This
is save game compatible. It can
only be used to patch v1.9.0 or later.
Delete the Aurora.exe file from the installation directory and then copy the file from this patch into that directory.
If you reported a bug in a previous version and I didn't explicitly state it was fixed, please check it still exists in v1.9.5 before reporting it. Please do not report bugs from earlier versions.
v1.9.5 Patch (2Mb)
Changes List- Next Engine Size tech is now available in Create Project with Next Tech clicked.
- Prototypes now have 'Prototype Created' messages rather than 'Research Completed'
- PPV bug fixed. The bug was in the class design display rather than the Economics and Naval Org windows.
- Cancel button working correctly on Select Name.
- Underway Replenishment Fixed.
- Anomalies now deleted when using random ruin and only one can be created per body.
- DSTS occasionally displaying twice for one population is fixed.
- Passenger Liner movement bug fixed.
- Interrupt added when maintenance failure causes loss of component.
- STO will no longer appear as an option unless weapons and active sensor tech are both available.
- Fixed various ground combat bugs regarding ground support fighters and AA.
- Selecting a previously designed buoy no longer causes an error.
- Fire control range no longer permanently affects particle beam range.
- Fixed connections for random stars
- Planet retains existing minerals if race generation is cancelled.
- Naval and ground rank requirements fixed for Academy Commandant
- The code can now handle someone creating a retool task and then deleting the class involved.
- Classes with no ships will not appear in the Refit From dropdown.
- Restricted the maximum projected time for task completion to 1000 years (to avoid errors with dates above 9999)
- Colony Fleets will use Max Items
- Load Installations and Load Minerals will use Fleet-level pickup failure messages, rather than ship-level.
- Fleet windows refreshes after increment.
- Renaming an alien class will retain total units and hull in the node text.
- Standing orders and civilian colony ships will respect planetary capacity.
- Ground formation templates with associated construction tasks cannot be modified.
- New formations use same rank requirement as parent template.
- Refit tasks cannot be created if they have a zero cost (refitting a class to an exact copy).
- A new SM-only Add Extra button on the commanders window allows you to add a specified number of additional commanders.
- Player ground forces won't attempt to capture NPR populations unless there is something to capture.