Aurora 4x
New Players => The Academy => Topic started by: ManOfTheMoment on April 29, 2020, 09:34:33 PM
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Is there any way of interrupting the auto turns to notify me when I get a new scientist.
I'm playing conventional and I have only 2 scientists at the beginning, so knowing when new ones arrive is important.
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Unfortunately, we cannot customize interrupts, yet. Steve has said it might be possible in the future.
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Is there any way of interrupting the auto turns to notify me when I get a new scientist.
I'm playing conventional and I have only 2 scientists at the beginning, so knowing when new ones arrive is important.
That's a pretty unlucky start, you should assign one of them to the academy to boost the chance of getting more scientists (as % of total officers) and/or build more academies.
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Is there any way of interrupting the auto turns to notify me when I get a new scientist.
I'm playing conventional and I have only 2 scientists at the beginning, so knowing when new ones arrive is important.
That's a pretty unlucky start, you should assign one of them to the academy to boost the chance of getting more scientists (as % of total officers) and/or build more academies.
Doesn't having no scientists mean no research is done? Even if there are labs?
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Yes, exactly that.
If you have more labs than what your scientists can manage, then they are wasted.
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Is there any way of interrupting the auto turns to notify me when I get a new scientist.
I'm playing conventional and I have only 2 scientists at the beginning, so knowing when new ones arrive is important.
That's a pretty unlucky start, you should assign one of them to the academy to boost the chance of getting more scientists (as % of total officers) and/or build more academies.
If one is that low on scientists, I would keep them both working. Assigning one as commandant is only improving the 10% chance of a new scientist to 20%, after all. At five officers a year (assuming only one Military Academy) that's a 1-3 year delay to getting more labs into action.