I also thin it would be nice if we could give each formation a primary and secondary choice of skill? Not sure how commanders are pucked at the moment for different formations.
This could probably work automatically, similar to naval auto-assign, by simply applying special cases based on the type of the single largest formation element (by total weight). E.g. in a 5,000-ton formation with 3,000 tons of INF+PW and 2,000 tons of LVH+CAP the formation is typed as "infantry".
Suggested bonuses to consider would be:
- If the major element has a STO weapon, no commander should be assigned
- Artillery bonus if the major element has a bombardment weapon
- AA bonus if the major element is an AA weapon
- PRD/SRV/XEN bonus if blah blah blah...
- Manoeuvre bonus if the major element of the formation is a Vehicle type which does not meet one of the above classifications (assuming the formation is tanks, etc.)
- Otherwise no special bonus is preferred and a formation is assumed to be INF or STA and given any remaining commanders
Skills like GC Offense, Defense, Training, Logistics are useful for nearly all formation types and do not need specialization rules. GC occupation can be neglected.