This is an extremely small thing.
How feasible would an "Unload All" order for cargo spaces be? For example, my salvagers pick up a whole bunch of random minerals and ship modules. Rather than having to separately unload minerals and separately unload ship components, an option that just dumps the entire cargo space onto the body would be nice. If this could be used before the ship had anything in it, that'd be cool too. I find I can't actually tell my salvagers to unload anything until they actually have something in their cargo space, which means I have to tell it to salvage, then refuel at a colony, and then remember later to empty themselves before I send them out again.
Also, I see the All Active Sensors On/Off thing has been added. Could we also get one for shields?
...And another thing! I was puttering along and suddenly two hostile contacts appear in my home system, but for some reason the autoturns don't stop. Fortunately, they didn't seem keen to doing me any harm, but if they were, they would've had literally two months to do so simply because the autoturns kept going. They weren't new contacts in the sense that I hadn't seen them before, but I did lose them before they popped into my system so theoretically I should've gotten interrupted once they reappeared, no?