Author Topic: Technology Progression Schema for New Players  (Read 1499 times)

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Offline Aukel (OP)

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Technology Progression Schema for New Players
« on: May 06, 2010, 06:31:43 AM »
Hiya all,

I have less than 1 weeks play time under my belt, but am tracking through the game, steadily

One of the things I found the most baffling, especially right at the start, is the Technology Progression Schema. That is, what technology comes next and where it all fits together.

I have gone through Construction / Production and pulled out all the tech and their costs and put it into a text file so I can use it as a reference.

Before I go through the rest, does something like this already exist?

Code: [Select]
+ Technology that results in a new item in Class Design view
* Prerequistie technology for New Item in Create Research Project view
# Component Technology that combines with other components in some technologies in Crete Research Project
- Known at start technology (standard)

Construction / Production
              |-Normal Shipyard Operations      1 -
              |-Trans-Newtonian Tech         1000 -
              |-Asteroid Mining Module       5000 +
              |-Construction Rate
              |       | 12BP                 3000
              |       | 14BP                 5000
              |       | 16BP                10000
              |       | 20BP                20000
              |       | 25BP                40000
              |       | 30BP                80000
              |       | 36BP               150000
              |       | 42BP               300000
              |       | 50BP               600000
              |       | 60BP              1250000
              |       | 70BP              2500000
              |-Expand Civilian Economy
              |       | by 20%              10000
              |       | by 20%              20000
              |       | by 20%              40000
              |       | by 20%              80000
              |       | by 20%             160000
              |       | by 20%             320000
              |       | by 20%             640000
              |       | by 20%            1280000
              |       | by 20%            2560000
              |       | by 20%            5120000
              |       | by 20%           10240000
              |       | by 20%           20480000
              |       | by 20%           40960000
              |       | by 20%           98120000
              |       | by 20%          196240000
              |       | by 20%          784960000
              |       | by 20%         1569920000
              |       | by 20%         3139840000
              |-Fighter Production Rate
              |       | 12BP                 3000
              |       | 14BP                 5000
              |       | 16BP                10000
              |       | 20BP                20000
              |       | 25BP                40000
              |       | 30BP                80000
              |       | 36BP               150000
              |       | 42BP               300000
              |       | 50BP               600000
              |       | 60BP              1250000
              |       | 70BP              2500000
              |-Fuel Production
              |       |  24000 Litres        3000
              |       |  28000 Litres        5000
              |       |  32000 Litres       10000
              |       |  40000 Litres       20000
              |       |  50000 Litres       40000
              |       |  60000 Litres       80000
              |       |  72000 Litres      150000
              |       |  84000 Litres      300000
              |       | 100000 Litres      600000
              |       | 120000 Litres     1250000
              |       | 140000 Litres     2500000
              |-Mining Production
              |       | 12 tons              3000
              |       | 14 tons              5000
              |       | 16 tons             10000
              |       | 20 tons             20000
              |       | 25 tons             40000
              |       | 30 tons             80000
              |       | 36 tons            150000
              |       | 42 tons            300000
              |       | 50 tons            600000
              |       | 60 tons           1250000
              |       | 70 tons           2500000
              |-Research Rate
              |       |  240 RP              5000
              |       |  280 RP             10000
              |       |  320 RP             20000
              |       |  400 RP             40000
              |       |  500 RP             80000
              |       |  600 RP            150000
              |       |  720 RP            300000
              |       |  840 RP            600000
              |       | 1000 RP           1250000
              |       | 1200 RP           2500000
              |       | 1500 RP           5000000
              |-Shipbuilding Rate
              |       |  560 BP              5000
              |       |  750 BP             10000
              |       | 1000 BP             20000
              |       | 1300 BP             40000
              |       | 1600 BP             80000
              |       | 2100 BP            150000
              |       | 2750 BP            300000
              |       | 3500 BP            600000
              |       | 4600 BP           1250000
              |       | 6000 BP           2500000
              |       | 8000 BP           5000000
              |-Shipyard Operations Time/Cost Savings
              |       |  5%                  2500
              |       | 10%                  5000
              |       | 20%                 10000
              |       | 30%                 20000
              |       | 40%                 40000
              |       | 50%                 75000
              |-Sorium Harvestor             5000 +
              |-Terraforming Module          5000 +
              |-Terraforming Rate
              |       | 0.0012 atm           3000
              |       | 0.0015 atm           5000
              |       | 0.002  atm          10000
              |       | 0.0025 atm          20000
              |       | 0.003  atm          40000
              |       | 0.0035 atm          80000
              |       | 0.004  atm         150000
              |       | 0.0045 atm         300000
              |       | 0.005  atm         600000
              |       | 0.006  atm        1250000
              |       | 0.007  atm        2500000
              |       | 0.008  atm        5000000
Defensive Systems
              |-Shields
              |       | Alpha                1000 -*
              |       | Beta                 2000
              |       | Gamma                4000
              |       | Delta                8000
              |       | Epsilon             15000
              |       | Theta               30000
              |       | Xi                  60000
              |       | Omicron            120000
              |       | Sigma              250000
              |       | Tau                500000
              |       | Psi               1000000
              |       | Omega             2000000
              |-Cloaking Theory             10000 *
              |       |-Cloaking Sensor Reduction
              |       |       | 75%          4000 # Minimum Needed before Cloaking Tech
              |       |       | 80%          8000
              |       |       | 85%         15000
              |       |       | 90%         30000
              |       |       | 93%         60000
              |       |       | 95%        120000
              |       |       | 97%        250000
              |       |       | 98%        500000
              |       |       | 99%       1000000
              |       |       | 99.5      2000000
              |       |-Cloaking Efficiency
              |       |       |  2           4000 # Minimum Needed before Cloaking Tech
              |       |       |  3           8000
              |       |       |  4          15000
              |       |       |  5          30000
              |       |       |  6          60000
              |       |       |  8         125000
              |       |       | 10         250000
              |       |       | 12         500000
              |-Damage Control               5000 +
              |-Improved Damage Control     15000 +
              |-Advanced Damage Control     45000 +
 

Offline UnLimiTeD

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Re: Technology Progression Schema for New Players
« Reply #1 on: May 06, 2010, 09:15:00 AM »
That looks mighty useful.

Don't know about something similar so far...
 

Offline AndonSage

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Re: Technology Progression Schema for New Players
« Reply #2 on: May 06, 2010, 11:05:54 AM »
Quote from: "Aukel"
Before I go through the rest, does something like this already exist?
No, it doesn't. I'm glad someone finally did it :mrgreen:

Thanks!

BTW, here's the starting techs list I have, in case it helps you. Note that the three (C ONLY) techs will be fixed for the next version. Steve didn't say whether he was including them as starting tech in a TN game, or just removing them from being able to be researched in a TN game.
Code: [Select]
Trans-Newtonian Starting Techs (v 5.1x)
---------------------------------------
Research Points (RP) are in parenthesis, (C) = Both Conventional and TN games

==Biology / Genetics==
* Genome Sequence: Normal Base Temperature (1) (C)
* Genome Sequence: Normal Gravity (1) (C)
* Genome Sequence: Normal Oxygen Level (1) (C)
* Genome Sequence: Normal Temperature Range (1) (C)

==Construction / Production==
* Normal Shipyard Operation (1) (C)
* Trans-Newtonian Technology (1000)

==Defensive Systems==
* Alpha Shields (1000)
* Conventional Armour (250) (C)
* Duranium Armour (500)
* Internal Armour Rating 0 (1000) (C)
* Shield Regeneration 1 (1000)
* Thermal Reduction: Signature 100% Normal (1) (C)

==Energy Weapons==
* 10cm Laser Focal Size (1000)
* 10cm Meson Focal Size (1000)
* 10cm Microwave Focal Size (1000)
* 15cm Carronade (1000)
* Infrared Laser (500)
* Meson Focusing Technology 1 (1000)
* Microwave Focusing Technology 1 (1000)
* Particle Beam Range 60,000 km (1000)
* Particle Beam Strength 2 (2000)
* Standard Laser Size and Recharge Rate (1) (C)
* Turret Tracking Speed (10% Gear) 1250 km/s (500) (C)

==Logistics / Ground Combat==
* Additional Maintenance Storage (1000)
* Bridge (100) (C)
* Cargo Handling System (1000)
* Cargo Hold (200) (C)
* Crew Quarters (1000) (C)
* Cryogenic Transport (1000)
* Engineering Section (0) (C)
* Flag Bridge (1000)
* Fuel Storage (1000) (C)
* Ground Unit Strength 10 (1) (C)
* Luxury Passenger Accomodation (1) (C)
* PDC Barracks (1) (C)
* Small PDC Barracks (2) (C)

==Missiles / Kinetic Weapons==
* 10cm Railgun (1000)
* Conventional ICBM (500) (C ONLY)
* Gauss Cannon Launch Velocity 1 (1000)
* Gauss Cannon Rate of Fire 1 (1000)
* Gauss Cannon Size vs Accuracy 0.5HS and 8% (1) (C)
* Gauss Cannon Size vs Accuracy 0.6HS and 10% (2) (C)
* Gauss Cannon Size vs Accuracy 0.75HS and 12.5% (3) (C)
* Gauss Cannon Size vs Accuracy 1.5HS and 25% (5) (C)
* Gauss Cannon Size vs Accuracy 1HS and 17% (4) (C)
* Gauss Cannon Size vs Accuracy 2HS and 33% (6) (C)
* Gauss Cannon Size vs Accuracy 3HS and 50% (7) (C)
* Gauss Cannon Size vs Accuracy 4HS and 67% (8) (C)
* Gauss Cannon Size vs Accuracy 5HS and 85% (9) (C)
* Gauss Cannon Size vs Accuracy 6HS and 100% (10) (C)
* Gun-Type Fission Warhead: Strength: 2 x MSP (1000) (C)
* ICBM Silo (500) (C ONLY)
* Magazine Ejection System - 70% Chance (500)
* Magazine Feed System Efficiency - 75% (1000)
* Missile Agility 20 per MSP (1000) (C)
* Missile Launcher Reload Rate 1 (1) (C)
* Missile Launcher Size 1 (1) (C)
* Missile Launcher Size 10 (10) (C)
* Missile Launcher Size 11 (11) (C)
* Missile Launcher Size 12 (12) (C)
* Missile Launcher Size 14 (14) (C)
* Missile Launcher Size 16 (16) (C)
* Missile Launcher Size 18 (18) (C)
* Missile Launcher Size 2 (2) (C)
* Missile Launcher Size 20 (20) (C)
* Missile Launcher Size 24 (24) (C)
* Missile Launcher Size 3 (3) (C)
* Missile Launcher Size 4 (4) (C)
* Missile Launcher Size 5 (5) (C)
* Missile Launcher Size 6 (6) (C)
* Missile Launcher Size 7 (7) (C)
* Missile Launcher Size 8 (8) (C)
* Missile Launcher Size 9 (9) (C)
* PDC-based System (2) (C)
* Railgun Launch Velocity 1 (1000)
* Ship-based System (1) (C)
* Standard Size and Reload Rate (1) (C)

==Power and Propulsion==
* Capacitor Recharge Rate 1 (1000) (C)
* Commercial Engine (2) (C)
* Commercial Jump Drive (1) (C)
* Fuel Efficiency 0. Fuel Usage x1 (1) (C)
* Military Engine (1) (C)
* Military Jump Drive (2) (C)
* Minimum Jump Engine Size - 15 (1) (C)
* No change to engine Efficiency or power 0% Exp 5% (1000) (C)
* No Hyper Drive Capability (1) (C)
* Nuclear Thermal Drone Engine: 1 per MSP (1000) (C)
* Nuclear Thermal Engine Technology (2500)
* Nuclear Thermal Missile Drive: 1.25 per MSP (1000)
* Pressurised Water Reactor (1500)

==Sensors and Fire Control==
* Active Grave Sensor Strength 10 (1000)
* Beam Fire Control Range 10,000 km (1000)
* Electronic Hardening Level 0 (1000) (C)
* EM Sensor Sensitivity 5 (1000) (C)
* Fighter Only (2) (C)
* Fire Control 1.25x Size 1.25x Tracking Speed (2) (C)
* Fire Control 1.5x Size 1.5x Range (2) (C)
* Fire Control 1.5x Size 1.5x Tracking Speed (3) (C)
* Fire Control 25% Size 25% Range (8) (C)
* Fire Control 2x Size 2x Range (4) (C)
* Fire Control 2x Size 2x Tracking Speed (3) (C)
* Fire Control 34% Size 34% Range (7) (C)
* Fire Control 3x Size 3x Range (5) (C)
* Fire Control 3x Size 3x Tracking speed (4) (C)
* Fire Control 4x Size 4x Range (6) (C)
* Fire Control 4x Size 4x Tracking speed (5)
* Fire Control 50% Size 50% Range (6) (C)
* Fire Control Speed Rating 1250 km/s (1000) (C)
* Geological Survey Sensors (1000)
* ICBM Launch Control (50) (C ONLY)
* Max Tracking Time Bonus vs Missiles 0% (1000) (C)
* Missile Fire Control (2) (C)
* No Missile ECM (1000) (C)
* No Restrictions (1) (C)
* Normal Size Normal Range (1) (C)
* Normal Size Normal Speed (1) (C)
* Planetary Sensor Strength 250 (1000) (C)
* Search Sensor (1) (C)
* Thermal Sensor Sensitivity 5 (1000) (C)
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