Aurora 4x

VB6 Aurora => Spoilers => Topic started by: Charlie Beeler on May 20, 2010, 01:32:53 PM

Title: This is just wrong
Post by: Charlie Beeler on May 20, 2010, 01:32:53 PM
Invaders popping up several million kilometers from their stable wormhole!!  First time it happenned they were in the middle of the wreckage from the first incursion.  This time they appear on top of Earth!!!  They wormhole has an active pick, and only one shows on the system map.  Either something is broken or the Invaders can appear anywhere within a system that has a wormhole.  WTF!!!
Title: Re: This is just wrong
Post by: Beersatron on May 20, 2010, 02:15:17 PM
Quote from: "Charlie Beeler"
Invaders popping up several million kilometers from their stable wormhole!!  First time it happenned they were in the middle of the wreckage from the first incursion.  This time they appear on top of Earth!!!  They wormhole has an active pick, and only one shows on the system map.  Either something is broken or the Invaders can appear anywhere within a system that has a wormhole.  WTF!!!

Maybe an unintentional side effect of spawning a non-NPR. Could it be that Steve is hooking into the same spawning code that is used for Star Swarm, [spoiler:2fr2u9v9]since they spawn from wrecks[/spoiler:2fr2u9v9]?
Title: Re: This is just wrong
Post by: Charlie Beeler on May 20, 2010, 02:24:44 PM
That's just it,  I'm not sure they are spawning the same as Starswarm.  No wrecks were above Earth.  I'm just lucky, if you can call it that, that I've been building a stockpile of fighters to support carrier expeditions to fight an Invader fleet I encountered in Alpha Centauri.
Title: Re: This is just wrong
Post by: Beersatron on May 20, 2010, 02:35:16 PM
Any chance Steve could have introduced an advanced cloaking system? So Advanced that they snook up you even with TH/EM and Active search sensors blearing away .....  :?
Title: Re: This is just wrong
Post by: Charlie Beeler on May 20, 2010, 03:03:23 PM
I have my doubts since I've looked at the Invaders ship classes with the developers password.
Title: Re: This is just wrong
Post by: Steve Walmsley on May 20, 2010, 03:23:03 PM
Quote from: "Charlie Beeler"
Invaders popping up several million kilometers from their stable wormhole!!  First time it happenned they were in the middle of the wreckage from the first incursion.  This time they appear on top of Earth!!!  They wormhole has an active pick, and only one shows on the system map.  Either something is broken or the Invaders can appear anywhere within a system that has a wormhole.  WTF!!!
They can appear some distance from the wormhole as they have the same tech that allows jump-capable ships to arrive away from their destination jump point. However, this should be limited to a max of 2-3 million kilometers. Unfortunately I am still in Vegas so I can't look at the code.

Steve
Title: Re: This is just wrong
Post by: Charlie Beeler on May 20, 2010, 03:40:23 PM
Quote from: "Steve Walmsley"
Quote from: "Charlie Beeler"
Invaders popping up several million kilometers from their stable wormhole!!  First time it happenned they were in the middle of the wreckage from the first incursion.  This time they appear on top of Earth!!!  They wormhole has an active pick, and only one shows on the system map.  Either something is broken or the Invaders can appear anywhere within a system that has a wormhole.  WTF!!!
They can appear some distance from the wormhole as they have the same tech that allows jump-capable ships to arrive away from their destination jump point. However, this should be limited to a max of 2-3 million kilometers. Unfortunately I am still in Vegas so I can't look at the code.

Steve

Just some addition info for when you can review the code.

This latest one was about 74m km from the wormhole and the previous one was about 114m km.  The wormhole hasn't moved since it appeared in the Sol System.


Something else I'm finding.  Each new incursion class is in the range of twice the size as the previous class.
Title: Re: This is just wrong
Post by: waresky on July 07, 2010, 05:56:32 AM
3 new campaign with invaders who annhilitaed me..
3 time am reborn.
in 2 years this r the most badly change in whole game.

my 2 cents

Now am wait for trash the Invader definely: am waitn for 5.2

Astorre out
Title: Re: This is just wrong
Post by: welchbloke on July 07, 2010, 06:29:26 AM
Quote from: "waresky"
3 new campaign with invaders who annhilitaed me..
3 time am reborn.
in 2 years this r the most badly change in whole game.

my 2 cents

Now am wait for trash the Invader definely: am waitn for 5.2

Astorre out
Luck does seem to play a major part in dealing with this new threat.  If they turn up somewhere out of the way and you get enough time to build up a force, they can be dealt with quite nicely.  If they turn up in your home system early in the game - then it's a case of do you prefer your Home World flash fried or roasted?
Title: Re: This is just wrong
Post by: waresky on July 07, 2010, 07:31:22 AM
Quote from: "welchbloke"
Quote from: "waresky"
3 new campaign with invaders who annhilitaed me..
3 time am reborn.
in 2 years this r the most badly change in whole game.

my 2 cents

Now am wait for trash the Invader definely: am waitn for 5.2

Astorre out
Luck does seem to play a major part in dealing with this new threat.  If they turn up somewhere out of the way and you get enough time to build up a force, they can be dealt with quite nicely.  If they turn up in your home system early in the game - then it's a case of do you prefer your Home World flash fried or roasted?
AFter 2 years in Updating..this late r very wrong change ever made from Steve.

am reply: my 2 cents.
Boring situation and not RolePaying posture for this "NEw" feature.

too absurd...(or same as REAL space= absurd too?:DDD)
Title: Re: This is just wrong
Post by: welchbloke on July 07, 2010, 07:36:53 AM
Quote from: "waresky"
AFter 2 years in Updating..this late r very wrong change ever made from Steve.

am reply: my 2 cents.
Boring situation and not RolePaying posture for this "NEw" feature.

too absurd...(or same as REAL space= absurd too?:DDD)
Steve has acknowledged that the Invaders are overpowered and he will be altering them for 5.2.
Title: Re: This is just wrong
Post by: Charlie Beeler on July 07, 2010, 08:07:34 AM
Sorry fellow Invader fighters!!  I'd forgotten about this thread.

I'm still playing the same game.  Granted it's not everyday, but I'm about 15 years past where I was when I last posted in this thread.  

I think my issue with where the Invaders were first showing up had to do with the time incriments I was using, 30 days.  That appears to have been allowing segnificant movement away from the wormhole before they were detected.  This is inspite of having scouts at 4 points around the wormhole at 25m km's.  I've since been using 1 day increments and have not had a repeat of the them first being detected several hundred km's from the wormhole.  

My build up of several hundred missile fighters has been all that has allowed me to stay in this game.  

I absolutely agree that the Invaders are way too powerful for races that start with research points under 1 million.  My current game started with 300,000 rp's and I am bearly holding my home system.  The economy is wrecked.  Almost everything is being poured into new fighters generations and missile stocks to feed the fighters.  What isn't being spent in those areas is either research based on wreck salvage or upgrading the remaining starting ships with new tech.  No new ship construction has occurred in the last 8-10 game years.  

Things are finally looking up.  Radiation from the bombardment during the second incursion has disapated and the dust levels are low enough again that the massive infrastructure build is no longer needed.  The infrastructure is being distributed to new colonies in the Sol system.  Factory production is starting up again to replace the lost factories, mines, and research facilities.  I'm having to very carefully watch the treasury and make sure too not let it dip negative for very long.  The emergency buildup after the first incursion had a hugely negative impact on production and took almost 5 years to dig out from under.
Title: Re: This is just wrong
Post by: Beersatron on July 07, 2010, 01:02:47 PM
One of my Colonies (New Mars) took a single salvo from the Invaders just before my massed PDC and BB fire took the last one out - closest I have ever came to losing an actual full up Colony to NPRs before.

I have found that my cheaper PDC with 30 size 5 launchers does better than the more expensive PDC with 10 size 10 launchers and 16 size 1 launchers. Single salvo of 10 is swatted out of the sky and I have no-hope in intercepting their torps.

I have since created a specialised Invader killer (theoretically) that is based on my BB. Instead of 26 size 5 launchers it has 260 size 5 box launchers  8) and a speed of 11k kms. Idea is to deliver one hell of an alpha with these BBs and then have the standard BBs finish with smaller salvos but sustained firing. Plus, I get to run away and possibly have the time to reload.
Title: Re: This is just wrong
Post by: welchbloke on July 07, 2010, 03:48:19 PM
Quote from: "Beersatron"
I have since created a specialised Invader killer (theoretically) that is based on my BB. Instead of 26 size 5 launchers it has 260 size 5 box launchers  8) and a speed of 11k kms. Idea is to deliver one hell of an alpha with these BBs and then have the standard BBs finish with smaller salvos but sustained firing. Plus, I get to run away and possibly have the time to reload.
Based upon my experience that alpha strike should definately kill a 32 000 tonne Invader maybe even 2 of them; I haven't fought any 64 000 tonne Invaders yet, but I would expect it would take significant damage.  I would have at least 6 of those Invader killers if you can afford it.  Don't forget they are going to have to fight uphill against a deluge of plasma torps.
Title: Re: This is just wrong
Post by: Beersatron on July 07, 2010, 04:10:21 PM
Size 5 missile that is strength 6 and range of 60million km, have ECCM-3 so launch at around 45million km I think.

The standard BB has 14 armor and 90 shields, the Box BB has 10 armor and 90 shields.

I will probably have them escorted in by 4 CLEs and 6 CAs (2nd Fleet), the CAs have older version of the Size 5 missile and only ECCM-2 so they will be firing at about 27million km. The Box launchers stay with the fleet until impact and then turn, while the rest close-in to optimal FC range.

I only have one 6000 ton Meson FF at the moment so don't want to try bringing him into the fight. I reckon I will need 'a bucket load' of them to be able to survive the ranged fire before getting into range. Trying to remember the design, think it is 4 armor but can't remember if it has shields or not. It has 2 Twin Meson Turrets at tracking speed of 25k which may actually not be enough for PD!
Title: Re: This is just wrong
Post by: lastverb on July 07, 2010, 04:23:09 PM
Quote from: "welchbloke"
Based upon my experience that alpha strike should definately kill a 32 000 tonne Invader maybe even 2 of them;
I think it will not kill even one, 260x6 is just 1560 dmg not counting pd. I haven't done 12800 tons one in ~1200 dmg salvo (single armor penetration noticed). They might be somewhat overpowered, but its something i wanted :)
Title: Re: This is just wrong
Post by: welchbloke on July 07, 2010, 04:32:32 PM
Quote from: "lastverb"
Quote from: "welchbloke"
Based upon my experience that alpha strike should definately kill a 32 000 tonne Invader maybe even 2 of them;
I think it will not kill even one, 260x6 is just 1560 dmg not counting pd. I haven't done 12800 tons one in ~1200 dmg salvo (single armor penetration noticed). They might be somewhat overpowered, but its something i wanted :)
I went back and checked my notes, the 32 000 tonne warship has a 750 strength shield.  So assuming that 100% of the salvo hits, unlikely I know, it should just about destroy the target.
Title: Re: This is just wrong
Post by: Beersatron on July 07, 2010, 06:09:43 PM
Don't forget, I build all my ships in squadrons of 3 ;)
Title: Re: This is just wrong
Post by: Charlie Beeler on July 07, 2010, 10:11:10 PM
Quote from: "welchbloke"
Quote from: "lastverb"
Quote from: "welchbloke"
Based upon my experience that alpha strike should definately kill a 32 000 tonne Invader maybe even 2 of them;
I think it will not kill even one, 260x6 is just 1560 dmg not counting pd. I haven't done 12800 tons one in ~1200 dmg salvo (single armor penetration noticed). They might be somewhat overpowered, but its something i wanted :)
I went back and checked my notes, the 32 000 tonne warship has a 750 strength shield.  So assuming that 100% of the salvo hits, unlikely I know, it should just about destroy the target.

Actually that may not be enough.  If I recall correctly, armor is 15, 3 PD CIWS and ECM-6.  Add to that 8 size 32 plasma torps that have a range around 20m km's with a ROF of around 3 minutes.

The 64,000 ton ships have shields at 1500, armor 20, and 6 PD CIWS with 16 size 32 plasma torps.  

Both classes are very tough to kill.  On the good side they appear to have limited fire control suites and don't spread thier fire very well.
Title: Re: This is just wrong
Post by: jocan2003 on July 08, 2010, 09:59:15 PM
I realised if you spam them with size 1 missile they will turn the plasma torp toward to missile as point defense once you start hitting them, it diverted some fire from your ship as long you can keep shooting missiles. Thats how i kept them at bay :D, You need to shoot as much missile as the ennemy ship have launcher and your fine.
Title: Re: This is just wrong
Post by: waresky on July 09, 2010, 03:10:19 AM
not funny for me.
Am respect for u all,who "love" this feature.
For me,NPR r enough for much funny.
Every tactics towards "Invaders" are out of any RPG idea.

ever my 2 cents

am waitn for 5.2 srry Steve.
Title: Re: This is just wrong
Post by: symon on July 09, 2010, 05:49:25 AM
I'll also be glad when 5.20 gives us the ability to turn these guys off. Every time I've met them in playtest they result in 'game over', usually when they casually trash your home system.
Title: Re: This is just wrong
Post by: Starkiller on July 11, 2010, 09:32:40 PM
Heh. I discovered one doing the same as I was, in the fourth wormhole system I found. I was grav surveying, and so was he. I followed, with active sensors on, trying to glean as much info as I could.

[spoiler:2rbvbbil]I got a bit to close, and the little SOB rammed me. It said a strength 0 absorption shield explosion was detected. That told me it was likely an Invader survey vessel. Can you imagine? A 6000 ton ship ramming a 12000 ton one? He knocked my shields flat, tore through the armour and destroyed one engine, and that was it. Alien morons. What next? :)[/spoiler:2rbvbbil]

Eric
Title: Re: This is just wrong
Post by: welchbloke on July 12, 2010, 04:01:30 AM
Quote from: "Starkiller"
Heh. I discovered one doing the same as I was, in the fourth wormhole system I found. I was grav surveying, and so was he. I followed, with active sensors on, trying to glean as much info as I could.

[spoiler:2u6yn894]I got a bit to close, and the little SOB rammed me. It said a strength 0 absorption shield explosion was detected. That told me it was likely an Invader survey vessel. Can you imagine? A 6000 ton ship ramming a 12000 ton one? He knocked my shields flat, tore through the armour and destroyed one engine, and that was it. Alien morons. What next? :)[/spoiler:2u6yn894]

Eric
IIRC Steve has set up both Precursors and [spoiler:2u6yn894]Invaders[/spoiler:2u6yn894] to ram if they have no weapons/ ammunition.
Title: Re: This is just wrong
Post by: waresky on July 13, 2010, 05:59:50 AM
One Battleship-class 64000tons rammed my Jumpgate builder...imagine explosion..:D

more and more deepest into  absurd...
Title: Re: This is just wrong
Post by: welchbloke on July 13, 2010, 06:03:57 AM
Quote from: "waresky"
One Battleship-class 64000tons rammed my Jumpgate builder...imagine explosion..:D
Title: Re: This is just wrong
Post by: waresky on July 15, 2010, 06:04:07 AM
Quote from: "welchbloke"
Quote from: "waresky"
One Battleship-class 64000tons rammed my Jumpgate builder...imagine explosion..:D
103k metrictonnes:)
Ok ok,,let me take a breath Welch:-D
 :roll:
Ehy..we have lost another "Bigger" designers uh,Welch?
Title: Re: This is just wrong
Post by: welchbloke on July 15, 2010, 07:43:28 AM
Quote from: "waresky"
Quote from: "welchbloke"
Quote from: "waresky"
One Battleship-class 64000tons rammed my Jumpgate builder...imagine explosion..:D
103k metrictonnes:)
Ok ok,,let me take a breath Welch:-D
 :D
Title: Re: This is just wrong
Post by: laz on July 15, 2010, 09:49:55 AM
Good grief an exploration ship of mine was passing through a system that had two stable wormholes. It was met at the jump point by about 19 Invader ships. Just how many of these buggers can come through these wormholes?!
Title: Re: This is just wrong
Post by: symon on July 15, 2010, 10:19:34 AM
My experience has been that is all too common. (grin).
That's why I'm waiting for 5.20.