Author Topic: Interrupts  (Read 1023 times)

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Offline ManOfTheMoment (OP)

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Interrupts
« on: April 29, 2020, 09:34:33 PM »
Is there any way of interrupting the auto turns to notify me when I get a new scientist. 

I'm playing conventional and I have only 2 scientists at the beginning, so knowing when new ones arrive is important.
 

Offline Garfunkel

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Re: Interrupts
« Reply #1 on: April 29, 2020, 11:38:55 PM »
Unfortunately, we cannot customize interrupts, yet. Steve has said it might be possible in the future.
 
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Offline Migi

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Re: Interrupts
« Reply #2 on: April 30, 2020, 01:17:28 PM »
Is there any way of interrupting the auto turns to notify me when I get a new scientist. 

I'm playing conventional and I have only 2 scientists at the beginning, so knowing when new ones arrive is important.
That's a pretty unlucky start, you should assign one of them to the academy to boost the chance of getting more scientists (as % of total officers) and/or build more academies.
 

Offline Droll

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Re: Interrupts
« Reply #3 on: April 30, 2020, 01:51:41 PM »
Is there any way of interrupting the auto turns to notify me when I get a new scientist. 

I'm playing conventional and I have only 2 scientists at the beginning, so knowing when new ones arrive is important.
That's a pretty unlucky start, you should assign one of them to the academy to boost the chance of getting more scientists (as % of total officers) and/or build more academies.

Doesn't having no scientists mean no research is done? Even if there are labs?
 

Offline Garfunkel

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Re: Interrupts
« Reply #4 on: April 30, 2020, 05:37:27 PM »
Yes, exactly that.

If you have more labs than what your scientists can manage, then they are wasted.
 

Offline Father Tim

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Re: Interrupts
« Reply #5 on: April 30, 2020, 10:54:54 PM »
Is there any way of interrupting the auto turns to notify me when I get a new scientist. 

I'm playing conventional and I have only 2 scientists at the beginning, so knowing when new ones arrive is important.
That's a pretty unlucky start, you should assign one of them to the academy to boost the chance of getting more scientists (as % of total officers) and/or build more academies.


If one is that low on scientists, I would keep them both working.  Assigning one as commandant is only improving the 10% chance of a new scientist to 20%, after all.  At five officers a year (assuming only one Military Academy) that's a 1-3 year delay to getting more labs into action.