Author Topic: Moving Financial Centers  (Read 2062 times)

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Offline trabber Shir (OP)

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Moving Financial Centers
« on: September 16, 2021, 01:50:38 AM »
Is it intentional that you cannot place an order for the civilian industry to move financial centers?
« Last Edit: September 16, 2021, 08:53:21 AM by Kyle »
 

Offline Froggiest1982

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Re: Moving Financial Centers
« Reply #1 on: September 16, 2021, 02:17:03 AM »
Is it intentional that you cannot place an order for the civilian industry to move financial centers?

Every installation can be moved under civilian contracts window, so I am not sure why you saying this.

The way it works is through supply and demand on the relative window of the given colony.

Offline trabber Shir (OP)

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Re: Moving Financial Centers
« Reply #2 on: September 16, 2021, 02:59:05 AM »

If they are not in that list, how do I select them?

edit: I think the image tag is not working, let me try again.
 

Offline Froggiest1982

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Re: Moving Financial Centers
« Reply #3 on: September 16, 2021, 03:58:55 AM »
I realized just now that it was on the quasar board.

Then no, Financial Centres, Spaceports and few other buildings cannot be moved once constructed. You can see it on the Wiki page of the old Aurora VB6 as well.

http://aurorawiki.pentarch.org/index.php?title=Financial_Centre

Offline trabber Shir (OP)

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Re: Moving Financial Centers
« Reply #4 on: September 16, 2021, 04:41:32 AM »
Thank you, I started aurora with c# (well I may have logged 5 hours back when Quill18 did his first VB6 series) so, a lot of this is confusing to me.

I think the financial centers not being movable actually does make sense considering the economics of all citizens generating taxes even when not employed. In C# I use them to make colonies that primarily just produce colonists (no minerals or ruins or such) have low unemployment. In this version there really isn't much point to that. Although I am enviosioning a crazy transport carrying a few construction divisions and 600 each of corbomite and uridium going from my homeoworld to each of these colonies now... now I need to look up construction brigades to make sure they work the same.
 

Offline TMaekler

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Re: Moving Financial Centers
« Reply #5 on: September 16, 2021, 10:28:31 AM »
It though makes sense that any type of building could be transported around like in C#. Maybe Kyle can take on those changes in building tonnage and make the transport available?
 

Offline Froggiest1982

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Re: Moving Financial Centers
« Reply #6 on: September 16, 2021, 04:21:22 PM »
It though makes sense that any type of building could be transported around like in C#. Maybe Kyle can take on those changes in building tonnage and make the transport available?

I think will clash with the spirit of keeping Quasar VB6 alike. Perhaps a mod?

Offline TMaekler

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Re: Moving Financial Centers
« Reply #7 on: September 17, 2021, 03:06:20 AM »
It though makes sense that any type of building could be transported around like in C#. Maybe Kyle can take on those changes in building tonnage and make the transport available?

I think will clash with the spirit of keeping Quasar VB6 alike. Perhaps a mod?
Good idea  ;)
 

Offline TMaekler

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Re: Moving Financial Centers
« Reply #8 on: September 18, 2021, 12:52:54 AM »
Well, maybe not so easy... thought it could mostly be a DB change, but the DB "Installations" does not contain an entry for Financial Centres and in "Cargo Types" are a lot of IDs used which allegedly refer to the "Installations" DB but don't have a corresponding DB entry there. Do I have to look into other tables for the info around Financial Centres?