Author Topic: Change Log for 6.30 Discussion  (Read 30998 times)

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Offline sloanjh (OP)

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Change Log for 6.30 Discussion
« on: December 09, 2012, 03:55:49 PM »
Please put discussion of Steve's 6.30 posts here.

John
« Last Edit: June 07, 2014, 09:13:54 AM by Steve Walmsley »
 

Offline Beersatron

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Re: Change Log for 6.30 Discussion
« Reply #1 on: December 09, 2012, 05:02:53 PM »
Since you are now tracking kills, can you use that to increase crew ratings on the ship that scores the kill too? At the moment, you only get crew grade if you take damage.
 

Offline Marski

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Re: Change Log for 6.30 Discussion
« Reply #2 on: December 18, 2012, 08:03:34 AM »
Bless Steve for adding the kill history tracking for captains and ships
 

Offline bean

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Re: Change Log for 6.30 Discussion
« Reply #3 on: December 30, 2012, 07:50:21 PM »
Since you are now tracking kills, can you use that to increase crew ratings on the ship that scores the kill too? At the moment, you only get crew grade if you take damage.
Seconded.

Could you add the minimum contact range to missile fire controls as well?
This is Excel-in-Space, not Wing Commander - Rastaman
 

Offline Mel Vixen

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Re: Change Log for 6.30 Discussion
« Reply #4 on: January 05, 2013, 05:04:03 PM »
Shortest route calculation? Hell yes! That is awesome.
"Share and enjoy, journey to life with a plastic boy, or girl by your side, let your pal be your guide.  And when it brakes down or starts to annoy or grinds as it moves and gives you no joy cause its has eaten your hat and or had . . . "

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Offline Sloshmonger

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Re: Change Log for 6.30 Discussion
« Reply #5 on: January 07, 2013, 01:35:30 PM »
Does the LaGrange Point auto-pathing come into effect with automatic survey orders?
 

Offline Zatsuza

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Re: Change Log for 6.30 Discussion
« Reply #6 on: March 02, 2013, 10:57:37 AM »
Quote
When one ship destroys another, the kill is recorded in the ship history and in the history of the ship commander. Both ships and commanders will maintain running totals for the tonnage of military and comercial ships they have destroyed. The ship that made a kill is also included in the events log.

Steve
Game of the freakin' year.  ;D

And yeah, like the others say if you can give a bonus to crew grade and commanders for kills/damage? that would be awesome. :)
 

Offline thogrinn

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Re: Change Log for 6.30 Discussion
« Reply #7 on: March 09, 2013, 06:42:15 AM »
Quote from: Zatsuza link=topic=5731. msg60730#msg60730 date=1362243457
Game of the freakin' year.   ;D

And yeah, like the others say if you can give a bonus to crew grade and commanders for kills/damage? that would be awesome.  :)

Realistic, in fact.   8)
 

Offline ollobrains

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Re: Change Log for 6.30 Discussion
« Reply #8 on: March 10, 2013, 01:27:51 AM »
Looking forward to when 6.3 gets realised in about august or september this year hope steve gives us some new notes soon
 

Offline Nightstar

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Re: Change Log for 6.30 Discussion
« Reply #9 on: March 30, 2013, 01:00:42 PM »
Less interrupts! Yay!
 

Offline Kruniac

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Re: Change Log for 6.30 Discussion
« Reply #10 on: March 30, 2013, 05:41:46 PM »
Quote
For resolution 1 sensors, I have added an extra item to the summary for the sensor.   MCR shows the range at which this sensor will detect a contact of minimum size (Size 6 missile or less). 

Missile Detection Sensor (1)     GPS 189     Range 20.  8m km    MCR 2.  3m km    Resolution 1

Extremely handy addition.   Thanks a lot, Steve.   :)

Quote
Shock Damage

Ships may now suffer Shock Damage as a result of hostile weapon fire (either energy weapons or missile warheads).   A percentile roll is made after any non-shield damage.   If the roll is less than Damage^1.  3 (rounded down), there is the potential for shock damage.   The damage inflicted is equal to: (Damage / 3) * Random Percentage.   The result is rounded down to the nearest integer, so it may still result in zero damage

I thought about this a few days ago.   I was watching Star Trek and kept seeing consoles explode and damage be inflicted in various systems.   Imagine my surprise when I see the thread and this is added.   Going to be simply awesome.    Perhaps the Damage^1.  3 value could be reduced by 50% for enacting this system with shields.   It would be kind of neat for large weapons to pound a shielded ship, and the shields literally fail rather than go down.   

Quote
Order Templates

On the Task Group window, you can save a list of orders as a template and then retrieve them later.   

I'm sure other people have requested this, but I was going to request this soon (it popped into my head after a grueling dual-race Sol start).   The ability to save orders (Patrol routes, for instance) is VITAL for this game.   

So this way I can say.  .  .   "Go to Mars.   Go To Venus.   Go to Saturn.   Refuel at Earth.   Overhaul at Earth.  " and just save that.   That's exactly what this game needed.   Thanks a TON.   :D
« Last Edit: March 30, 2013, 05:45:32 PM by Kruniac »
 

Offline icecoldblood

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Re: Change Log for 6.30 Discussion
« Reply #11 on: March 31, 2013, 08:37:30 AM »
Shock damage seems like a great idea. No longer will Armor almost always be better than shields. Would hate to lose my Bridge to a lucky shot though.
 

Offline CheaterEater

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Re: Change Log for 6.30 Discussion
« Reply #12 on: March 31, 2013, 11:47:59 AM »
Shock damage should be interesting. I've been experimenting with torpedoes as size 24 fast close(r) range missiles, doing about 50 damage each. This should make them extremely damaging against unshielded targets, no matter how big they are.
 

Offline Nathan_

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Re: Change Log for 6.30 Discussion
« Reply #13 on: March 31, 2013, 09:28:52 PM »
Shock sounds like a big boost for particlebeams actually.
 

Offline Arwyn

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Re: Change Log for 6.30 Discussion
« Reply #14 on: March 31, 2013, 09:56:39 PM »
Sounds like a big boost for all large warhead delivery systems, and a decrease in the current superiority of smaller missiles.

Might also be more reason for shields. If the screens can mitigate shock damage, might make shields much more appealing, rather than just the economic value....