Author Topic: Game discussion  (Read 25442 times)

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Offline Drgong (OP)

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Re: Game discussion
« Reply #105 on: July 23, 2016, 02:07:15 PM »
Not sure if it is a good idea (especially for my team) but yes I would like to remove FSA tech trades. As Sheb said they are extremely powerful. Also in a normal game of Aurora you don't have that option.

Okay, I will put it to a quick vote of the players teams with three options, and the most restrictive will win.

http://aurora2.pentarch.org/index.php?topic=8859.0

Please vote. 
« Last Edit: July 23, 2016, 02:11:59 PM by Drgong »
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Offline Bughunter

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Re: Game discussion
« Reply #106 on: July 23, 2016, 02:15:12 PM »
Interesting but I see a problem. If they are only defensive and no threat there is no reason not to always donate all your tech and whatever else you can spare to them. Would they not just become a positive feedback loop for whoever is in the lead?
 

Offline Drgong (OP)

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Re: Game discussion
« Reply #107 on: July 23, 2016, 02:17:35 PM »
Interesting but I see a problem. If they are only defensive and no threat there is no reason not to always donate all your tech and whatever else you can spare to them. Would they not just become a positive feedback loop for whoever is in the lead?

The bonus would reset to Zero at the start of every year,  (Forgot to type that out.) So at most you would be earning a bonus for one year.

I could also set up some sort of internal political system to determine their policies if the players wanted, think of this as a idea, not something that going to be rolled out unless the players like the idea.
« Last Edit: July 23, 2016, 02:21:42 PM by Drgong »
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Offline Drgong (OP)

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Re: Game discussion
« Reply #108 on: July 24, 2016, 09:43:52 AM »
Just so everyone knows - I have slept on the what type of "Crisis" or Event I could do with the current setup. 

I have determined one that will at least let NAU and RUS to have some fun.  FSA will have to sit out in it as part of it is a "Search" and I as the admin I will know exactly where it is at so the FSA will Just be curious on other things. (I had a friend place Ruins without me knowing in the database, but in this case I will know exactly where it is at.)

Keep a eye out for "Ark" related RP. 
« Last Edit: July 24, 2016, 09:57:49 AM by Drgong »
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Offline Sheb

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Re: Game discussion
« Reply #109 on: July 24, 2016, 10:05:04 AM »
The EU idea could be nice. Could I also suggest that we see the number of CI each sides gains from propaganda each year? It'd be nice to have some friendly competition for propaganda between side.
 

Offline Drgong (OP)

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Re: Game discussion
« Reply #110 on: July 24, 2016, 10:07:07 AM »
The EU idea could be nice. Could I also suggest that we see the number of CI each sides gains from propaganda each year? It'd be nice to have some friendly competition for propaganda between side.

I would need to figure out the "Points" for propaganda.   Of course, I could just count the number of RP posts in the RP thread with up to 10 per game year giving you a CI each...
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Offline Sheb

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Re: Game discussion
« Reply #111 on: July 24, 2016, 10:10:20 AM »
Wait, you mean the CI we've be getting up to now where not linked to our propaganda?  :P
 
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Offline Bughunter

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Re: Game discussion
« Reply #112 on: July 24, 2016, 10:20:54 AM »
Wait, you mean we have been getting CI?  :P
 

Offline Sheb

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Re: Game discussion
« Reply #113 on: July 24, 2016, 10:22:28 AM »
You could also just go for gut feeling a complex system that you're not going to explain to us. As long as the advantages aren't game breaking, I don't think people would complain.
 
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Offline Drgong (OP)

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Re: Game discussion
« Reply #114 on: July 24, 2016, 10:44:15 AM »
You could also just go for gut feeling a complex system that you're not going to explain to us. As long as the advantages aren't game breaking, I don't think people would complain.

That is true.   Here are the spiffed up ideas - I as the admin like this idea, but if the players think it sucky it won't happen.
Diplomacy

Diplomacy between the empires will be role-played.  However, the diplomatic teams will focus on the EU.

The EU is set up as a nation with 500 million population.  2% of the earth's population will emigrate to one of the three powers at the end of the year.   How this population emigrates is directly  related to the diplomatic points with the EU you have.  (It will be a direct ratio - Example, if 250M people are emigrating,  team A has 100 diplomatic points, team B has 100 diplomatic points, and the team C has 50 diplomatic points, each point is worth 1 million people.  If only 125 were emigrating, then it would be worth only .5 million people)

Points are calculated as the following. 

Diplomatic team score + random score (d100) + yearly bonus

Bonus is the following
Commercial vessel donated to the EU - Tonnage/1000
Military vessel donated to the EU - Tonnage/100
Research donated - RP/10

The bonus is reset at the end of the year. 

The EU will be far behind the major powers, and I will role play a political system.   

They will not sign a treaty unless all 3 powers join. 

Propaganda

The NAU and RUS will receive up to 10 CI each year based on propaganda

While I will keep it secret, ways to increase your score

Post RP articles in the RP thread
Great successes
Military wins, winning "Events"
Working together and proposing treaties that all parties sign.

Ways to lose points

Breaking treaties
being weak
being too aggressive.

Since I am keeping the formula secret, and the FSA is not intended to be the winner, the FSA cannot get CI. 

« Last Edit: July 24, 2016, 10:50:14 AM by Drgong »
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Offline Sheb

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Re: Game discussion
« Reply #115 on: July 24, 2016, 10:50:44 AM »
Yay. For the propaganda, you might even consider semi-regular challenge. ("A Nigerian heir is looking for an account to stash his fortune of 1000 wealth. The side that makes the best case for being the true home of the decadent wealthy will get it"). We have a very popular kind of game on Bay12 called design game, where two team of players design weapons for countries in a semi-historical setting, and thos kind of propaganda challenge were very popular (although they shouldn't give too big a bonuses, the game is about playing aurora here).
 

Offline Bughunter

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Re: Game discussion
« Reply #116 on: July 24, 2016, 11:56:41 AM »
You could also just go for gut feeling a complex system that you're not going to explain to us. As long as the advantages aren't game breaking, I don't think people would complain.

I like this, or the other idea from Sheb with semi-regular challenges and rewards. Or both at the same time.
 

Offline AL

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Re: Game discussion
« Reply #117 on: July 25, 2016, 06:04:28 AM »
Seconded! (or is it third now?) They don't have to be huge rewards either, just a couple mines here, or a bag of wealth there would be plenty to keep things lively. Hopefully it wouldn't be too much extra work for you to get this going.
 

Offline Drgong (OP)

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Re: Game discussion
« Reply #118 on: July 25, 2016, 12:03:09 PM »
Okay - a update

EU been added - had to add a group anyways to do the Turkish Arc thing.
I will wait one more day on the Tech Trade vote.   Right now I think the most direct way to do something is no tech trades for the FSA, and give everyone 5 more research labs to speed research up.  (Will be added at the end of next turn so people do not have to fiddle with orders)
There will be a 1 in four chance on a turn that there will be a RP event as Sheb proposed
Not to spoil anything, but in a turn or two (Depending on how long the turn is) Sol will be a little less secure.     It will keep everyone on their toes for a while.  Do not worry, it not invaders or Star Swarm or the like.

okay, a little spoiler.

« Last Edit: July 25, 2016, 12:51:11 PM by Drgong »
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Offline Drgong (OP)

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Re: Game discussion
« Reply #119 on: July 31, 2016, 11:58:25 AM »
Will have to ask - is there a lost of interest in this game?   Team forums are dead atm. 
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