Aurora 4x

New Players => The Academy => Topic started by: ManOfTheMoment on April 29, 2020, 09:34:33 PM

Title: Interrupts
Post by: ManOfTheMoment on April 29, 2020, 09:34:33 PM
Is there any way of interrupting the auto turns to notify me when I get a new scientist. 

I'm playing conventional and I have only 2 scientists at the beginning, so knowing when new ones arrive is important.
Title: Re: Interrupts
Post by: Garfunkel on April 29, 2020, 11:38:55 PM
Unfortunately, we cannot customize interrupts, yet. Steve has said it might be possible in the future.
Title: Re: Interrupts
Post by: Migi on April 30, 2020, 01:17:28 PM
Is there any way of interrupting the auto turns to notify me when I get a new scientist. 

I'm playing conventional and I have only 2 scientists at the beginning, so knowing when new ones arrive is important.
That's a pretty unlucky start, you should assign one of them to the academy to boost the chance of getting more scientists (as % of total officers) and/or build more academies.
Title: Re: Interrupts
Post by: Droll on April 30, 2020, 01:51:41 PM
Is there any way of interrupting the auto turns to notify me when I get a new scientist. 

I'm playing conventional and I have only 2 scientists at the beginning, so knowing when new ones arrive is important.
That's a pretty unlucky start, you should assign one of them to the academy to boost the chance of getting more scientists (as % of total officers) and/or build more academies.

Doesn't having no scientists mean no research is done? Even if there are labs?
Title: Re: Interrupts
Post by: Garfunkel on April 30, 2020, 05:37:27 PM
Yes, exactly that.

If you have more labs than what your scientists can manage, then they are wasted.
Title: Re: Interrupts
Post by: Father Tim on April 30, 2020, 10:54:54 PM
Is there any way of interrupting the auto turns to notify me when I get a new scientist. 

I'm playing conventional and I have only 2 scientists at the beginning, so knowing when new ones arrive is important.
That's a pretty unlucky start, you should assign one of them to the academy to boost the chance of getting more scientists (as % of total officers) and/or build more academies.


If one is that low on scientists, I would keep them both working.  Assigning one as commandant is only improving the 10% chance of a new scientist to 20%, after all.  At five officers a year (assuming only one Military Academy) that's a 1-3 year delay to getting more labs into action.