30 days at full power)
012 Xi R300/360 Shields Fuel:360L/day (5) Total Fuel Cost 75 Litres per hour (1 800 per day)
012 4x35cm C8 X-Ray Laser Turret (3x4) Range 384 000km TS: 32000 km/s Power 128-32 RM 7 ROF 20 32 32 32 32 32 32 32 27 24 22
012 52cm-16 C8 X-Ray Laser (1) Range 384 000km TS: 12500 km/s Power 71-8 RM 7 ROF 45 71 71 71 71 71 71 71 62 55 49
012 44cm-14 C8 X-Ray Laser (1) Range 384 000km TS: 12500 km/s Power 51-8 RM 7 ROF 35 51 51 51 51 51 51 51 44 39 35
012 4xGauss Turret (2x20) Range 40 000km TS: 32000 km/s Power 0-0 RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
012 FC-8 192-32000 Standard (2) Max Range: 384 000 km TS: 32000 km/s 97 95 92 90 87 84 82 79 77 74
012 In-ConFusion Reactor-0.7 PB-1.4 Power11.76 (1) Total Power Output 11.76 Armour 0 Exp 30%
012 In-Con Fusion Reactor-6 PB-1.4 Power100.8 (1) Total Power Output 100.8 Armour 0 Exp 30%
012 ASS-3 MR965-R500 (1) GPS 90000 Range 966.0m km Resolution 500
AAMS-2 MR28-R1 (1) GPS 120 Range 28.8m km MCR 3.1m km Resolution 1
ECCM-4 (1) ECM 40
This design is classed as a Military Vessel for maintenance purposes
MF Protector Mk.IV class Frigate 32 000 tons 1107 Crew 22289.4 BP TCS 640 TH 10800 EM 900Direct upgrade over it's predecessor, Mk. IV offers the latest cutting-edge technologies empire can offer. The main fleet currently being refitted into this model and with the rediscovery of missile weapon technology rising for the need of other weapon systems thus other ship models. The role of this design shifted from main force brawler, into more of a support ship thus being redesignated from patrol cruiser to a frigate as the admiralty considers the later need for even bigger ships.
16875 km/s Armour 5-89 Shields 30-300 Sensors 24/1/0/0 Damage Control Rating 52 PPV 290.1
Maint Life 2.18 Years MSP 9795 AFR 364% IFR 5.1% 1YR 2764 5YR 41456 Max Repair 2401 MSP
Intended Deployment Time: 23.8168 months Spare Berths 0
016 3600EP-50 S-Core AM Drive (Scout) (3) Power 3600 Fuel Use 54.34% Signature 3600 Exp 18%
Fuel Capacity 2 415 000 Litres Range 25.0 billion km (17 days at full power)
017 Omicron R300/360 Shields (5) Total Fuel Cost 75 Litres per hour (1 800 per day)
017 4x40cm-12-42 C10 E-X-ray Laser Turret-61.82 (3x4) Range 600 000km TS: 40000 km/s Power 168-40 RM 9 ROF 25 42 42 42 42 42 42 42 42 42 37
017 50cm-16-65 C10 E-X-ray Laser Spinal (1) Range 600 000km TS: 16875 km/s Power 65-10 RM 9 ROF 35 65 65 65 65 65 65 65 65 65 58
017 60cm-19-94 C10 E-X-ray Laser (1) Range 600 000km TS: 16875 km/s Power 94-10 RM 9 ROF 50 94 94 94 94 94 94 94 94 94 84
017 2x12cm C2 E-X-ray Laser Turret-7.82-4 (1x2) Range 360 000km TS: 40000 km/s Power 8-4 RM 9 ROF 10 4 4 4 4 4 4 4 4 4 3
017 4xGauss Cannon R6-100 Turret-30.91 (2x24) Range 60 000km TS: 40000 km/s Power 0-0 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
017 Cogitator-8 300-40000 (AM) (2) Max Range: 600 000 km TS: 40000 km/s 98 97 95 93 92 90 88 87 85 83
017 S-core AM Power Plant-6 PB-1.5-Power144 (1) Total Power Output 144 Armour 0 Exp 35%
017 AAMSS-1 MR32-R1 (1) GPS 80 Range 32.0m km MCR 3.5m km Resolution 1
017 ASS-5 MR2146-R180 (Patrol) (1) GPS 72000 Range 2 146.6m km Resolution 180
016 Infra Sensor-1 TH1-24 (COM) (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
ECCM-6 (1) ECM 60
This design is classed as a Military Vessel for maintenance purposes
MF Escort class Escort Frigate 32 000 tons 844 Crew 12776.7 BP TCS 640 TH 10800 EM 900One of the new line of frigates. With the rediscovery of the missile technology came the question of how to best defend against such and so came the Escort service. With 200 launchers abroad and more than enough supply for prolonged fights especially with the high precision Flakk Pattern missiles, ensuring high kill rate. Still, Dual quad gauss turrets were kept for additional fleet protection.
16875 km/s Armour 5-89 Shields 30-300 Sensors 1/1/0/0 Damage Control Rating 55 PPV 161.82
Maint Life 2.35 Years MSP 6426 AFR 318% IFR 4.4% 1YR 1588 5YR 23822 Max Repair 1800 MSP
Intended Deployment Time: 23.837 months Spare Berths 0
Magazine 3269
016 3600EP-50 S-Core AM Drive (Scout) (3) Power 3600 Fuel Use 54.34% Signature 3600 Exp 18%
Fuel Capacity 2 415 000 Litres Range 25.0 billion km (17 days at full power)
017 Omicron R300/360 Shields (5) Total Fuel Cost 75 Litres per hour (1 800 per day)
017 4xGauss Cannon R6-100 Turret-30.91 (2x24) Range 60 000km TS: 40000 km/s Power 0-0 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
017 Cogitator-8 300-40000 (AM) (1) Max Range: 600 000 km TS: 40000 km/s 98 97 95 93 92 90 88 87 85 83
018 Size 1 Missile Launcher (50% Reduction) (200) Missile Size 1 Rate of Fire 20
018 AMM Cogitator-1.2-115,2m-R1 (2) Range 115.2m km Resolution 1
018 Flakk Patern AMM R-12.2 10kkm/s 950.4% (3269) Speed: 158 400 km/s End: 1.3m Range: 12.2m km WH: 1 Size: 1 TH: 3168/1900/950
018 AMSS-3.75 MR120m-R1 MR6:13m (1) GPS 300 Range 120.0m km MCR 13.1m km Resolution 1
ECCM-6 (1) ECM 60
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
MF Victor class Missile Frigate 32 000 tons 864 Crew 11384.28 BP TCS 640 TH 10800 EM 900Vini Vidi vici. The Victor cames knocking. Cutting edge missile frigate sporting the newest MIRV Bloodstrike launchers. This ship is the Empire's answer to cleansing the galaxy of any heretic, any xeno, any demon without even coming close.
16875 km/s Armour 5-89 Shields 30-300 Sensors 1/1/0/0 Damage Control Rating 53 PPV 270
Maint Life 2.22 Years MSP 5114 AFR 356% IFR 4.9% 1YR 1398 5YR 20966 Max Repair 1800 MSP
Intended Deployment Time: 23.649 months Spare Berths 0
Magazine 1721
016 3600EP-50 S-Core AM Drive (Scout) (3) Power 3600 Fuel Use 54.34% Signature 3600 Exp 18%
Fuel Capacity 2 415 000 Litres Range 25.0 billion km (17 days at full power)
017 Omicron R300/360 Shields (5) Total Fuel Cost 75 Litres per hour (1 800 per day)
018 Size 90 Missile Launcher (50% Reduction) (6) Missile Size 90 Rate of Fire 1690
018 Missile Cogitator-1-214.65m-R5 (1) Range 214.7m km Resolution 5
018 Flakk Patern AMM R-12.2 10kkm/s 950.4% (11) Speed: 158 400 km/s End: 1.3m Range: 12.2m km WH: 1 Size: 1 TH: 3168/1900/950
018MIRV-90-W1 Bloodstrike 10xBloodpoint S40K R200m (19) Speed: 40 000 km/s End: 83.3m Range: 215m km WH: 1 Size: 90 TH: 133/80/40
018 ASS-0.7 MR224-R100 (1) GPS 5600 Range 224.0m km Resolution 100
ECCM-6 (1) ECM 60
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Incepteris Mk.IV class Gravitational Survey Vessel 17 500 tons 559 Crew 14085.9 BP TCS 350 TH 12600 EM 0My grav survey/scout ship. The idea is to let this into a new system first to do it's survey with actives on and if there's something that looks like hostile there it should be fast enough to gtfo. For that purpose, commissars are prohibited to serve on this ship.
36000 km/s Armour 1-60 Shields 0-0 Sensors 24/1/75/0 Damage Control Rating 8 PPV 0
Maint Life 2.3 Years MSP 4477 AFR 275% IFR 3.8% 1YR 1152 5YR 17285 Max Repair 2100 MSP
Intended Deployment Time: 23.8914 months Spare Berths 0
016 4200EP-50 S-Core AM-Drive (Scout) EPH 0.799 (3) Power 4200 Fuel Use 79.88% Signature 4200 Exp 21%
Fuel Capacity 2 950 000 Litres Range 38.0 billion km (12 days at full power)
016 ASS-20 MR2289-R20 (Scout) (1) GPS 32000 Range 2 289.7m km Resolution 20
016 Infra Sensor-1 TH1-24 (COM) (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
Phased Gravitational Sensors (15) 75 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
Light of Omnissiah MkII class Point Defence Base 499 tons 5 Crew 434.6 BP TCS 9.98 TH 0 EM 0A small cheap cannon for shooting nasties that could come into orbit. Emperor protects!
Armour 6-5 Sensors 1/6 Damage Control Rating 0 PPV 8
Intended Deployment Time: 0.1 months Spare Berths 3
012 35cm-8 C2 X-Ray Laser (1) Range 576 000km TS: 12500 km/s Power 32-2 RM 7 ROF 80 32 32 32 32 32 32 32 27 24 22
012 PDC/FTR FC-1 288-4000 (1) Max Range: 576 000 km TS: 16000 km/s 98 97 95 93 91 90 88 86 84 83
012 InConFusion Reactor-0.2 PB-1 Power2.4 (1) Total Power Output 2.4 Armour 0 Exp 5%
012 AAMSS-0.1 MR1-R1 (1) GPS 6 Range 1.4m km MCR 157k km Resolution 1
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 1 sections
Protection Of Omnissiah class Point Defence Base 500 tons 3 Crew 347.2 BP TCS 10 TH 0 EM 0Gauss variant. For PD obviously. We had to let them priest name something for once *sigh*
Armour 5-5 Sensors 1/12 Damage Control Rating 0 PPV 7.92
Intended Deployment Time: 0.1 months Spare Berths 5
012 1xGauss Cannon R4-100 Turret (1x5) Range 40 000km TS: 32000 km/s Power 0-0 RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
PDC/FTR FC-1.5 216-320 (AMM) (1) Max Range: 432 000 km TS: 32000 km/s 98 95 93 91 88 86 84 81 79 77
012 AAMSS-02 MR2-R1 (1) GPS 12 Range 2.9m km MCR 314k km Resolution 1
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 1 sections
Fortress Absolutum class Planetary Defence Centre 50 000 tons 378 Crew 23680 BP TCS 1000 TH 0 EM 0New design. A fortress defending any critical world to the empire.
Armour 14-120 Sensors 1/300 Damage Control Rating 0 PPV 844.1
Intended Deployment Time: 0.0102 months Spare Berths 0
Magazine 1738
017 60cm-19-94 C10 E-X-ray Laser (1) Range 900 000km TS: 12500 km/s Power 94-10 RM 9 ROF 50 94 94 94 94 94 94 94 94 94 84
017 50cm-16-65 C10 E-X-ray Laser Spinal (1) Range 900 000km TS: 12500 km/s Power 65-10 RM 9 ROF 35 65 65 65 65 65 65 65 65 65 58
017 4x40cm-12-42 C10 E-X-ray Laser Turret-61.82 (3x4) Range 900 000km TS: 40000 km/s Power 168-40 RM 9 ROF 25 42 42 42 42 42 42 42 42 42 37
017 4xGauss Cannon R6-100 Turret-30.91 (4x24) Range 60 000km TS: 40000 km/s Power 0-0 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
018 PDC Cogitator-8-450-40000 (2) Max Range: 900 000 km TS: 40000 km/s 99 98 97 96 94 93 92 91 90 89
018 S-core AM Power Plant-7 PB-1.25 Power140 (1) Total Power Output 140 Armour 0 Exp 20%
018 PDC Size 90 Missile Launcher (5) Missile Size 90 Rate of Fire 170
018 PDC-0.5 AMM Launcher (100) Missile Size 1 Rate of Fire 10
018 AMM Cogitator-1.2-115,2m-R1 (1) Range 115.2m km Resolution 1
018 Missile Cogitator-1-214.65m-R5 (1) Range 214.7m km Resolution 5
018 Flakk Patern AMM R-12.2 10kkm/s 950.4% (388) Speed: 158 400 km/s End: 1.3m Range: 12.2m km WH: 1 Size: 1 TH: 3168/1900/950
018MIRV-90-W1 Bloodstrike 10xBloodpoint S40K R200m (15) Speed: 40 000 km/s End: 83.3m Range: 215m km WH: 1 Size: 90 TH: 133/80/40
018 ASS-0.7 MR224-R100 (1) GPS 5600 Range 224.0m km Resolution 100
018 AMSS-3.75 MR120m-R1 MR6:13m (1) GPS 300 Range 120.0m km MCR 13.1m km Resolution 1
ECCM-6 (2) Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 20 sections
Chapel-Barracks MkII class Planetary Barracks Bunker 60 000 tons 121 Crew 3591 BP TCS 1200 TH 0 EM 0Designed to keep loyal marines safe from death from above.
Armour 24-136 Sensors 1/80 Damage Control Rating 30 PPV 0
Intended Deployment Time: 3 months Spare Berths 14
Troop Capacity: 21 Battalions
018 CIWS-400 (1x12) Range 1000 km TS: 40000 km/s ROF 5 Base 50% To Hit
018 ASS-0.7 MR224-R100 (1) GPS 5600 Range 224.0m km Resolution 100
017 AAMSS-1 MR32-R1 (1) GPS 80 Range 32.0m km MCR 3.5m km Resolution 1
ECCM-6 (1)
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 24 sections
Darkenvault class Launch Complex 124 000 tons 277 Crew 11117.8 BP TCS 2480 TH 0 EM 0Imperium provides parking lots too.
Armour 6-221 Sensors 1/0 Damage Control Rating 0 PPV 0
Intended Deployment Time: 0.0001 months Flight Crew Berths 4031
Hangar Deck Capacity 100000 tons Troop Capacity: 1 Battalion
Maintenance Modules: 3 module(s) capable of supporting ships of 600 tons
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 50 sections
Imperial Eagle MkIII class Troop Transport 160 000 tons 1410 Crew 14110.5 BP TCS 3200 TH 36000 EM 0A troop trasport.
11250 km/s Armour 3-262 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 55 Max Repair 250 MSP
Intended Deployment Time: 3 months Spare Berths 0
Troop Capacity: 25 Battalions Cargo Handling Multiplier 1000
016 1000EP-50 COM S-Core AM Drive EPH0.022 (36) Power 1000 Fuel Use 2.21% Signature 1000 Exp 5%
Fuel Capacity 990 000 Litres Range 50.4 billion km (51 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Imperial Stallion class Troop Transport 1 000 000 tons 11508 Crew 120129.7 BP TCS 20000 TH 240000 EM 0Big troop trasport.
12000 km/s Armour 10-890 Shields 0-0 Sensors 24/1/0/0 Damage Control Rating 1 PPV 0
MSP 75 Max Repair 250 MSP
Intended Deployment Time: 3 months Spare Berths 1
Troop Capacity: 125 Battalions Cargo Handling Multiplier 16880
016 1000EP-50 COM S-Core AM Drive EPH0.022 (240) Power 1000 Fuel Use 2.21% Signature 1000 Exp 5%
Fuel Capacity 6 180 000 Litres Range 50.3 billion km (48 days at full power)
016 CIWS-400 (3x10) Range 1000 km TS: 40000 km/s ROF 5 Base 50% To Hit
016 ASS-1 MR256-R100 (COM) (1) GPS 8000 Range 256.0m km Resolution 100
016 Infra Sensor-1 TH1-24 (COM) (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
This design is classed as a Commercial Vessel for maintenance purposes
Nostromo Mk.III class Freighter 72 050 tons 505 Crew 5451.3 BP TCS 1441 TH 18000 EM 0A freighter.
12491 km/s Armour 1-154 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 47 Max Repair 250 MSP
Intended Deployment Time: 3 months Spare Berths 1
Cargo 25000 Cargo Handling Multiplier 160
016 1000EP-50 COM S-Core AM Drive EPH0.022 (18) Power 1000 Fuel Use 2.21% Signature 1000 Exp 5%
Fuel Capacity 455 000 Litres Range 51.4 billion km (47 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Atlas MkII class Superfreighter 1 351 400 tons 9485 Crew 98993.8 BP TCS 27028 TH 325000 EM 0A big freighter.
12024 km/s Armour 1-1088 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 46 Max Repair 250 MSP
Intended Deployment Time: 3 months Spare Berths 0
Cargo 500000 Cargo Handling Multiplier 5000
016 1000EP-50 COM S-Core AM Drive EPH0.022 (325) Power 1000 Fuel Use 2.21% Signature 1000 Exp 5%
Fuel Capacity 10 000 000 Litres Range 60.3 billion km (58 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Terraformium MkII class Terraformer 598 600 tons 2910 Crew 20756.1 BP TCS 11972 TH 36000 EM 0A terraformer
3007 km/s Armour 1-632 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 22 Max Repair 500 MSP
Intended Deployment Time: 3 months Spare Berths 2
Terraformer: 20 module(s) producing 0.09 atm per annum
016 1000EP-50 COM S-Core AM Drive EPH0.022 (36) Power 1000 Fuel Use 2.21% Signature 1000 Exp 5%
Fuel Capacity 2 795 000 Litres Range 38.0 billion km (146 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Terraformium Grande class Terraformer 3 036 200 tons 15010 Crew 106616.9 BP TCS 60724 TH 200000 EM 0You guessed it.
3293 km/s Armour 1-1867 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 22 Max Repair 500 MSP
Intended Deployment Time: 3 months Spare Berths 1
Terraformer: 100 module(s) producing 0.45 atm per annum
016 1000EP-50 COM S-Core AM Drive EPH0.022 (200) Power 1000 Fuel Use 2.21% Signature 1000 Exp 5%
Fuel Capacity 10 000 000 Litres Range 26.8 billion km (94 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Crius class Colony Ship 1 354 150 tons 11385 Crew 118544.9 BP TCS 27083 TH 325000 EM 0A cryo ship. This time no small one. Civies can deal with small business.
12000 km/s Armour 1-1090 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 55 Max Repair 250 MSP
Intended Deployment Time: 3 months Spare Berths 3
Cryogenic Berths 2000000 Cargo Handling Multiplier 5000
016 1000EP-50 COM S-Core AM Drive EPH0.022 (325) Power 1000 Fuel Use 2.21% Signature 1000 Exp 5%
Fuel Capacity 10 000 000 Litres Range 60.1 billion km (58 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Leviathan class Tanker 1 329 500 tons 8135 Crew 105771.6 BP TCS 26590 TH 325000 EM 0A tanker.
12222 km/s Armour 2-1077 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 50 Max Repair 250 MSP
Intended Deployment Time: 3 months Spare Berths 1
016 1000EP-50 COM S-Core AM Drive EPH0.022 (325) Power 1000 Fuel Use 2.21% Signature 1000 Exp 5%
Fuel Capacity 500 000 000 Litres Range 3062.9 billion km (2900 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Prometheus class Fuel Harvester 2 585 550 tons 13135 Crew 121737.9 BP TCS 51711 TH 325000 EM 0Fuel harvester.
6284 km/s Armour 1-1678 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 29 Max Repair 250 MSP
Intended Deployment Time: 3 months Spare Berths 4
Fuel Harvester: 500 modules producing 72000000 litres per annum
016 1000EP-50 COM S-Core AM Drive EPH0.022 (325) Power 1000 Fuel Use 2.21% Signature 1000 Exp 5%
Fuel Capacity 500 000 000 Litres Range 1574.8 billion km (2900 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Secutor Mk.III class Construction Ship 163 250 tons 1050 Crew 11659.7 BP TCS 3265 TH 36000 EM 0A JG construction ship. I don't use jump drives yet so I use these a lot.
11026 km/s Armour 1-266 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 45 Max Repair 250 MSP
Intended Deployment Time: 3 months Spare Berths 0
Jump Gate Construction Ship: 45 days
016 1000EP-50 COM S-Core AM Drive EPH0.022 (36) Power 1000 Fuel Use 2.21% Signature 1000 Exp 5%
Fuel Capacity 1 000 000 Litres Range 49.9 billion km (52 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Spector Mk.IV class Geological Survey Vessel 20 000 tons 324 Crew 6653.1 BP TCS 400 TH 6000 EM 0A geo survey ship. It packs some sensors so it could be used in a limited scout role too.
15000 km/s Armour 1-65 Shields 0-0 Sensors 24/1/0/80 Damage Control Rating 1 PPV 0
MSP 208 Max Repair 300 MSP
Intended Deployment Time: 3 months Spare Berths 1
016 1000EP-50 COM S-Core AM Drive EPH0.022 (6) Power 1000 Fuel Use 2.21% Signature 1000 Exp 5%
Fuel Capacity 175 000 Litres Range 71.3 billion km (54 days at full power)
016 ASS-1 MR256-R100 (COM) (1) GPS 8000 Range 256.0m km Resolution 100
016 Infra Sensor-1 TH1-24 (COM) (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
Phased Geological Sensors (16) 80 Survey Points Per Hour
This design is classed as a Commercial Vessel for maintenance purposes
Minotaur class Tug 2 550 650 tons 25020 Crew 259401.2 BP TCS 51013 TH 1000000 EM 0Named after a tug from WH40k it's designed mainly to push stations into it's place.
19602 km/s Armour 1-1662 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 64 Max Repair 250 MSP
Intended Deployment Time: 3 months Spare Berths 3
Tractor Beam
016 1000EP-50 COM S-Core AM Drive EPH0.022 (1000) Power 1000 Fuel Use 2.21% Signature 1000 Exp 5%
Fuel Capacity 10 000 000 Litres Range 31.9 billion km (18 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Orbis Harvestum class Fuel Harvester Base 27 351 650 tons 100056 Crew 439638.7 BP TCS 547033 TH 0 EM 0Designed as simply a massive gas giant eater.
1 km/s Armour 3-8086 Shields 0-0 Sensors 24/32/0/0 Damage Control Rating 1 PPV 0
MSP 10 Max Repair 80 MSP
Intended Deployment Time: 3 months Spare Berths 3
Fuel Harvester: 10000 modules producing 1440000000 litres per annum
Fuel Capacity 2 147 480 000 Litres Range N/A
016 CIWS-400 (5x10) Range 1000 km TS: 40000 km/s ROF 5 Base 50% To Hit
016 ASS-1 MR256-R100 (COM) (1) GPS 8000 Range 256.0m km Resolution 100
016 Infra Sensor-1 TH1-24 (COM) (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
016 EM Sensor-1-32 (COM) (1) Sensitivity 32 Detect Sig Strength 1000: 32m km
This design is classed as a Commercial Vessel for maintenance purposes
Orbis Mine class Terraforming Base 101 841 950 tons 1001191 Crew 2710867.1 BP TCS 2036839 TH 0 EM 0Same but with asteroids
1 km/s Armour 1-19426 Shields 0-0 Sensors 24/32/0/0 Damage Control Rating 30 PPV 0
MSP 499 Max Repair 120 MSP
Intended Deployment Time: 3 months Spare Berths 2
Habitation Capacity 50 000
Recreational Facilities
Asteroid Miner: 20000 module(s) producing 840000 tons per mineral per annum
016 ASS-1 MR256-R100 (COM) (1) GPS 8000 Range 256.0m km Resolution 100
016 Infra Sensor-1 TH1-24 (COM) (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
016 EM Sensor-1-32 (COM) (1) Sensitivity 32 Detect Sig Strength 1000: 32m km
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as an Orbital Habitat for construction purposes
Orbis Sanctum class Space Station 63 612 850 tons 134592 Crew 749914.5 BP TCS 1272257 TH 0 EM 0Made to be deployed on planets which do not yet have enough population to support ship and facility operation but are in need of some. (also for fun)
1 km/s Armour 10-14195 Shields 0-0 Sensors 24/32/0/0 Damage Control Rating 500 PPV 0
MSP 3684 Max Repair 200 MSP
Intended Deployment Time: 3 months Spare Berths 4080
Habitation Capacity 10 000 000
Recreational Facilities
Maintenance Modules: 2500 module(s) capable of supporting ships of 500000 tons
Fuel Capacity 500 000 000 Litres Range N/A
018 CIWS-400 (10x12) Range 1000 km TS: 40000 km/s ROF 5 Base 50% To Hit
018 ASS-0.7 MR224-R100 (1) GPS 5600 Range 224.0m km Resolution 100
017 AAMSS-1 MR32-R1 (1) GPS 80 Range 32.0m km MCR 3.5m km Resolution 1
016 Infra Sensor-1 TH1-24 (COM) (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
016 EM Sensor-1-32 (COM) (1) Sensitivity 32 Detect Sig Strength 1000: 32m km
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as an Orbital Habitat for construction purposes
Ramilies class Forward Op. Base 18 059 300 tons 137841 Crew 849962.5 BP TCS 361186 TH 0 EM 0A forward base to support ship operation away from main imperail planets.
1 km/s Armour 30-6131 Shields 0-0 Sensors 24/32/0/0 Damage Control Rating 200 PPV 0
MSP 5883 Max Repair 200 MSP
Intended Deployment Time: 3 months Spare Berths 17531
Habitation Capacity 50 000
Recreational Facilities
Fuel Harvester: 1000 modules producing 144000000 litres per annum
Maintenance Modules: 2500 module(s) capable of supporting ships of 500000 tons
Fuel Capacity 2 000 000 000 Litres Range N/A
016 CIWS-400 (100x10) Range 1000 km TS: 40000 km/s ROF 5 Base 50% To Hit
016 ASS-1 MR256-R100 (COM) (1) GPS 8000 Range 256.0m km Resolution 100
016 Infra Sensor-1 TH1-24 (COM) (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
016 EM Sensor-1-32 (COM) (1) Sensitivity 32 Detect Sig Strength 1000: 32m km
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as an Orbital Habitat for construction purposes
Orbis Terraformium class Terraforming Base 126 233 400 tons 502541 Crew 2672719.4 BP TCS 2524668 TH 0 EM 0You say you can't remake venus into a paradise?
1 km/s Armour 1-22416 Shields 0-0 Sensors 24/32/0/0 Damage Control Rating 100 PPV 0
MSP 1323 Max Repair 500 MSP
Intended Deployment Time: 3 months Spare Berths 0
Habitation Capacity 50 000
Recreational Facilities
Terraformer: 5000 module(s) producing 22.5 atm per annum
016 ASS-1 MR256-R100 (COM) (1) GPS 8000 Range 256.0m km Resolution 100
016 Infra Sensor-1 TH1-24 (COM) (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
016 EM Sensor-1-32 (COM) (1) Sensitivity 32 Detect Sig Strength 1000: 32m km
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as an Orbital Habitat for construction purposes
Flakk Patern AMM
Missile Size: 1 MSP (0.05 HS) Warhead: 1 Armour: 0 Manoeuvre Rating: 60
Speed: 158400 km/s Engine Endurance: 1 minutes Range: 12.2m km
Cost Per Missile: 3.2204
Chance to Hit: 1k km/s 9504% 3k km/s 3120% 5k km/s 1900.8% 10k km/s 950.4%
Materials Required: 0.25x Tritanium 2.9704x Gallicite Fuel x74.75
Development Cost for Project: 322RP
Bloodstrike Patern MIRV Bus
Missile Size: 90 MSP (4.5 HS) Warhead: 1 Armour: 0.0001 Manoeuvre Rating: 10
Speed: 40000 km/s Engine Endurance: 83 minutes Range: 200.0m km
Active Sensor Strength: 5.8364 Sensitivity Modifier: 400%
Resolution: 5 Maximum Range vs 250 ton object (or larger): 5 220 000 km
ECM Level: 6
Cost Per Missile: 252.82
Second Stage: ASSM-6-W16 Bloodpoint S140K R16.4m ASS1.5m(5) x10
Second Stage Separation Range: 150 000 km
Overall Endurance: 1 hours Overall Range: 216.3m km
Chance to Hit: 1k km/s 400% 3k km/s 130% 5k km/s 80% 10k km/s 40%
Materials Required: 40.25x Tritanium 13.5576x Boronide 25.6084x Uridium 173.404x Gallicite Fuel x29468.25
Development Cost for Project: 25282RP
Bloodpoint Patern MIRV Sub-munitions
Missile Size: 6 MSP (0.3 HS) Warhead: 16 Armour: 0 Manoeuvre Rating: 30
Speed: 140000 km/s Engine Endurance: 2 minutes Range: 16.4m km
Active Sensor Strength: 1.6772 Sensitivity Modifier: 400%
Resolution: 5 Maximum Range vs 250 ton object (or larger): 1 500 000 km
Cost Per Missile: 19.5232
Chance to Hit: 1k km/s 4200% 3k km/s 1380% 5k km/s 840% 10k km/s 420%
Materials Required: 4x Tritanium 1.0056x Boronide 1.6772x Uridium 12.8404x Gallicite Fuel x191.5
Development Cost for Project: 1952RP
Dragon, do you play World of Warships? Just curious since many of the ships ring familiar from the Japanese tech tree. Or maybe you're just a history buff, lol.
Anyway, yeah. Frightening stuff. It is my sincere hope that my Federation never encounters an opponent this advanced, because if I do, I'm dead.